Does anyone know why this mod keeps giving me "BlahblahMod.pk3 mapinfo.txt line 1: statscreen: unknown top level keyword" error every time?!
EDIT: Seems like this wasn't updated for GZDoom v4.2.0...
Search found 13 matches
- Tue Aug 27, 2019 6:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
- Replies: 80
- Views: 23049
- Tue Apr 03, 2018 9:00 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.3.1 Released
- Replies: 45
- Views: 12327
Re: GZDoom 3.3.1 Released
Is bloom not working for anyone? I'm using the 64-bit version of 3.3.1 and the bloom effect is not working for me despite loading the lights and brightmaps Pk3s when I launch a game. It was working in 3.2.5 before switching over the newest version. Quick edit: Never mind, maybe I was seeing things ...
- Wed Mar 28, 2018 4:38 pm
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2509)
- Replies: 168
- Views: 143637
Re: Widescreen statusbars for Doom PWADs
Any possibility of widescreen statusbar for The Lost Episodes of Doom v2 PWAD by BlueFireZ88? I was trying to use the widescreen status featured here in this pack but it seems that this PWAD uses its own HUD but it's not in widescreen format. • https://www.doomworld.com/forum/topic/64904-the-lost-e ...
- Wed Mar 28, 2018 4:33 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669427
Re: Smooth Doom
I'm not sure if anyone else has reported this but when I was playing in Doom II with Smooth Doom in The Crusher level, when I activate the crusher to try and kill the Spider Mastermind, my game's frame-rate began tearing itself apart (going from 60+ FPS to ~8 or less FPS) as the Spider Mastermind ...
- Mon May 02, 2016 10:29 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4981
- Views: 1234519
Re: Mod Download Broken? Request Reuploads Here
Does anyone have a back-up of this blood color fix by Nash from this post? The original link is down and I can't access it.
- http://forum.zdoom.org/viewtopic.php?p=242737#p242737
- http://forum.zdoom.org/viewtopic.php?p=242737#p242737
- Tue Apr 26, 2016 5:28 pm
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2509)
- Replies: 168
- Views: 143637
Re: Widescreen HUDs for Doom II PWADs
Any possibility for a widescreen version of the newest HUD of Freedoom? v0.10 has a completely different HUD from the previous versions. I'm not sure if it was mentioned in this thread, but there seems to be a problem using the widescreen HUD for Doom with Zandronum as the game mixes the HUDs with ...
- Tue Jul 14, 2015 7:03 am
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 200419
Re: [WIP] NC HUD v1.21
How can I get the simple version of this mod for vanilla Doom like the one shown here?
Blue Shadow wrote:Spoiler: Original post
- Tue Nov 25, 2014 6:59 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Batman Doom Patch for ZDoom/Skulltag (0.4)
- Replies: 101
- Views: 24764
Re: [WIP] Batman Doom Patch for ZDoom/Skulltag (0.4)
I also noticed that enemies now respawn in Knightfall (or Nightmare) difficulty with this patch, when before running on DOS or Chocolate Doom, the enemies never respawn in Knightfall.
- Fri Oct 31, 2014 12:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Batman Doom Patch for ZDoom/Skulltag (0.4)
- Replies: 101
- Views: 24764
Re: [WIP] Batman Doom Patch for ZDoom/Skulltag (0.4)
There's a huge problem I noticed with this patch. I'm not sure if it was intentional, but Batman's model is somehow taller than before, making it impossible to go through certain doorways or tunnels without using the IDCLIP cheat. I've tried binding a Jump and Crouch button and toggled allow Jump ...
- Wed Oct 08, 2014 11:17 pm
- Forum: General
- Topic: Can *cfg files create and use custom *ini files?
- Replies: 1
- Views: 347
Can *cfg files create and use custom *ini files?
I'm messing around with the autoexe.cfg file in ZDoom and I was wondering if I can use the autoexe.cfg file to create custom *ini setting files (like "harmony.ini") instead of having to use a *bat file to create one that way.
- Tue Aug 26, 2014 11:09 pm
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2509)
- Replies: 168
- Views: 143637
Re: Widescreen HUDs for Doom II PWADs
Thanks for re-uping these.
- Tue Aug 26, 2014 10:14 pm
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2509)
- Replies: 168
- Views: 143637
Re: Widescreen HUDs for Doom II PWADs
Thanks, it works though I did had an issue using the autoload function on ZDoom but it could be my settings. Also, can we do something about the link to the HUD pack on the first page? The Rapidshare link for the pack is dead.
- Tue Aug 26, 2014 5:58 pm
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2509)
- Replies: 168
- Views: 143637
Re: Widescreen HUDs for Doom II PWADs
I'm not sure if this is the place to ask, but is it possible for a widescreen HUD to be made for Batman Doom?