Search found 115 matches
- Sat Jan 25, 2020 3:04 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1044
- Views: 243825
Re: Wrath of Cronos RPG V3A
i made a updated version of the zandronum database addon nearly a month ago. fixed some bugs and made it save weapons now. had a change of heart and felt it works far better when playing through megawads co-op with a few friends. https://www.dropbox.com/s/l2tw8co7dfet27e/WoC_v3DatabaseAddon_RC3.PK3 ...
- Wed Jan 22, 2020 3:14 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1044
- Views: 243825
Re: Wrath of Cronos RPG V3A
Currently working on a zandronum specific addon for this that takes advantage of zandronums database features. so you can save your character data server side to pick up where you left off or take your same characters across multiple games and megawads. Saves each class separately, saves stats ...
- Thu Jan 09, 2020 6:56 pm
- Forum: Gameplay Mods
- Topic: [UPDATE] Ratchet & Clank: Hot and Bothered v1.1
- Replies: 19
- Views: 6591
Re: [UPDATE] Ratchet & Clank: Hot and Bothered v1.1
Interesting. its a shame i lost my weird hacky setup to extract assets from the game and turn them into sprites cause id offer to do a few more. it comprised of PCSX2 and several codebreaker codes to get them in 16:9 aspect ratio, finding a solid color spot ingame, taking a screenshot, then croma ...
- Sun Dec 22, 2019 6:27 am
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1044
- Views: 243825
Re: Wrath of Cronos RPG V3A
found a crash on zandronum.
on death Wendigos cause the game to crash when using the doom monster replacer.
on death Wendigos cause the game to crash when using the doom monster replacer.
- Tue Dec 03, 2019 5:44 am
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1044
- Views: 243825
Re: Wrath of Cronos RPG V3A
I am making an addon for this mod and i want to modify RPGSCRIP.acs, but when i try to compile it, my compiler spews out this. Am i doing something wrong? C:\Users\RI\AppData\Local\Temp\SLADE3\RPGSCRIP.acs:8410: Function namedrequestscriptpuke is used but not defined. C:\Users\User\AppData\Local ...
- Thu Nov 28, 2019 5:00 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1044
- Views: 243825
Re: Wrath of Cronos RPG V3A
Updated the main and lite files to utilize ZScript for Floating HP Bars and Damage numbers as well as fixing laggy killing spree scripts. I tested it out a little, the assassin skills are not saved or loaded. ah there was a minor typo on the script for them, should be fixed in the next version edit ...
- Wed Nov 27, 2019 7:03 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1044
- Views: 243825
Re: Wrath of Cronos RPG V3 (Assassin Added)
Currently working on a zandronum specific addon for this that takes advantage of zandronums database features. so you can save your character data server side to pick up where you left off or take your same characters across multiple games and megawads. Saves each class separately, saves stats ...
- Wed Nov 27, 2019 2:26 pm
- Forum: Gameplay Mods
- Topic: Nameless Lite RPG Mod 1.6.0 New spell system
- Replies: 124
- Views: 45326
Re: Nameless Lite RPG Mod 1.6.0 New spell system
Hey. So I found this neat, half-broken lil' mod recently and rather liked it. Tidy, minimal UI, handy spell system, simple but decent RPG-ish mechanics. I'm no programmer, but I've been tinkering with it a bit. Fixed a couple things, added a few features. Thought I'd share. I'm presumptiously ...
- Fri Jan 05, 2018 3:31 am
- Forum: Gameplay Mods
- Topic: Ratchet Doom [Update! 1.2]
- Replies: 20
- Views: 7747
Re: Ratchet Doom [Update! 1.2]
not anytime soon. given this mods target source port is zandronum 3.0kikichang wrote:Any chance of seeing the experience system work with the popular monster mods like colorful doom or doomrl's monsters in the future?
- Fri Dec 08, 2017 11:01 am
- Forum: Gameplay Mods
- Topic: Ratchet Doom [Update! 1.2]
- Replies: 20
- Views: 7747
Re: Ratchet Doom [Update! 1.2]
Released version 1.2, its mostly just bug fixes and balance tweaks, check changelog for more into. this will likely be the last of the rapid fire updates.
- Wed Dec 06, 2017 9:22 am
- Forum: Gameplay Mods
- Topic: Ratchet Doom [Update! 1.2]
- Replies: 20
- Views: 7747
Re: Ratchet Doom [Update! 1.1]
Updated to 1.1, its mostly a general bug fix with the exception of a new weapon added. check change log above for details
- Tue Dec 05, 2017 3:33 pm
- Forum: Gameplay Mods
- Topic: Ratchet Doom [Update! 1.2]
- Replies: 20
- Views: 7747
Re: Ratchet Doom [Release! 1.0]
Its already in my test build for the next update, just working out some kinks.kikichang wrote:Any chance of seeing the godly bouncer weapon in future updates? That was always my fav weapon in 2 and 3
- Tue Dec 05, 2017 8:59 am
- Forum: Gameplay Mods
- Topic: Ratchet Doom [Update! 1.2]
- Replies: 20
- Views: 7747
Re: Ratchet Doom [Release! 1.0]
very strange then, i cant really fix a bug i cant replicate. well next update i replaced blood effects entirely with something more fitting anyway.Captain J wrote:Nah. I don't use brutal or ketchup mod, obviously. I was playing the mod, plain and that happens.
- Tue Dec 05, 2017 12:31 am
- Forum: Gameplay Mods
- Topic: Ratchet Doom [Update! 1.2]
- Replies: 20
- Views: 7747
Re: Ratchet Doom [Release Candidate 1]
And Rift Inducer's projectile makes monsters bleed a lot. Very strange, the effects i used to achieve it shouldn't cause bleeding at all, and local testing they don't bleed. You're not trying to use brutal doom or ketchup right? cause those add effects i cant account for. This is intended to be ran ...
- Mon Dec 04, 2017 4:29 am
- Forum: Gameplay Mods
- Topic: Ratchet Doom [Update! 1.2]
- Replies: 20
- Views: 7747
Re: Ratchet Doom [Release! 1.0]
Minor update released squashing a few minor bugs and bringing this from release candidate to full release! Check changelog on first post to see what was fixed.