Search found 10 matches
- Wed May 26, 2021 4:40 pm
- Forum: Graphic/Audio Patches
- Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
- Replies: 70
- Views: 47718
Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
Is there a comparison or preview of the different helmets/HUD addons?
- Fri May 07, 2021 2:06 pm
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 246
- Views: 199538
- Thu May 06, 2021 3:44 pm
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 246
- Views: 199538
- Sun Apr 25, 2021 11:07 am
- Forum: Gameplay Mods
- Topic: LegenDoom [3.0] - LDL [4.2]
- Replies: 661
- Views: 233384
Re: LegenDoom [2.8.2] - LDL [4.0]
How do you drop melee weapons? I automatically picked up the first one that spawned and now I can't work out how you get another one. Holding down alt fire both in-game and one the weapon menu does nothing.
- Sat May 21, 2016 3:31 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548881
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
Thanks! That seems to have sorted the HUD issue, menu graphics still a little weird but it's not a big deal.
Sorry if it was mentioned earlier but is this part of the mod?

I'm not sure what it is or how I respond to it but it pop up now and again.
Sorry if it was mentioned earlier but is this part of the mod?

I'm not sure what it is or how I respond to it but it pop up now and again.
- Sat May 21, 2016 10:10 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548881
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
I got the latest versions on DoomRPG and DoomRL but the hud doesn't seem to be working properly. I've noticed that when I'm selecting a DoomRL class the graphics don't load (flickering marine for all of them) and in game it doesn't show what weapon I'm currently using. My load order is doomrl ...
- Mon Oct 12, 2015 11:37 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548881
Re: Kyle873's Doom RPG Mod [0.9.14 Beta]
The wiki only explains what the mission types are. How many missions can I accept at once? How do I view my active mission/missions?TTK_86 wrote:Wiki explains how missions stims and shields works very clearly.
- Sun Oct 11, 2015 11:15 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548881
Re: Kyle873's Doom RPG Mod [0.9.14 Beta]
Is there a guide other than the wiki? It doesn't really explain much. I have no idea how mission, stims, shield or the turret works.
- Sat Nov 15, 2014 4:45 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548881
Re: Kyle873's Doom RPG Mod [0.9.12 Beta]
But I've already unlocked the 'full' list and there are plenty in the shop that aren't on the list.wildweasel wrote:You've pretty much answered your own question: you cannot buy them. What you CAN do, however, is buy the base weapon and the mod packs you need to assemble them.
- Sat Nov 15, 2014 3:56 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548881
Re: Kyle873's Doom RPG Mod [0.9.12 Beta]
Sorry if I missed this somewhere, but I've been RPG + RLA and was wondering how do I buy assembled weapons? I've already unlocked the full list of assemblies but there are lots that aren't listed, like dual uzis. Like, some weapons it says I can't buy because I'm not a high enough rank, but the ...