Search found 206 matches
- Thu Apr 27, 2017 10:43 pm
- Forum: Resources
- Topic: [Sprites] Weapons from Disruptor.
- Replies: 6
- Views: 3101
Re: [Sprites] Weapons from Disruptor.
was kinda shocked i never seen anyone else do these, will try to get the rest of the arsenal done in the next few days. 1) Someone has done them. But the image was on that imageshack or whatever it was that deleted every single photo they had on the site years ago. So the sheet is lost afaik. 2 ...
- Sun Mar 12, 2017 9:40 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2143334
Re: The WIP Thread
Working with Daarkon lately to make PB3 have monsters dynamically/contextually spawn in groups, since there are so many monster variants.
Check out some gameplay. (With Insanity's Requiem weapons)
EDIT: Also have some screenies
Check out some gameplay. (With Insanity's Requiem weapons)
EDIT: Also have some screenies
- Fri Feb 24, 2017 8:03 am
- Forum: Gameplay Mods
- Topic: [V2] 555 Project [Brutality] Guncaster
- Replies: 81
- Views: 41935
Re: [UPDATED!] 555 Project [Brutality] Guncaster
Updated the mod to be based on Brutal Guncaster and PB 3.0. Report any new issues this may have caused please. Speaking of which, every friendly soldier start shooting at me once I release him. I've fixed this already, working on the next update ever since I released the one published on the thread ...
- Wed Feb 22, 2017 6:42 am
- Forum: Gameplay Mods
- Topic: [V2] 555 Project [Brutality] Guncaster
- Replies: 81
- Views: 41935
Re: [UPDATED!] 555 Project [Brutality] Guncaster
Updated the mod to be based on Brutal Guncaster and PB 3.0. Report any new issues this may have caused please.
- Sun Feb 19, 2017 7:35 am
- Forum: Gameplay Mods
- Topic: [UPDATE] Brutal Guncaster V1.2.1
- Replies: 82
- Views: 23072
Re: [UPDATE] Brutal Guncaster V1.2.1
Ah yes, that infamous bug from vanilla Guncaster is now made legit for some extra dosh. Great! :D Ah, so you spilt the content from the first version of BGC and made an addon out of it? Correct! That's exactly what I did! Mostly to maintain consistency between Vanilla Guncaster, """Vanilla ...
- Sun Feb 19, 2017 6:10 am
- Forum: Gameplay Mods
- Topic: [UPDATE] Brutal Guncaster V1.2.1
- Replies: 82
- Views: 23072
Re: [UPDATE] Brutal Guncaster V1.2.1
I played some more and whoa, Darkvoid spell is a powerful one for sure. Also I have noticed that Firespit is manafree. is this intentional? Because I like this change. (personally, I think it should be another always accessible quick attack like the Kick or Quick TNT Toss, but free Firespit is ...
- Fri Feb 17, 2017 2:53 pm
- Forum: Gameplay Mods
- Topic: [UPDATE] Brutal Guncaster V1.2.1
- Replies: 82
- Views: 23072
Re: Brutal Guncaster
As much as I like Matriarch, it is good to have Sovereign back! Does it still have its TNT-firing Stratocaster? Sadly no, it's replaced with alternate "payloads" Regarding Stratocasters: is the Longhorn's one now making it fire faster by fanning the hammer? Yes, that's what it was before as well I ...
- Fri Feb 17, 2017 1:27 am
- Forum: Gameplay Mods
- Topic: [UPDATE] Brutal Guncaster V1.2.1
- Replies: 82
- Views: 23072
Re: Brutal Guncaster
I have the blood setting all the way up in the video.jdagenet wrote:Looks like Guncaster with enemies that burst into clouds of red mist when killed.
- Thu Feb 16, 2017 7:31 pm
- Forum: Gameplay Mods
- Topic: [UPDATE] Brutal Guncaster V1.2.1
- Replies: 82
- Views: 23072
[UPDATE] Brutal Guncaster V1.2.1
http://www.mediafire.com/convkey/11a5/9pg4m8nc5ywyyphzg.jpg NOTES; I have been told by PillowBlaster that I am the only one allowed to do such a Brutal Doomesque-mod compatbility thing with Guncaster, and that he won't allow any more than that. EVERYTHING IN THIS DOCUMENT STILL APPLIES TO THIS MOD ...
- Mon Oct 03, 2016 5:13 pm
- Forum: Gameplay Mods
- Topic: [V2] 555 Project [Brutality] Guncaster
- Replies: 81
- Views: 41935
Re: [NEW UPDATE!][V2.8] 555 Project [Brutality] Guncaster
Any compatibility with Zandronum in the future? I love this combo and I want to play invasion mode with brutalized monsters and guncaster loot. I have tried several options, even I added the multiplayer options to PB and BD"onlymonsters", but nothing. Only whit BD"onlymonsters" but the monsters ...
- Mon Aug 29, 2016 4:36 pm
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 200135
Re: [WIP] NC HUD v1.22
this is a great hud loved it for brutal doom so thanks to nick for that as a side not the BD version does not work with project brutality to those curious more specifically the ammo counter for the loaded ammo in the gun and the ammo counter bar PB has new ammo for each ammo in the game currently ...
- Tue Jul 19, 2016 8:26 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4641178
Re: [SPRITES] Spriting Carnival!!
So, the zdoom skype group ended up having a call, then the topic changed to wienies (hotdogs) and the result was...
Spoiler: The WienieSphereEDIT: Original "Wienie" source image, just in case someone might want it...
Spoiler: I really hope nobody even needs this...
- Fri Jun 03, 2016 11:25 am
- Forum: Gameplay Mods
- Topic: [WIP] 555Doom
- Replies: 0
- Views: 1051
[WIP] 555Doom
AeecbXvbJU0 Loismustdie555 Presents: 555Doom Coming Soon-ish... This is my first mod that I've worked on, that got anywhere, that isn't a sub mod or based off another mod's code. Still HEAVY WIP and almost *EVERYTHING* is placeholder stuff. I've got resources of my own I'm working on. Updates ...
- Tue May 24, 2016 1:05 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 317981
Re: DOOM(4) for DooM (D4D) - WIP
Im using "advanced" features that zandro doesnt have, not even in the 3.0 versions. Zandronum 4.0 is a thing... It can even run guncaster 2.8. No public compiled builds but the source is public . EDIT: I should note that while it does run Guncaster, there are some bugs when playing online. And lots ...
- Mon May 23, 2016 9:06 pm
- Forum: Resources
- Topic: DOOM Weapons for DOOM...? VERSION 2.0 NOW AVAILABLE!
- Replies: 311
- Views: 77034
Re: WIP DOOM Weapons for DOOM...?
OH MY GOD, if Sarge can get in on that, then we might just be able to have first-person glory kills in Brutal Doom! :D Sarge could easily do first person glory kills in BD without this. It would be as simple as playing an animation of some HUD sprites. Basically exactly like a weapon state in ...