Search found 114 matches

by Kaeoschassis
Sat Jan 11, 2020 8:05 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 443842

Re: [3.3!] FINAL DOOMER +

Having played through BTSXE1 with this weapon set multiple times I can comfortably say that you do have a "reliable pinky buster" / crowd control weapon. It's the rocket launcher replacement. It's fairly quick despite the delay, still has decent splash despite the reduction, and absolutely ...
by Kaeoschassis
Wed Oct 23, 2019 1:09 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.1.2] [MP-B7.2]

So; wasting half of its mod slots on something it neither needs nor wants, to answer my question. Gotcha. Dude. It's a minigun. It's not meant to be accurate. It also doesn't need to be. ESPECIALLY on a marine. You can fire that thing til the heat death of the universe. There will be nothing left ...
by Kaeoschassis
Wed Oct 23, 2019 10:28 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.1.2] [MP-B7.2]

Miniguns are fine. I still use them pretty much anytime I come across one if I'm a marine or techie. I am having no problems making them kick a lot of ass. What are you people doing with them that's making them 'useless'?
by Kaeoschassis
Sun Mar 17, 2019 12:30 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

I've seen the opinion pop up, every now and then, that the Nanomanufacture/Nanoshrapnel weapons aren't worth it, and I've gotta say, I don't agree. People say "all it has is infinite ammo" like that's somehow underwhelming. With certain weapons, it's outright crazy. Go try a nanoshrapnel Super ...
by Kaeoschassis
Thu Dec 28, 2017 4:37 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Okay I think I'll weigh in here. The Laser Minigun is enormously easier to make than the weapon you're proposing, for a start, so I'd expect it to pale in comparison to something that requires two exotic mods. (Granted I believe I remember Yholl saying the plasma infusion would require a sniper pack ...
by Kaeoschassis
Wed Jun 28, 2017 1:02 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

And if you really want demons dropping stuff, play with LDL. I don't think I've played DRLA without it since it came out. The only thing more fun than fighting one of Yholl's sadistic monstrosities is finding out it's Legendary... Ahem. Anyway. Looking neat as heck! I have to ask though, did some of ...
by Kaeoschassis
Sat Jun 24, 2017 11:45 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I've gotta say, I do USUALLY default to the Technician - mostly because I hate that disappointment of finding a good item that you can't use, and he never has that problem. Lately though I've been deliberately staying away from him and I'd recommend it, it's good fun to have restrictions sometimes ...
by Kaeoschassis
Sat Jun 24, 2017 9:53 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I've gotta say, I do USUALLY default to the Technician - mostly because I hate that disappointment of finding a good item that you can't use, and he never has that problem. Lately though I've been deliberately staying away from him and I'd recommend it, it's good fun to have restrictions sometimes ...
by Kaeoschassis
Thu May 11, 2017 2:52 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

In all my time playing I've had the Baron Blaster once (although that was on a scout, so there's that, heh), and The Bee once. That's it. In any other case I've had nothing higher than unique. In fairness, even some uniques are hilarious overkill, so it's not like I'm complaining. Also there's the ...
by Kaeoschassis
Wed May 03, 2017 2:49 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Going to need to go against the flow on this one, honestly. I never fail to be overjoyed if I find the tactical gear (and thanks to the way supply crates work, if I find one piece of it early enough I know for sure I'll get the other half). The boots are extremely useful in their own right, and ...
by Kaeoschassis
Sun Apr 16, 2017 10:04 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

If the plasma infusion assembly requires a sniper mod, then finding a sniper mod for me is going to go from "oh hey that's kinda neat" to "HECK YES". Which I feel is a pretty positive change. Also the Plasma Cannon could do like 2 damage, it would still not feel 'underwhelming'. Ever. It's one of ...
by Kaeoschassis
Fri Apr 14, 2017 11:26 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

If you're finding the techie to be a difficult start, chances are you're trying to hold out too long before you assemble something. Assuming your starting weapon isn't all that useful (and it may be awesome, some of the basic assemblies you can start with are great for early levels), then assemble ...
by Kaeoschassis
Fri Apr 14, 2017 11:05 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I'm sure luck does fluctuate from run to run and I'm sure many players have had one seriously bad run, luck-wise, but I personally cannot remember a single run where I was ever strapped for modpacks. Whether playing as a techie or not I can usually get the overpowered assembly I specifically want no ...
by Kaeoschassis
Mon Apr 10, 2017 6:56 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

probably why assembled weapons never appear in weapon spawns. you could get something as dinky as a High Power Pistol, or something as game-breaking as a Nanomachic Plasma Rifle. :P (they can still appear in chainsaw spawns though. get reeeeeeeee) They also have a tendency to appear next to pre ...
by Kaeoschassis
Thu Mar 09, 2017 6:43 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705939

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I can honestly say I have never once put a basic mod on any unique weapon in my years of playing DRLA. If I get a unique I want to keep, I wait to get an exotic mod before I'll even consider modding the gun. If I never get another exotic mod, I just don't mod it. Personally I find the idea of ...

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