Search found 78 matches
- Thu Jul 22, 2021 12:23 am
- Forum: Graphic/Audio Patches
- Topic: [Release] The D64ifier - Now modular and no longer in beta!
- Replies: 85
- Views: 39633
Re: [Release] The D64ifier... for D64ifying your game.
Apologies for being the second guy to perplex you :lol: - Oh not at all... I mean you know what they say... perplex me once... shame on... shame on you? perplex me twice...... you don't get perplexed again! But i'd vote +1 for the textures/light only version, sometimes i play mapsets (like ...
- Tue Jul 20, 2021 10:11 pm
- Forum: Graphic/Audio Patches
- Topic: [Release] The D64ifier - Now modular and no longer in beta!
- Replies: 85
- Views: 39633
Re: [Release] The D64ifier... for D64ifying your game.
nU1hq5RLRv8 Links on first post updated to Beta 3 now! - Replaced the sprites for the pistol zombie, baron of hell, and hellknight with improved versions - Replaced the sprites for columns and the column light with better (clearer) versions, which also have gargoyles on two - Animated the heart on ...
- Tue Jul 20, 2021 9:50 pm
- Forum: Graphic/Audio Patches
- Topic: [Release] The D64ifier - Now modular and no longer in beta!
- Replies: 85
- Views: 39633
Re: [Release] The D64ifier... for D64ifying your game.
Any chance of making it only replace the textures of the maps and add the lighting tricks?
I was trying to play with a Doom64 Monsters/Weapons port (YHDoom64 by Yuki), but it conflicts with the items and weapons from it.
Would be great to have them working together.
I was trying to play with a Doom64 Monsters/Weapons port (YHDoom64 by Yuki), but it conflicts with the items and weapons from it.
Would be great to have them working together.
- Tue Jan 26, 2021 12:01 pm
- Forum: Gameplay Mods
- Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
- Replies: 45
- Views: 11437
Re: MrTaterz presents: Vanilla Machine-Pistol
Reminds me of the mod that replaces the pistol in DN3D with a single MP5K, really old but ,really cool. This would also fit Doom Delta and MetaDOOM real nicely. Hopefully, those mod authors take note of it and adds it. EDIT:Infact, this would fit MetaDOOM as the cut Burst-Fire pistol from Doom ...
- Sun Nov 01, 2020 10:42 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 97074
Re: Lambda: The OpFor Update - HD Pack
Also a few more feedback: - I picked up mp5 ammo and the weapon itself and they mention 9mm assault rifle?? I mean i did not play the mod with HD addon(hence m16 is mp5), but it says assualt rifle. Kinda weird if you think about it. I think it should be named something like Automatic Weapon ...
- Sun Feb 09, 2020 9:01 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 171476
Re: Nobody Told Me About id v0.1.2 - A Build Engine-styled m
I see a few people asking for quips or taunts and other Duke-talk-like features. I understand why such things are requested in a mod that aims to give Doom a Build-like feeling but, for the love of all that's decent, if they do make it in, please make it possible to disable them in the options ...
- Sat Feb 01, 2020 11:29 pm
- Forum: Gameplay Mods
- Topic: LTG stand alone NPC Followers Daina & Sewie
- Replies: 16
- Views: 22737
Re: LTG stand alone NPC Follower [Sewie edition]
Really liked this follower, however, it needs either a distance cvar or a better navigation system.
Had a bad time getting her to stick with me into a large map. She gets behind and / or lost really fast.
Those aside, i don't think i had much issues, she was really helpful.
Had a bad time getting her to stick with me into a large map. She gets behind and / or lost really fast.
Those aside, i don't think i had much issues, she was really helpful.
- Mon Jun 04, 2018 12:40 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom Tournament [1.2]
- Replies: 323
- Views: 121299
Re: Doom Tournament [Pre-Release]
It's a really nice mod, however I would like to request a small feature, which is disable screen shake with Chainsaw and Impact Hammer. I don't remember Unreal doing that and even tho it's a cool addition, it's mostly due to motion sickness for me. Aside from this, didn't find any problems. Just ...
- Thu May 17, 2018 1:59 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 97074
Re: [Release] Lambda
Amazing to see it released! The behaviour of the guns is 1:1
The only inconsistency i found is the fact that i can't tap-fire the 9mmAR (It has no delay in HL1 whereas here i have to wait a few seconds after releasing M1 to start firing again)
Aside from that, no issues so far.
The only inconsistency i found is the fact that i can't tap-fire the 9mmAR (It has no delay in HL1 whereas here i have to wait a few seconds after releasing M1 to start firing again)
Aside from that, no issues so far.
- Mon Dec 11, 2017 11:43 am
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 97074
Re: [WIP] Lambda
thanks, if i manage to organize which enemy will replace each doom monster then yes, but for now i'm focusing on weapons and that stuff first Well, i also had plans for that: Zombieman would be zombies of diverse types (Guards, Scientists and Soldiers) or Headcrabs Imps could be Gonomes or ...
- Sat Dec 09, 2017 8:36 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 97074
Re: [WIP] Lambda
Oh, so you moved from Q2Stuff to that? Really nice, if you need any resources, i'll be happy to help you. I actually had the unfinished version here aswell, but this is working nicely. Ok, after thinking trough it, i think i found a nice order and item replacement ideas: Chainsaw: Can give either ...
- Fri Oct 20, 2017 7:44 am
- Forum: Gameplay Mods
- Topic: [Release] Quake 1 Stuff Ultra Reloaded - v1.2 Final
- Replies: 16
- Views: 11421
Re: [Release] Quake 1 Stuff Ultra Reloaded - v1.2 Final
Really liked the changes introduced, however, i have 2 suggestions: 1 - A version with vanilla sounds: I like the original Quake sounds, they feel more metal-ish and fits the Lovecraftian artstyle of the game. 2 - HD weapons: Try using Dwere's HD weapon pack, they are faithful and bring some nice ...
- Sat Sep 30, 2017 3:06 pm
- Forum: Gameplay Mods
- Topic: [WIP] Sun Damage Omen : Version 0.7c
- Replies: 93
- Views: 27313
Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]
This gameplay wad is really amazing.
Really liked its graphics and pace, it really gives doom a nice Dark feeling, while making it fast-paced as fuck and the gameplay close to the original game.
Can't wait to see the further updates.
Really liked its graphics and pace, it really gives doom a nice Dark feeling, while making it fast-paced as fuck and the gameplay close to the original game.
Can't wait to see the further updates.
- Tue Aug 29, 2017 6:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
- Replies: 355
- Views: 130972
Re: [WIP] Quake Champions: Doom Edition
Yo. Really hyped for that!
Incase you guys need 3D model rips of the guns for whatever reasons, i can provide them (please note that the scales on some of them are screwed and the UVs on other ones are broken)
Good Luck for you guys again! My Nexus 4 salutes you for the well done mods.
Incase you guys need 3D model rips of the guns for whatever reasons, i can provide them (please note that the scales on some of them are screwed and the UVs on other ones are broken)
Good Luck for you guys again! My Nexus 4 salutes you for the well done mods.
- Thu Apr 06, 2017 6:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Consolation Prize: Console TCs for Gameplay Mods (p11 N64up)
- Replies: 177
- Views: 128610
Re: Consolation Prize: Console TCs for Gameplay Mods (Parts
Sort of, i like your mod but, those are 1:1 reproductions of the IWAD scripts. It also has no improvements, so its basically a 1:1 experience (which is what i want) So then it seems you'd be better off just playing EX. Sourceport feels bad, its kinda laggy and movement is weird. Come on, pretty pls ...