Search found 85 matches

by Coincident
Fri Jan 17, 2025 11:55 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 143529

Re: Widescreen statusbars (v2409)

Created by iddq_tea, here is a widescreen (16:9) statusbar for Slaughterfest 2011:
STBAR.png
STBAR.png (5.69 KiB) Viewed 1721 times
by Coincident
Sun Dec 31, 2023 7:06 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 143529

Re: Widescreen statusbars (v2312)

Widescreen status bar for Cosmogenesis by NoReason: https://www.doomworld.com/forum/topic/1 ... slaughter/
Tested with the latest versions of GZDoom and dsda-doom.

Is it ok to post the file here as an attachment or should I submit a pull request?
by Coincident
Sun Dec 31, 2023 7:01 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 143529

Re: Widescreen statusbars (v2206)

That's odd. The statusbar has the proper dimensions (426x32), like all the others. Did you try ultrawide statusbars instead? They end with "_uwide" in their file name. If you load another with "_wide" and it shows the same issue, then it might be a problem with the port. After a quick test, it ...
by Coincident
Tue May 30, 2023 4:18 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 143529

Re: Widescreen statusbars (v2206)

Hello! I recently downloaded the latest version of this project from GITHUB, and I'm having an issue with doom_wide.wad. It looks like the status bar is a few pixels shorter than full widescreen, which in dsda-doom (v0.25.6), causes there to be a hall of mirrors effect on both corners of the screen ...
by Coincident
Tue Jul 19, 2022 5:55 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 465420

Re: [3.5a] Corruption Cards - Choose cards that alter your g

New update time: It's great to see new updates are still coming to this wonderful mod. I appreciate all the work you put into this, Cutmanmike. Amazing job, really! I had a blast of a time playing through Plutonia, and I can't wait to play through another wad! I really want to go and discover all ...
by Coincident
Sun Jun 07, 2015 3:47 pm
Forum: Gameplay Mods
Topic: [WIP/Release] Brutal Doom SE
Replies: 630
Views: 146090

Re: [WIP/Release] Brutal Doom SE

I have no idea how to fix that, does it only happen with BD20? Have you tried saving and loading on regular doom?

Anyway, if nothing else works, you can always use the cheat code: idclev15
That should send you to the beginning of E1M5.
by Coincident
Sun May 03, 2015 5:08 am
Forum: Gameplay Mods
Topic: [WIP/Release] Brutal Doom SE
Replies: 630
Views: 146090

Re: [WIP/Release] Brutal Doom SE

That's usually a problem with the load order: make sure you are loading the Improved Brightmaps BEFORE Brutal SE and everything else.
by Coincident
Sun Mar 29, 2015 12:48 pm
Forum: Gameplay Mods
Topic: Dynamic Item System v1.0.0 (Mar2015)
Replies: 13
Views: 3332

Re: Dynamic Item System v1.0.0 (Mar2015)

I mean if you pick up a stimpack and only get 1 health, you're wasting 90% of that stimpack. I don't really see how this is supposed to aid its intended audience at all. The idea is that: 1 - If the stimpack is only giving you 1 health, you're probably at 150+ health, so it shouldn't be a big deal ...
by Coincident
Sun Mar 29, 2015 10:57 am
Forum: Gameplay Mods
Topic: Dynamic Item System v1.0.0 (Mar2015)
Replies: 13
Views: 3332

Re: Dynamic Item System v1.0.0 (Mar2015)

I'm sorry Ozy, but that was wayyy overboard... :( it's just too much.
I'll keep it as it is now.

But thanks for the intention though :)
by Coincident
Sat Mar 28, 2015 11:48 am
Forum: Gameplay Mods
Topic: Dynamic Item System v1.0.0 (Mar2015)
Replies: 13
Views: 3332

Re: Dynamic Item System v1.0.0 (Mar2015)

So Coincident, need any graphics/sprites for this DIS? :-) Well, not for the DIS itself, because it only transforms already-existing mods. So, it just uses the graphics that already exist in those mods. Other than that, I just hacked that fat backpack + red armor together to make a minimalist icon ...
by Coincident
Sat Mar 28, 2015 9:29 am
Forum: Gameplay Mods
Topic: Dynamic Item System v1.0.0 (Mar2015)
Replies: 13
Views: 3332

Re: Dynamic Item System v1.0.0 (Mar2015)

I just tested that scenario, and it works on my machine. http://zdoom.org/wiki/Actor_flags#WEAPONSPAWN WEAPONSPAWN (development version 6d4eb7f6 only) Which version of GZDoom are you using? Try updating, it should fix the problem. Edit: I just tested a few versions, it works with GZDoom version 2 ...
by Coincident
Sat Mar 28, 2015 4:25 am
Forum: Gameplay Mods
Topic: Dynamic Item System v1.0.0 (Mar2015)
Replies: 13
Views: 3332

Dynamic Item System v1.0.0 (Mar2015)

http://i.imgur.com/nJY6T7E.png http://i.imgur.com/cPEEgf2.png Dynamic Item System / Dynamic Armor System http://i.imgur.com/Fv5yNMm.png This is a mod that lets you pickup anything at any time . Feed the OCD monster in you! Pickup every item before leaving for the next level, and get 100% items! Don ...
by Coincident
Thu Mar 12, 2015 12:01 pm
Forum: Levels
Topic: Maps of Chaos - Overkill RC1 out!
Replies: 337
Views: 144950

Re: Maps of Chaos - Overkill RC1 out!

I'll be interested to see your take on Episode 4. The difficulty balance there is already pretty tight, since its first few levels are really difficult compared to the other episodes. E4M2 and E4M3 still give me trouble to this day. :P E4M1 is considered the hardest maps of the entire doom series ...
by Coincident
Tue Mar 10, 2015 4:43 pm
Forum: Gameplay Mods
Topic: MiniSphere Addon v1.1.1 (Mar2015) - Invisibility Replacement
Replies: 34
Views: 6568

Re: MiniSphere Addon v1.1.1 (Mar2015) - Invisibility Replace

Ozymandias81 wrote:Would you mind to submit this on Realm667 repo? You'll need only to remove those extra mods supports.
I didn't know about that repo, but from what I've seen, all their resources are .wads. Do they only accept .wads? (... which means no ACS?)

(PM me, it's easier)
by Coincident
Tue Mar 10, 2015 2:50 pm
Forum: Gameplay Mods
Topic: MiniSphere Addon v1.1.1 (Mar2015) - Invisibility Replacement
Replies: 34
Views: 6568

Re: MiniSphere Addon v1.1.1 (Mar2015) - Invisibility Replace

Just released a minor update to this mini-mod, now version v1.1.1. The first post is updated; here's the download link: https://docs.google.com/uc?authuser=0&id=0B--0iYbHF3oVVk5GNmtVWE9LZzQ&export=download Changes: v1.1.1 (10 Mar 2015) Added an old-school spawn that has the same low framerate as ...

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