Search found 131 matches
- Sat Aug 09, 2025 4:26 pm
- Forum: Code Submissions
- Topic: Doom II Nightdive MAP20 Exit Portal Temp Fix
- Replies: 0
- Views: 79
Doom II Nightdive MAP20 Exit Portal Temp Fix
Hiya, not sure if GZDoom will be able to read SKYDEFs soon, but if not, I do have a temporary workaround for it to work properly with the exit sky of MAP20. The checksum is specifically for the Nightdive version of the map only. //version "4.14.1" class Doom2MAP20PostProcessor : LevelPostProcessor ...
- Sat Aug 09, 2025 4:17 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: HeXen update
- Replies: 26
- Views: 1816
Re: HeXen update
If these changes get implemented, will they be toggleable? Although I really have no idea how that would work with the maps. Where are the new maps and assets stored anyway? I'm guessing they are in wad files too, but if they are not, how would that be implemented? Having some experience with that ...
- Sun Jul 27, 2025 6:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ultimate Jazz Jackrabbit Doom - EPISODE 3 (Reupload)
- Replies: 3
- Views: 1471
Re: Ultimate Jazz Jackrabbit Doom - EPISODE 3 (Reupload)
Ahhhh this is a very old thread. It's not even the up to date one.
- Sun Jun 22, 2025 7:31 am
- Forum: Closed Bugs [GZDoom]
- Topic: Textured automap is patchy
- Replies: 2
- Views: 95
Textured automap is patchy
I've noticed on a few playthroughs of mapsets that the textured automap doesn't always show the floor texture, it's never had issues like that before. IDDT shows them all fine but otherwise some tend to have missing floor textures like as if the floor is a sky texture.
- Tue May 06, 2025 5:59 am
- Forum: Bugs [GZDoom]
- Topic: LevelPostProcessor Doom 1 Nightdive missing checksums.
- Replies: 3
- Views: 202
Re: LevelPostProcessor Doom 1 Nightdive missing checksums.
I've had a look at the 4 maps: E1M4: The bug with the yellow door having a tag shared with the lifts near the start has been fixed, however it wasn't fixed in the Level_Compatibility ZScript, instead fixing missing textures. E2M4: The yellow door bug has been fixed, however the missing textures ...
- Tue May 06, 2025 5:13 am
- Forum: Bugs [GZDoom]
- Topic: LevelPostProcessor Doom 1 Nightdive missing checksums.
- Replies: 3
- Views: 202
LevelPostProcessor Doom 1 Nightdive missing checksums.
Hiya, noticed that the Level_Compatibility ZScript fixes for Doom 1 only have checksums for the original IWAD, specifically V1.9, but do not have the recent Nightdive release checksums of those maps that got differences. I''ve managed to get them here. E1M4: 98C7334BF5686A331D1E72A5390A5903 E2M4 ...
- Fri Mar 28, 2025 7:39 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Adding Percentages To AltHud Stats
- Replies: 1
- Views: 236
Adding Percentages To AltHud Stats
Hiya, not sure if this has been suggested before, but I believe it would be pretty useful to have percentages displayed on the Alt HUD for kills, secrets and items. Of course it could be toggleable to be either the exact stats like it is, percentage alone, or both. If it hasn't been suggested, is it ...
- Sat Nov 16, 2024 6:43 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1043
- Views: 410980
Re: Ultimate Doom Builder
Not sure if it's been brought up, but since updating to Windows 11, whenever I go into 3D mode, the cursor doesn't seem to "lock" into the program and goes over to the taskbar, sidebar, etc. Never had this issue on Windows 10.
- Fri May 24, 2024 8:16 pm
- Forum: Levels
- Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
- Replies: 102
- Views: 94490
- Wed May 22, 2024 3:04 pm
- Forum: Feature Suggestions [Raze]
- Topic: Freeing Captive Babes
- Replies: 1
- Views: 2257
Freeing Captive Babes
Hiya, wondering if it's possible to add a toggleable feature to free captured babes like in DN64?
- Fri Jun 02, 2023 1:05 pm
- Forum: Closed Bugs [GZDoom]
- Topic: GZDoom 4.10 Not saving resolution
- Replies: 4
- Views: 931
Re: GZDoom 4.10 Not saving resolution
I'm guessing there's no workaround until then? I did try one of the dev builds but noticed the issue still remains.
- Fri Jun 02, 2023 12:50 pm
- Forum: Closed Bugs [GZDoom]
- Topic: GZDoom 4.10 Not saving resolution
- Replies: 4
- Views: 931
GZDoom 4.10 Not saving resolution
Hiya, for some reason, the resolution of the latest GZDooms isn't saving the resolution, it's defaulting to the smallest res. It's never been an issue once prior.
- Mon Jan 30, 2023 9:34 am
- Forum: Mapping
- Topic: Line Horizon 3D water floor
- Replies: 3
- Views: 1403
Re: Line Horizon 3D water floor
Take Super Sonic Doom's first map for example, the fake floor works with the line horizon along with the actual floor below it, displaying the intended effect. I'm wondering if it's possible with 3D floors or not?
- Mon Jan 30, 2023 9:20 am
- Forum: Mapping
- Topic: Line Horizon 3D water floor
- Replies: 3
- Views: 1403
Line Horizon 3D water floor
Hiya, I am wondering if it's possible to have a 3D floor with a line horizon, kinda like how it would look if it was done with a transfer heights?
- Mon Jan 23, 2023 7:18 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1525352
Re: The Still New What Did You Last Do Thread
Glad you got something sorted. With what happened, did your hard drives still survive? Something I usually worry about on my end. Funny that you should mention that. They did... until today. I had been using the original hard drives connected via USB docking bays with no issues until this morning ...