Search found 10 matches

by nexus_6
Wed May 26, 2021 4:40 pm
Forum: Graphic/Audio Patches
Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
Replies: 70
Views: 47718

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Is there a comparison or preview of the different helmets/HUD addons?
by nexus_6
Fri May 07, 2021 2:06 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 199538

Re: [WIP] Dusted's Pandemonia (v2.1.1)



Fixed btw - GZDoom has an option to disable menu scaling
by nexus_6
Thu May 06, 2021 3:44 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 199538

Re: [WIP] Dusted's Pandemonia (v2.1.1)

So, uh, what do you do in this situation?

by nexus_6
Sun Apr 25, 2021 11:07 am
Forum: Gameplay Mods
Topic: LegenDoom [3.0] - LDL [4.2]
Replies: 661
Views: 233384

Re: LegenDoom [2.8.2] - LDL [4.0]

How do you drop melee weapons? I automatically picked up the first one that spawned and now I can't work out how you get another one. Holding down alt fire both in-game and one the weapon menu does nothing.
by nexus_6
Sat May 21, 2016 3:31 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548881

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Thanks! That seems to have sorted the HUD issue, menu graphics still a little weird but it's not a big deal.

Sorry if it was mentioned earlier but is this part of the mod?

Image

I'm not sure what it is or how I respond to it but it pop up now and again.
by nexus_6
Sat May 21, 2016 10:10 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548881

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

I got the latest versions on DoomRPG and DoomRL but the hud doesn't seem to be working properly. I've noticed that when I'm selecting a DoomRL class the graphics don't load (flickering marine for all of them) and in game it doesn't show what weapon I'm currently using. My load order is doomrl ...
by nexus_6
Mon Oct 12, 2015 11:37 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548881

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

TTK_86 wrote:Wiki explains how missions stims and shields works very clearly.
The wiki only explains what the mission types are. How many missions can I accept at once? How do I view my active mission/missions?
by nexus_6
Sun Oct 11, 2015 11:15 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548881

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

Is there a guide other than the wiki? It doesn't really explain much. I have no idea how mission, stims, shield or the turret works.
by nexus_6
Sat Nov 15, 2014 4:45 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548881

Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

wildweasel wrote:You've pretty much answered your own question: you cannot buy them. What you CAN do, however, is buy the base weapon and the mod packs you need to assemble them.
But I've already unlocked the 'full' list and there are plenty in the shop that aren't on the list.
by nexus_6
Sat Nov 15, 2014 3:56 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548881

Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Sorry if I missed this somewhere, but I've been RPG + RLA and was wondering how do I buy assembled weapons? I've already unlocked the full list of assemblies but there are lots that aren't listed, like dual uzis. Like, some weapons it says I can't buy because I'm not a high enough rank, but the ...

Go to advanced search