Search found 3389 matches
- Mon Nov 13, 2023 12:37 am
- Forum: OpenGLES Renderer Bugs
- Topic: OpenGL ES causing weird IQM issues with models disappearing and weird lines.
- Replies: 0
- Views: 1368
OpenGL ES causing weird IQM issues with models disappearing and weird lines.
If OpenGL ES is the preferred renderer, I will have experience the issue below. It won't happen with OpenGL or Vulkan, however. If I spawn in two of the same actor, the first one gets these weird lines sprouting from it. If I spawn any more, only the most recently-spawned actor will be normal, while...
- Mon Oct 02, 2023 5:38 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4852
- Views: 1011246
Re: Mod Download Broken? Request Reuploads Here
Thanks so much!
- Sun Oct 01, 2023 11:34 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.5 Release
- Replies: 69
- Views: 42661
Re: Venturous Release
Off-topic... you ought to have the double-barreled shotgun be able to reload if you fired off only one of the barrels (and have enough ammo to load it, of course). It'll be the only weapon with a reload function, but I could probably figure out how to make that work. Remember that GZDoom comes with...
- Sat Sep 30, 2023 3:15 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.5 Release
- Replies: 69
- Views: 42661
Re: Venturous Release
I found that in your Hold state sequence D'oh! I tweaked FIRE but forgot to fix HOLD. I've removed the second fire and added CHANF_OVERLAP. It sounds a bit different now, but it should now really be fixed. I'll play around with the speed of the projectile, and the Kopesh later. What did you have in...
- Sat Sep 30, 2023 1:52 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4852
- Views: 1011246
Re: Mod Download Broken? Request Reuploads Here
Does anyone have the Ironclad and Brutal Ironclad mapsets?
Spoiler: Gameplay footage
- Fri Sep 29, 2023 3:55 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.5 Release
- Replies: 69
- Views: 42661
Re: Venturous Release
-I just counted the tics on the shotgun's alt fire. It's faster than regular fire by 1 tic (35 compared to 36). I can't believe you noticed that. Its damage output, spread and rate of fire is identical to the stock Doom shotgun. A 1-tic discrepancy across a whole second? Damn I never figured I woul...
- Fri Sep 29, 2023 1:45 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.5 Release
- Replies: 69
- Views: 42661
Re: Venturous Release
Quick update... Just played through the first two levels on "Adventurer! (UV)" difficulty. Here are my observations thus far... - The pistol is super useful but there ain't nearly enough ammo for it to be used effectively. - Decent amount of ammo for the Shotgun, but its damage output for ...
- Thu Sep 28, 2023 12:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.5 Release
- Replies: 69
- Views: 42661
Re: Venturous Release
Discovered AlphaBetaGamer's video on Discord, hot damn I can tell a lot of passion went into this project! It's nice! I haven't played it myself so I'm going off of ABG's video for the most part (but I think I just might, 'cuz it looks so damn good). Not to mention, I can absolutely relate to the pr...
- Wed Sep 27, 2023 12:17 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Native support for pitch rotations for sprites.
- Replies: 6
- Views: 1136
Re: Native support for pitch rotations for sprites.
Considering how bad inert decorations with multiple rotations look I'm not sure this will end well. That's an art problem, not a rotation problem. ;) No, that's a rotation problem. It just doesn't look good how these items 'jump' around when they change their angle. I remember some pretty gross exa...
- Wed Sep 27, 2023 11:38 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Native support for pitch rotations for sprites.
- Replies: 6
- Views: 1136
Re: Native support for pitch rotations for sprites.
I do not see much value in this. It looks vastly inferior than using models or voxels. Agree to disagree. First, sprites are oftentimes easier to use than models. Second, from my experience, models and voxels (especially voxels) in GZDoom wind up being quite process-intensive. Third, Prodeus actual...
- Tue Sep 26, 2023 4:10 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Native support for pitch rotations for sprites.
- Replies: 6
- Views: 1136
Re: Native support for pitch rotations for sprites.
Considering how bad inert decorations with multiple rotations look I'm not sure this will end well. That's an art problem, not a rotation problem. ;) It doesn't have to be used by people who don't want to use it (just like if for some reason a mod maker wants every monster to appear to face the sam...
- Mon Sep 25, 2023 6:09 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Native support for pitch rotations for sprites.
- Replies: 6
- Views: 1136
Native support for pitch rotations for sprites.
Thanks to Caligari87, we have a way to represent the aforementioned functionality right now in GZDoom: Assuming we have sprites set up like this...: POSS = 8 horizontal sprite rotations POS1 = 8 45° up sprite rotations POS2 = 8 45° down sprite rotations ... we can have an actor that does this: actor...
- Mon Sep 25, 2023 12:36 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Remapping of texture graphics to sprites akin to MODELDEF.
- Replies: 0
- Views: 809
Remapping of texture graphics to sprites akin to MODELDEF.
In MODELDEF, individual actors are assigned models, and those models in different states of their animations show up by being bound to a sprite name and frame. Model EMGTracer { Path "Models" Skin 0 "tracerpistol.png" Model 0 "tracer.md3" Scale 1.0 1.0 1.0 PITCHFROMMOME...
- Mon Sep 25, 2023 12:17 pm
- Forum: Off-Topic
- Topic: What games do you play other than Doom?
- Replies: 93
- Views: 25330
Re: What games do you play other than Doom?
In no specific order:
- Borderlands (2 and 3)
- Shadow Warrior (2 and 3)
- Team Fortress (2 and 3)
- Turbo Overkill
- Prodeus
- Warhammer 40,000: Boltgun
- DOOM (2016 and Eternal) (does this count?)
- Left 4 Dead 2
- Hedon
- Supplice
- Borderlands (2 and 3)
- Shadow Warrior (2 and 3)
- Team Fortress (2 and 3)
- Turbo Overkill
- Prodeus
- Warhammer 40,000: Boltgun
- DOOM (2016 and Eternal) (does this count?)
- Left 4 Dead 2
- Hedon
- Supplice
- Wed Aug 30, 2023 4:46 pm
- Forum: Levels
- Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
- Replies: 96
- Views: 75712