Search found 128 matches
- Sun Jun 22, 2025 7:31 am
- Forum: Closed Bugs [GZDoom]
- Topic: Textured automap is patchy
- Replies: 2
- Views: 60
Textured automap is patchy
I've noticed on a few playthroughs of mapsets that the textured automap doesn't always show the floor texture, it's never had issues like that before. IDDT shows them all fine but otherwise some tend to have missing floor textures like as if the floor is a sky texture.
- Tue May 06, 2025 5:59 am
- Forum: Bugs [GZDoom]
- Topic: LevelPostProcessor Doom 1 Nightdive missing checksums.
- Replies: 3
- Views: 178
Re: LevelPostProcessor Doom 1 Nightdive missing checksums.
I've had a look at the 4 maps: E1M4: The bug with the yellow door having a tag shared with the lifts near the start has been fixed, however it wasn't fixed in the Level_Compatibility ZScript, instead fixing missing textures. E2M4: The yellow door bug has been fixed, however the missing textures ...
- Tue May 06, 2025 5:13 am
- Forum: Bugs [GZDoom]
- Topic: LevelPostProcessor Doom 1 Nightdive missing checksums.
- Replies: 3
- Views: 178
LevelPostProcessor Doom 1 Nightdive missing checksums.
Hiya, noticed that the Level_Compatibility ZScript fixes for Doom 1 only have checksums for the original IWAD, specifically V1.9, but do not have the recent Nightdive release checksums of those maps that got differences. I''ve managed to get them here. E1M4: 98C7334BF5686A331D1E72A5390A5903 E2M4 ...
- Fri Mar 28, 2025 7:39 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Adding Percentages To AltHud Stats
- Replies: 1
- Views: 226
Adding Percentages To AltHud Stats
Hiya, not sure if this has been suggested before, but I believe it would be pretty useful to have percentages displayed on the Alt HUD for kills, secrets and items. Of course it could be toggleable to be either the exact stats like it is, percentage alone, or both. If it hasn't been suggested, is it ...
- Sat Nov 16, 2024 6:43 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 406448
Re: Ultimate Doom Builder
Not sure if it's been brought up, but since updating to Windows 11, whenever I go into 3D mode, the cursor doesn't seem to "lock" into the program and goes over to the taskbar, sidebar, etc. Never had this issue on Windows 10.
- Fri May 24, 2024 8:16 pm
- Forum: Levels
- Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
- Replies: 102
- Views: 93662
- Wed May 22, 2024 3:04 pm
- Forum: Feature Suggestions [Raze]
- Topic: Freeing Captive Babes
- Replies: 1
- Views: 2203
Freeing Captive Babes
Hiya, wondering if it's possible to add a toggleable feature to free captured babes like in DN64?
- Fri Jun 02, 2023 1:05 pm
- Forum: Closed Bugs [GZDoom]
- Topic: GZDoom 4.10 Not saving resolution
- Replies: 4
- Views: 923
Re: GZDoom 4.10 Not saving resolution
I'm guessing there's no workaround until then? I did try one of the dev builds but noticed the issue still remains.
- Fri Jun 02, 2023 12:50 pm
- Forum: Closed Bugs [GZDoom]
- Topic: GZDoom 4.10 Not saving resolution
- Replies: 4
- Views: 923
GZDoom 4.10 Not saving resolution
Hiya, for some reason, the resolution of the latest GZDooms isn't saving the resolution, it's defaulting to the smallest res. It's never been an issue once prior.
- Mon Jan 30, 2023 9:34 am
- Forum: Mapping
- Topic: Line Horizon 3D water floor
- Replies: 3
- Views: 1397
Re: Line Horizon 3D water floor
Take Super Sonic Doom's first map for example, the fake floor works with the line horizon along with the actual floor below it, displaying the intended effect. I'm wondering if it's possible with 3D floors or not?
- Mon Jan 30, 2023 9:20 am
- Forum: Mapping
- Topic: Line Horizon 3D water floor
- Replies: 3
- Views: 1397
Line Horizon 3D water floor
Hiya, I am wondering if it's possible to have a 3D floor with a line horizon, kinda like how it would look if it was done with a transfer heights?
- Mon Jan 23, 2023 7:18 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523722
Re: The Still New What Did You Last Do Thread
Glad you got something sorted. With what happened, did your hard drives still survive? Something I usually worry about on my end. Funny that you should mention that. They did... until today. I had been using the original hard drives connected via USB docking bays with no issues until this morning ...
- Wed Jan 18, 2023 6:35 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523722
Re: The Still New What Did You Last Do Thread
UPDATE! PSU arrived today, and the FrankenPC is now up and running. Obviously pretty barebones at this point, but the plan now is that this will be my workstation for the forseeable once I install some storage media other than the single 1TB NVME that it's currently running on. Should keep me going ...
- Sun Oct 09, 2022 7:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 153706
- Sun Jul 31, 2022 10:30 am
- Forum: Abandoned/Dead Projects
- Topic: Ultimate Jazz Jackrabbit Doom - EPISODE 3 OUT NOW!
- Replies: 5
- Views: 7455
Re: Ultimate Jazz Jackrabbit Doom - EPISODE 3 OUT NOW!
We're in the process of addressing the spring bugs, and there is a few. The one you mentioned is indeed a bug, our apoliogies.