Search found 13 matches

by hikari47
Tue Aug 27, 2019 6:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
Replies: 80
Views: 23049

Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]

Does anyone know why this mod keeps giving me "BlahblahMod.pk3 mapinfo.txt line 1: statscreen: unknown top level keyword" error every time?!

EDIT: Seems like this wasn't updated for GZDoom v4.2.0...
by hikari47
Tue Apr 03, 2018 9:00 pm
Forum: ZDoom (and related) News
Topic: GZDoom 3.3.1 Released
Replies: 45
Views: 12327

Re: GZDoom 3.3.1 Released

Is bloom not working for anyone? I'm using the 64-bit version of 3.3.1 and the bloom effect is not working for me despite loading the lights and brightmaps Pk3s when I launch a game. It was working in 3.2.5 before switching over the newest version. Quick edit: Never mind, maybe I was seeing things ...
by hikari47
Wed Mar 28, 2018 4:38 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2509)
Replies: 168
Views: 143637

Re: Widescreen statusbars for Doom PWADs

Any possibility of widescreen statusbar for The Lost Episodes of Doom v2 PWAD by BlueFireZ88? I was trying to use the widescreen status featured here in this pack but it seems that this PWAD uses its own HUD but it's not in widescreen format. • https://www.doomworld.com/forum/topic/64904-the-lost-e ...
by hikari47
Wed Mar 28, 2018 4:33 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 669427

Re: Smooth Doom

I'm not sure if anyone else has reported this but when I was playing in Doom II with Smooth Doom in The Crusher level, when I activate the crusher to try and kill the Spider Mastermind, my game's frame-rate began tearing itself apart (going from 60+ FPS to ~8 or less FPS) as the Spider Mastermind ...
by hikari47
Mon May 02, 2016 10:29 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4981
Views: 1234519

Re: Mod Download Broken? Request Reuploads Here

Does anyone have a back-up of this blood color fix by Nash from this post? The original link is down and I can't access it.

- http://forum.zdoom.org/viewtopic.php?p=242737#p242737
by hikari47
Tue Apr 26, 2016 5:28 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2509)
Replies: 168
Views: 143637

Re: Widescreen HUDs for Doom II PWADs

Any possibility for a widescreen version of the newest HUD of Freedoom? v0.10 has a completely different HUD from the previous versions. I'm not sure if it was mentioned in this thread, but there seems to be a problem using the widescreen HUD for Doom with Zandronum as the game mixes the HUDs with ...
by hikari47
Tue Jul 14, 2015 7:03 am
Forum: Abandoned/Dead Projects
Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
Replies: 501
Views: 200419

Re: [WIP] NC HUD v1.21

How can I get the simple version of this mod for vanilla Doom like the one shown here?
Blue Shadow wrote:
Spoiler: Original post
by hikari47
Tue Nov 25, 2014 6:59 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Batman Doom Patch for ZDoom/Skulltag (0.4)
Replies: 101
Views: 24764

Re: [WIP] Batman Doom Patch for ZDoom/Skulltag (0.4)

I also noticed that enemies now respawn in Knightfall (or Nightmare) difficulty with this patch, when before running on DOS or Chocolate Doom, the enemies never respawn in Knightfall.
by hikari47
Fri Oct 31, 2014 12:29 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Batman Doom Patch for ZDoom/Skulltag (0.4)
Replies: 101
Views: 24764

Re: [WIP] Batman Doom Patch for ZDoom/Skulltag (0.4)

There's a huge problem I noticed with this patch. I'm not sure if it was intentional, but Batman's model is somehow taller than before, making it impossible to go through certain doorways or tunnels without using the IDCLIP cheat. I've tried binding a Jump and Crouch button and toggled allow Jump ...
by hikari47
Wed Oct 08, 2014 11:17 pm
Forum: General
Topic: Can *cfg files create and use custom *ini files?
Replies: 1
Views: 347

Can *cfg files create and use custom *ini files?

I'm messing around with the autoexe.cfg file in ZDoom and I was wondering if I can use the autoexe.cfg file to create custom *ini setting files (like "harmony.ini") instead of having to use a *bat file to create one that way.
by hikari47
Tue Aug 26, 2014 11:09 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2509)
Replies: 168
Views: 143637

Re: Widescreen HUDs for Doom II PWADs

Thanks for re-uping these.
by hikari47
Tue Aug 26, 2014 10:14 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2509)
Replies: 168
Views: 143637

Re: Widescreen HUDs for Doom II PWADs

Thanks, it works though I did had an issue using the autoload function on ZDoom but it could be my settings. Also, can we do something about the link to the HUD pack on the first page? The Rapidshare link for the pack is dead.
by hikari47
Tue Aug 26, 2014 5:58 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2509)
Replies: 168
Views: 143637

Re: Widescreen HUDs for Doom II PWADs

I'm not sure if this is the place to ask, but is it possible for a widescreen HUD to be made for Batman Doom?

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