Search found 12 matches

by TheUnrealRogue
Thu May 07, 2015 4:59 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5353
Views: 688442

Re: ZDoom project ideas you have

DoomKrakken wrote:
TheUnrealRogue wrote:...fuck around.
Please specify the italicized text.
A mod with no story or motivation. You can do almost whatever the hell you want. Maybe one big city map with civilians and all kinds of destructible objects. Something that would never get old.
by TheUnrealRogue
Thu May 07, 2015 10:33 am
Forum: Off-Topic
Topic: In which I imagined hunting for men
Replies: 180
Views: 14516

Re: In which I imagined hunting for men

somebody wrote: What's next? ZDoom pickup lines?
No, ZDoom yo' mamma jokes...

You mamma so fat, all of them mancubi go runnin' from her.
by TheUnrealRogue
Thu May 07, 2015 10:26 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5353
Views: 688442

Re: ZDoom project ideas you have

Goat simulator doom mod. EDIT* I would really want to see a doom mod where you're whole goal is to fuck around.
by TheUnrealRogue
Thu Apr 23, 2015 1:19 pm
Forum: Closed Bugs [GZDoom]
Topic: g8d501fd: Triggers tagging Sector 0
Replies: 3
Views: 447

Re: g8d501fd: Triggers tagging Sector 0

no offense, but this is the worst map i ever played
by TheUnrealRogue
Thu Apr 23, 2015 1:11 pm
Forum: Off-Topic
Topic: Doomguy for Super Smash Bros 5?
Replies: 46
Views: 3967

Re: Doomguy for Super Smash Bros 5!

i think if its done right it could be very coool.
by TheUnrealRogue
Thu Apr 23, 2015 1:06 pm
Forum: Off-Topic
Topic: Charging money for mods was almost a thing!
Replies: 221
Views: 16723

Re: Charging money for mods is now a thing.

bethesda? more like methesda!
by TheUnrealRogue
Thu Apr 23, 2015 10:43 am
Forum: Gameplay Mods
Topic: [On Hold-Will finish someday] Final Duel v0.18
Replies: 52
Views: 8499

Re: [Beta] Final Duel v0.18 (No, this is not a duel mod)

BFG wrote:Project Omega! that name is brilliant
your good at sarcasm :|
by TheUnrealRogue
Wed Dec 24, 2014 1:10 pm
Forum: Graphic/Audio Patches
Topic: Hexen: Deathkings of the Dark Citadel Soundtrack
Replies: 12
Views: 2329

Re: Hexen: Deathkings of the Dark Citadel Soundtrack

leileilol's blunt about it but honestly I think I'll agree and say that I definitely don't think Future Crew music is the best fit for Hexen. Listening to it in-game, a lot of the tracks fit the maps for about 5 seconds before either a crazy synthesizer or bass line or ill-fitting drum kit takes ...
by TheUnrealRogue
Wed Dec 24, 2014 2:22 am
Forum: Graphic/Audio Patches
Topic: Hexen: Deathkings of the Dark Citadel Soundtrack
Replies: 12
Views: 2329

Re: Hexen: Deathkings of the Dark Citadel Soundtrack

I don't care If you like it or not, but this post is for people who have something positive to add or would like to use the custom soundtrack. Anybody else can politely leave. Please leave suggestions, but not in a rude or negative attitude.
by TheUnrealRogue
Wed Dec 24, 2014 12:47 am
Forum: Graphic/Audio Patches
Topic: Hexen: Deathkings of the Dark Citadel Soundtrack
Replies: 12
Views: 2329

Re: Hexen: Deathkings of the Dark Citadel Soundtrack

leileilol wrote: "hey guys i just found future crew music!!11" pack advertised as the 'soundtrack'.
It's not all from future crew you scrub. And what do you mean by aesthetics? Half of the people can't even get the original music to work with Deathkings.
by TheUnrealRogue
Sat Nov 29, 2014 6:12 pm
Forum: TCs, Full Games, and Other Projects
Topic: Push - Griefing Made Legal (G-G-G-GIGAWAD)
Replies: 84
Views: 23252

Re: Push - Griefing Made Legal (Wallhacking is legal, too)

Hey, I was hoping to make a map for your mod. It might be a little late, but I was hoping you could slip it in eventually. I already started working on it. Here's what i have:
Image

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