Search found 6 matches

by Diabolic Lord
Tue Jul 28, 2015 3:45 pm
Forum: TCs, Full Games, and Other Projects
Topic: Resident Evil code name Hunk [released demo v1.2]
Replies: 75
Views: 51970

Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Well, great work doomero!!!! I though that this project only change the player and weapons from Doom, but now i can see that it added new maps and new enemies (zombies), i like this. :D
by Diabolic Lord
Sun Jul 19, 2015 11:40 pm
Forum: Levels
Topic: Warp House [GZDoom SP - PUBLIC BETA RELEASED]
Replies: 23
Views: 6147

Re: Warp House [GZDoom SP]

Nice job Ed!!! That looks amazing. Generally, everyone have some difficultly in mapping, using only stock textures from Doom, from you, looks some easy.
by Diabolic Lord
Sun Feb 01, 2015 6:39 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2154364

Re: The WIP Thread

Pyroscourge wrote:
Spoiler: aaaaa
That looks amazing Pyroscourge. Very, very detailed. :)
by Diabolic Lord
Fri Jan 23, 2015 10:27 pm
Forum: Levels
Topic: [Realm667 Contest] Doomjá-vu - Poll expanded to 15th of May
Replies: 69
Views: 12128

Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Well, at the end, i decided me for use the "Classic Doom Format", also, using just the original textures from Doom 2. Just using this things, it's great for me. :D

Features:
Nothing new, only the sky texture. ;)
by Diabolic Lord
Mon Jan 19, 2015 10:07 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2154364

Re: The WIP Thread

Lil' batch of screenshots incoming (yes, there's no lighting, and yes, no one's gonna give a shit about these, but whatever): http://i.imgur.com/o7qXLjAl.png http://i.imgur.com/tbGozTPl.png http://i.imgur.com/t9QLPxJl.png http://i.imgur.com/hNZid1xl.png I don't know if I should open a thread in ...
by Diabolic Lord
Fri Jan 16, 2015 12:44 pm
Forum: Levels
Topic: [Realm667 Contest] Doomjá-vu - Poll expanded to 15th of May
Replies: 69
Views: 12128

Re: [Realm667 Contest] Doomjá-vu - It's never the same!

To me, the prize is not interesting, i think i will participate. :)

A question:
¿I can working with ".PK3" format?

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