Search found 26 matches
- Thu Apr 05, 2012 9:54 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397110
Re: SLADE v3.0.2 final Released
Map editor is looking pretty good so far! It looks like 3D view is the last major piece of the map editor to be done. Do you expect this will be started sooner or later? Sooner would be awesome, compared to existing feature polish; that would make it a more or less fully usable (though still in ...
- Tue Apr 03, 2012 8:54 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397110
Re: SLADE v3.0.2 final Released
Map editor is looking pretty good so far! It looks like 3D view is the last major piece of the map editor to be done. Do you expect this will be started sooner or later? Sooner would be awesome, compared to existing feature polish; that would make it a more or less fully usable (though still in ...
- Sun Mar 18, 2012 11:05 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397110
Re: SLADE v3.0.2 final Released
Cool to see all the recent development on the map editor! I get this non-fatal error when I make from the command line: CMake Warning (dev) at src/CMakeLists.txt:39 (add_executable): Policy CMP0003 should be set before this line. Add code such as if(COMMAND cmake_policy) cmake_policy(SET CMP0003 NEW ...
- Sun Mar 04, 2012 11:32 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Option to lock framerate?
- Replies: 5
- Views: 1615
Re: Option to lock framerate?
Ahh, sure enough "Sync to VBlank" was turned off (which I think is the default) in my nvidia-settings control panel. Turning it on I see that the framerate in ZDoom is now locked at 60fps. Thanks folks.
- Sat Mar 03, 2012 11:33 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Option to lock framerate?
- Replies: 5
- Views: 1615
Re: Option to lock framerate?
I tried that console command, and it doesn't appear to do anything - the framerate reported with vid_fps set to 1 goes up and down exactly as it does when vid_vsync is 0. I poked around in the source code, src/v_video.cpp specifically, and while I'm not very familiar with the codebase, it looks like ...
- Sat Mar 03, 2012 9:18 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Option to lock framerate?
- Replies: 5
- Views: 1615
Option to lock framerate?
(G)ZDoom runs at a ridiculous speed (~100-300fps) on most machines today, but because users cognitively perceive changes in framerate way more than actual measured framerate, there's still a fairly noticeable perception of lag as you go in and out of large areas and fights. It would be nice to have ...
- Mon Feb 27, 2012 10:56 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397110
Re: SLADE v3.0.2 final Released
I notice that development of the map editor has moved back to trunk.
Is building via CMake supported in the trunk? I got an error on last run. Just wondering if I should keep using CodeLite to build in Linux.
Good to see development is moving along again!
Is building via CMake supported in the trunk? I got an error on last run. Just wondering if I should keep using CodeLite to build in Linux.
Good to see development is moving along again!
- Thu Nov 10, 2011 10:15 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397110
Re: SLADE v3.0.2 final Released
You can move sectors, linedefs, vertices and things around, and change properties. It's somewhere between being a really nice 2D preview and a full-featured editor.jaegerman45 wrote:so the map editor is basicly a 2d previewer as of now?
- Wed Nov 09, 2011 10:24 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397110
Re: SLADE v3.0.2 final Released
Big things that don't work yet:Xtyfe wrote:I have not been keeping up on this much, but how far is the map editor along?
* 3D preview mode
* Texture/flat picker
* Creating new sectors (by drawing or copy-pasting)
* Splitting linedefs
* Right-clicking anything
It's made a lot of great progress lately though!
- Sun Nov 06, 2011 5:45 pm
- Forum: General
- Topic: Porting to Android
- Replies: 39
- Views: 7228
Re: Porting to Android
Any new development on this? The next version of Android will support USB controllers, and many android devices (tablets, etc) are getting powerful enough to run ZDoom really well.
- Wed Oct 26, 2011 10:09 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397110
Re: SLADE v3.0.2 final Released
One of the recent SVN checkins broke building in Codelite for me. This is the error I get: ----------Build Started-------- /bin/sh -c '"make" -j 2 -f "SLADE_wsp.mk"' ----------Building project:[ SLADE - Release-osx ]---------- make[1]: Entering directory `/home/chmmr/game/slade/branches/map_editor ...
- Sun Oct 23, 2011 11:04 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397110
Re: SLADE v3.0.2 final Released
Code: Select all
r1111 - Implemented moving of vertices/lines/sectors
- Wed Oct 19, 2011 11:35 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397110
Re: SLADE v3.0.2 final Released
Trying to compile the latest SVN in the mapeditor branch in Ubuntu 11.10: [ 68%] Building CXX object src/CMakeFiles/slade.dir/TextEditorPrefsPanel.o [ 69%] Building CXX object src/CMakeFiles/slade.dir/MapVertex.o [ 70%] Building CXX object src/CMakeFiles/slade.dir/Drawing.o In file included from ...
- Sat Jul 16, 2011 3:02 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397110
Re: SLADE v3.0.2 beta 3 Released
I compiled the latest (r990) trunk SVN in 32-bit Ubuntu 11.04 with no problems. However, when I run it, I see the splash screen, and then it goes away, and then nothing. The slade process still hangs around though, doing not much, and has to be kill -9'd. Here's my slade3.log: 01:52:50 PM: SLADE ...
- Sat Jul 09, 2011 4:30 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397110
Re: SLADE v3.0.2 beta 3 Released
I'm getting an error trying to compile the latest SVN trunk on 32-bit Ubuntu 11.04: g++ src/ACSPrefsPanel.o src/ADatArchive.o src/AnimatedEntryPanel.o src/AnimatedList.o src/ANSICanvas.o src/ANSIEntryPanel.o src/Archive.o src/ArchiveEntry.o src/ArchiveEntryList.o src/ArchiveManager.o src ...