A mod with no story or motivation. You can do almost whatever the hell you want. Maybe one big city map with civilians and all kinds of destructible objects. Something that would never get old.DoomKrakken wrote:Please specify the italicized text.TheUnrealRogue wrote:...fuck around.
Search found 12 matches
- Thu May 07, 2015 4:59 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5353
- Views: 688442
Re: ZDoom project ideas you have
- Thu May 07, 2015 10:33 am
- Forum: Off-Topic
- Topic: In which I imagined hunting for men
- Replies: 180
- Views: 14516
Re: In which I imagined hunting for men
No, ZDoom yo' mamma jokes...somebody wrote: What's next? ZDoom pickup lines?
You mamma so fat, all of them mancubi go runnin' from her.
- Thu May 07, 2015 10:26 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5353
- Views: 688442
Re: ZDoom project ideas you have
Goat simulator doom mod. EDIT* I would really want to see a doom mod where you're whole goal is to fuck around.
- Thu Apr 23, 2015 1:19 pm
- Forum: Closed Bugs [GZDoom]
- Topic: g8d501fd: Triggers tagging Sector 0
- Replies: 3
- Views: 447
Re: g8d501fd: Triggers tagging Sector 0
no offense, but this is the worst map i ever played
- Thu Apr 23, 2015 1:11 pm
- Forum: Off-Topic
- Topic: Doomguy for Super Smash Bros 5?
- Replies: 46
- Views: 3967
Re: Doomguy for Super Smash Bros 5!
i think if its done right it could be very coool.
- Thu Apr 23, 2015 1:06 pm
- Forum: Off-Topic
- Topic: Charging money for mods was almost a thing!
- Replies: 221
- Views: 16723
Re: Charging money for mods is now a thing.
bethesda? more like methesda!
- Thu Apr 23, 2015 10:43 am
- Forum: Gameplay Mods
- Topic: [On Hold-Will finish someday] Final Duel v0.18
- Replies: 52
- Views: 8499
Re: [Beta] Final Duel v0.18 (No, this is not a duel mod)
your good at sarcasmBFG wrote:Project Omega! that name is brilliant

- Wed Dec 24, 2014 1:10 pm
- Forum: Graphic/Audio Patches
- Topic: Hexen: Deathkings of the Dark Citadel Soundtrack
- Replies: 12
- Views: 2329
Re: Hexen: Deathkings of the Dark Citadel Soundtrack
leileilol's blunt about it but honestly I think I'll agree and say that I definitely don't think Future Crew music is the best fit for Hexen. Listening to it in-game, a lot of the tracks fit the maps for about 5 seconds before either a crazy synthesizer or bass line or ill-fitting drum kit takes ...
- Wed Dec 24, 2014 2:22 am
- Forum: Graphic/Audio Patches
- Topic: Hexen: Deathkings of the Dark Citadel Soundtrack
- Replies: 12
- Views: 2329
Re: Hexen: Deathkings of the Dark Citadel Soundtrack
I don't care If you like it or not, but this post is for people who have something positive to add or would like to use the custom soundtrack. Anybody else can politely leave. Please leave suggestions, but not in a rude or negative attitude.
- Wed Dec 24, 2014 12:47 am
- Forum: Graphic/Audio Patches
- Topic: Hexen: Deathkings of the Dark Citadel Soundtrack
- Replies: 12
- Views: 2329
Re: Hexen: Deathkings of the Dark Citadel Soundtrack
It's not all from future crew you scrub. And what do you mean by aesthetics? Half of the people can't even get the original music to work with Deathkings.leileilol wrote: "hey guys i just found future crew music!!11" pack advertised as the 'soundtrack'.
- Tue Dec 23, 2014 10:20 pm
- Forum: Graphic/Audio Patches
- Topic: Hexen: Deathkings of the Dark Citadel Soundtrack
- Replies: 12
- Views: 2329
Hexen: Deathkings of the Dark Citadel Soundtrack
Currently under repair.
- Sat Nov 29, 2014 6:12 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Push - Griefing Made Legal (G-G-G-GIGAWAD)
- Replies: 84
- Views: 23252
Re: Push - Griefing Made Legal (Wallhacking is legal, too)
Hey, I was hoping to make a map for your mod. It might be a little late, but I was hoping you could slip it in eventually. I already started working on it. Here's what i have:

