Search found 78 matches

by Matsilagi
Thu Jul 22, 2021 12:23 am
Forum: Graphic/Audio Patches
Topic: [Release] The D64ifier - Now modular and no longer in beta!
Replies: 85
Views: 39633

Re: [Release] The D64ifier... for D64ifying your game.

Apologies for being the second guy to perplex you :lol: - Oh not at all... I mean you know what they say... perplex me once... shame on... shame on you? perplex me twice...... you don't get perplexed again! But i'd vote +1 for the textures/light only version, sometimes i play mapsets (like ...
by Matsilagi
Tue Jul 20, 2021 10:11 pm
Forum: Graphic/Audio Patches
Topic: [Release] The D64ifier - Now modular and no longer in beta!
Replies: 85
Views: 39633

Re: [Release] The D64ifier... for D64ifying your game.

nU1hq5RLRv8 Links on first post updated to Beta 3 now! - Replaced the sprites for the pistol zombie, baron of hell, and hellknight with improved versions - Replaced the sprites for columns and the column light with better (clearer) versions, which also have gargoyles on two - Animated the heart on ...
by Matsilagi
Tue Jul 20, 2021 9:50 pm
Forum: Graphic/Audio Patches
Topic: [Release] The D64ifier - Now modular and no longer in beta!
Replies: 85
Views: 39633

Re: [Release] The D64ifier... for D64ifying your game.

Any chance of making it only replace the textures of the maps and add the lighting tricks?

I was trying to play with a Doom64 Monsters/Weapons port (YHDoom64 by Yuki), but it conflicts with the items and weapons from it.

Would be great to have them working together.
by Matsilagi
Tue Jan 26, 2021 12:01 pm
Forum: Gameplay Mods
Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
Replies: 45
Views: 11437

Re: MrTaterz presents: Vanilla Machine-Pistol

Reminds me of the mod that replaces the pistol in DN3D with a single MP5K, really old but ,really cool. This would also fit Doom Delta and MetaDOOM real nicely. Hopefully, those mod authors take note of it and adds it. EDIT:Infact, this would fit MetaDOOM as the cut Burst-Fire pistol from Doom ...
by Matsilagi
Sun Nov 01, 2020 10:42 pm
Forum: Gameplay Mods
Topic: Lambda (Oct/08/2023)
Replies: 258
Views: 97074

Re: Lambda: The OpFor Update - HD Pack

Also a few more feedback: - I picked up mp5 ammo and the weapon itself and they mention 9mm assault rifle?? I mean i did not play the mod with HD addon(hence m16 is mp5), but it says assualt rifle. Kinda weird if you think about it. I think it should be named something like Automatic Weapon ...
by Matsilagi
Sun Feb 09, 2020 9:01 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 171476

Re: Nobody Told Me About id v0.1.2 - A Build Engine-styled m

I see a few people asking for quips or taunts and other Duke-talk-like features. I understand why such things are requested in a mod that aims to give Doom a Build-like feeling but, for the love of all that's decent, if they do make it in, please make it possible to disable them in the options ...
by Matsilagi
Sat Feb 01, 2020 11:29 pm
Forum: Gameplay Mods
Topic: LTG stand alone NPC Followers Daina & Sewie
Replies: 16
Views: 22737

Re: LTG stand alone NPC Follower [Sewie edition]

Really liked this follower, however, it needs either a distance cvar or a better navigation system.
Had a bad time getting her to stick with me into a large map. She gets behind and / or lost really fast.

Those aside, i don't think i had much issues, she was really helpful.
by Matsilagi
Mon Jun 04, 2018 12:40 pm
Forum: Abandoned/Dead Projects
Topic: Doom Tournament [1.2]
Replies: 323
Views: 121299

Re: Doom Tournament [Pre-Release]

It's a really nice mod, however I would like to request a small feature, which is disable screen shake with Chainsaw and Impact Hammer. I don't remember Unreal doing that and even tho it's a cool addition, it's mostly due to motion sickness for me. Aside from this, didn't find any problems. Just ...
by Matsilagi
Thu May 17, 2018 1:59 pm
Forum: Gameplay Mods
Topic: Lambda (Oct/08/2023)
Replies: 258
Views: 97074

Re: [Release] Lambda

Amazing to see it released! The behaviour of the guns is 1:1

The only inconsistency i found is the fact that i can't tap-fire the 9mmAR (It has no delay in HL1 whereas here i have to wait a few seconds after releasing M1 to start firing again)

Aside from that, no issues so far.
by Matsilagi
Mon Dec 11, 2017 11:43 am
Forum: Gameplay Mods
Topic: Lambda (Oct/08/2023)
Replies: 258
Views: 97074

Re: [WIP] Lambda

thanks, if i manage to organize which enemy will replace each doom monster then yes, but for now i'm focusing on weapons and that stuff first Well, i also had plans for that: Zombieman would be zombies of diverse types (Guards, Scientists and Soldiers) or Headcrabs Imps could be Gonomes or ...
by Matsilagi
Sat Dec 09, 2017 8:36 pm
Forum: Gameplay Mods
Topic: Lambda (Oct/08/2023)
Replies: 258
Views: 97074

Re: [WIP] Lambda

Oh, so you moved from Q2Stuff to that? Really nice, if you need any resources, i'll be happy to help you. I actually had the unfinished version here aswell, but this is working nicely. Ok, after thinking trough it, i think i found a nice order and item replacement ideas: Chainsaw: Can give either ...
by Matsilagi
Fri Oct 20, 2017 7:44 am
Forum: Gameplay Mods
Topic: [Release] Quake 1 Stuff Ultra Reloaded - v1.2 Final
Replies: 16
Views: 11421

Re: [Release] Quake 1 Stuff Ultra Reloaded - v1.2 Final

Really liked the changes introduced, however, i have 2 suggestions: 1 - A version with vanilla sounds: I like the original Quake sounds, they feel more metal-ish and fits the Lovecraftian artstyle of the game. 2 - HD weapons: Try using Dwere's HD weapon pack, they are faithful and bring some nice ...
by Matsilagi
Sat Sep 30, 2017 3:06 pm
Forum: Gameplay Mods
Topic: [WIP] Sun Damage Omen : Version 0.7c
Replies: 93
Views: 27313

Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]

This gameplay wad is really amazing.

Really liked its graphics and pace, it really gives doom a nice Dark feeling, while making it fast-paced as fuck and the gameplay close to the original game.

Can't wait to see the further updates.
by Matsilagi
Tue Aug 29, 2017 6:09 pm
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 130972

Re: [WIP] Quake Champions: Doom Edition

Yo. Really hyped for that!

Incase you guys need 3D model rips of the guns for whatever reasons, i can provide them (please note that the scales on some of them are screwed and the UVs on other ones are broken)

Good Luck for you guys again! My Nexus 4 salutes you for the well done mods.
by Matsilagi
Thu Apr 06, 2017 6:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: Consolation Prize: Console TCs for Gameplay Mods (p11 N64up)
Replies: 177
Views: 128610

Re: Consolation Prize: Console TCs for Gameplay Mods (Parts

Sort of, i like your mod but, those are 1:1 reproductions of the IWAD scripts. It also has no improvements, so its basically a 1:1 experience (which is what i want) So then it seems you'd be better off just playing EX. Sourceport feels bad, its kinda laggy and movement is weird. Come on, pretty pls ...

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