Search found 128 matches

by salahmander2
Sun Jun 22, 2025 7:31 am
Forum: Closed Bugs [GZDoom]
Topic: Textured automap is patchy
Replies: 2
Views: 60

Textured automap is patchy

I've noticed on a few playthroughs of mapsets that the textured automap doesn't always show the floor texture, it's never had issues like that before. IDDT shows them all fine but otherwise some tend to have missing floor textures like as if the floor is a sky texture.
by salahmander2
Tue May 06, 2025 5:59 am
Forum: Bugs [GZDoom]
Topic: LevelPostProcessor Doom 1 Nightdive missing checksums.
Replies: 3
Views: 178

Re: LevelPostProcessor Doom 1 Nightdive missing checksums.

I've had a look at the 4 maps: E1M4: The bug with the yellow door having a tag shared with the lifts near the start has been fixed, however it wasn't fixed in the Level_Compatibility ZScript, instead fixing missing textures. E2M4: The yellow door bug has been fixed, however the missing textures ...
by salahmander2
Tue May 06, 2025 5:13 am
Forum: Bugs [GZDoom]
Topic: LevelPostProcessor Doom 1 Nightdive missing checksums.
Replies: 3
Views: 178

LevelPostProcessor Doom 1 Nightdive missing checksums.

Hiya, noticed that the Level_Compatibility ZScript fixes for Doom 1 only have checksums for the original IWAD, specifically V1.9, but do not have the recent Nightdive release checksums of those maps that got differences. I''ve managed to get them here. E1M4: 98C7334BF5686A331D1E72A5390A5903 E2M4 ...
by salahmander2
Fri Mar 28, 2025 7:39 am
Forum: Feature Suggestions [GZDoom]
Topic: Adding Percentages To AltHud Stats
Replies: 1
Views: 226

Adding Percentages To AltHud Stats

Hiya, not sure if this has been suggested before, but I believe it would be pretty useful to have percentages displayed on the Alt HUD for kills, secrets and items. Of course it could be toggleable to be either the exact stats like it is, percentage alone, or both. If it hasn't been suggested, is it ...
by salahmander2
Sat Nov 16, 2024 6:43 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1029
Views: 406448

Re: Ultimate Doom Builder

Not sure if it's been brought up, but since updating to Windows 11, whenever I go into 3D mode, the cursor doesn't seem to "lock" into the program and goes over to the taskbar, sidebar, etc. Never had this issue on Windows 10.
by salahmander2
Fri May 24, 2024 8:16 pm
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 102
Views: 93662

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Zenon wrote: Fri May 24, 2024 6:01 pm Whats up with the forums saying the author doesn't exist?
I'm going to take a stab in the dark and assume it's because their account has been inactive for quite some time.
by salahmander2
Wed May 22, 2024 3:04 pm
Forum: Feature Suggestions [Raze]
Topic: Freeing Captive Babes
Replies: 1
Views: 2203

Freeing Captive Babes

Hiya, wondering if it's possible to add a toggleable feature to free captured babes like in DN64?
by salahmander2
Fri Jun 02, 2023 1:05 pm
Forum: Closed Bugs [GZDoom]
Topic: GZDoom 4.10 Not saving resolution
Replies: 4
Views: 923

Re: GZDoom 4.10 Not saving resolution

I'm guessing there's no workaround until then? I did try one of the dev builds but noticed the issue still remains.
by salahmander2
Fri Jun 02, 2023 12:50 pm
Forum: Closed Bugs [GZDoom]
Topic: GZDoom 4.10 Not saving resolution
Replies: 4
Views: 923

GZDoom 4.10 Not saving resolution

Hiya, for some reason, the resolution of the latest GZDooms isn't saving the resolution, it's defaulting to the smallest res. It's never been an issue once prior.
by salahmander2
Mon Jan 30, 2023 9:34 am
Forum: Mapping
Topic: Line Horizon 3D water floor
Replies: 3
Views: 1397

Re: Line Horizon 3D water floor

ramon.dexter wrote: Mon Jan 30, 2023 9:29 am What do you mean?
Take Super Sonic Doom's first map for example, the fake floor works with the line horizon along with the actual floor below it, displaying the intended effect. I'm wondering if it's possible with 3D floors or not?
by salahmander2
Mon Jan 30, 2023 9:20 am
Forum: Mapping
Topic: Line Horizon 3D water floor
Replies: 3
Views: 1397

Line Horizon 3D water floor

Hiya, I am wondering if it's possible to have a 3D floor with a line horizon, kinda like how it would look if it was done with a transfer heights?
by salahmander2
Mon Jan 23, 2023 7:18 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29602
Views: 1523722

Re: The Still New What Did You Last Do Thread

Glad you got something sorted. With what happened, did your hard drives still survive? Something I usually worry about on my end. Funny that you should mention that. They did... until today. I had been using the original hard drives connected via USB docking bays with no issues until this morning ...
by salahmander2
Wed Jan 18, 2023 6:35 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29602
Views: 1523722

Re: The Still New What Did You Last Do Thread

UPDATE! PSU arrived today, and the FrankenPC is now up and running. Obviously pretty barebones at this point, but the plan now is that this will be my workstation for the forseeable once I install some storage media other than the single 1TB NVME that it's currently running on. Should keep me going ...
by salahmander2
Sun Oct 09, 2022 7:38 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153706

Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)

Amuscaria wrote: Sun Oct 09, 2022 3:10 am Completed. This one didn't take very long at all. Moved most of the detail to the modeling stage, instead of the spriting one.
That...is disturbing...
by salahmander2
Sun Jul 31, 2022 10:30 am
Forum: Abandoned/Dead Projects
Topic: Ultimate Jazz Jackrabbit Doom - EPISODE 3 OUT NOW!
Replies: 5
Views: 7455

Re: Ultimate Jazz Jackrabbit Doom - EPISODE 3 OUT NOW!

We're in the process of addressing the spring bugs, and there is a few. The one you mentioned is indeed a bug, our apoliogies.

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