Search found 8 matches

by Orden
Sun Jul 26, 2015 11:38 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Editing Heretic's post-level text and Hexen's subtitles
Replies: 3
Views: 612

Editing Heretic's post-level text and Hexen's subtitles

After translating Doom to Spanish, I'm trying to do the same with Heretic. However, I've found four strings that I can't translate by any means. http://i.imgur.com/JGQ3JS4.png Kills, secrets, items and time. Unlike Doom and Hexen, these are not sprites inside the game's WAD (or for some reason they ...
by Orden
Sat Jul 25, 2015 10:55 am
Forum: Editing (Archive)
Topic: Adding special characters to Doom and Heretic (FONTDEFS)
Replies: 4
Views: 637

Re: Adding special characters to Doom and Heretic (FONTDEFS)

á is supposed to be 160 in ASCII, but it's 193 in ZDoom. é should be 130 but it's 201. I have ¿ and ¡ as 191 and 192. They won't show ingame without FONTDEFS. ZDoom, like any modern OS uses ISO 8859-1 Of course you get a mess when you take some ancient codepage from DOS as reference. Ahh, now it wor ...
by Orden
Sat Jul 25, 2015 10:21 am
Forum: Editing (Archive)
Topic: Adding special characters to Doom and Heretic (FONTDEFS)
Replies: 4
Views: 637

Re: Adding special characters to Doom and Heretic (FONTDEFS)

You do not really need any FONTDEFS for the default fonts. Just adding the STCFN* and FONTA* patches should be sufficient. The engine will pick any of them it can find. And why does this not work? You define a font named SMALLFONT that contains both definitions. Of course they override each other ...
by Orden
Sat Jul 25, 2015 9:46 am
Forum: Editing (Archive)
Topic: Adding special characters to Doom and Heretic (FONTDEFS)
Replies: 4
Views: 637

Adding special characters to Doom and Heretic (FONTDEFS)

About a year ago I translated Doom, Doom II and The Final Doom to Spanish as some sort of exercise, and even though I initially had a lot of issues when adding special characters (ÁáÉéÍíÓóÚúÑñ¿¡), at the end I managed to make it work. Now I'm trying to do the same with Heretic to no avail. Since both ...
by Orden
Wed Aug 13, 2014 5:31 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: ZDoom in Spanish
Replies: 7
Views: 1933

Re: ZDoom in Spanish

It's not a licensing quirk, but an actual resource limitation. ZDoom cannot selectively change graphics based on language. The IWAD always gets loaded after zdoom.pk3, so the graphic would never have a chance to be replaced. It'd also need quite a bit of coding - not to mention increased complexity ...
by Orden
Tue Aug 12, 2014 8:55 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: ZDoom in Spanish
Replies: 7
Views: 1933

ZDoom in Spanish

It's been a couple of weeks, but I've finally finished this. 'Two weeks' may not seem much for most translation projects, but damn, it's been two weeks of intense work. http://i.imgur.com/TJm0nSw.png http://i.imgur.com/aF0sUm9.png http://i.imgur.com/v2eVoVl.png http://mega.co.nz/#!00MQSKBR!DTbep2X ...
by Orden
Mon Aug 04, 2014 11:51 am
Forum: Closed Bugs [GZDoom]
Topic: [2.7.1 & 2.8pre-572] Extended ASCII not displaying
Replies: 6
Views: 519

Re: [2.7.1 & 2.8pre-572] Extended ASCII not displaying

I've had problems with UTF-8 streams in ZDoom. Text editors generally don't deal with extended ASCII, they go straight to UTF-8 for additional characters. I'd immediately suspect that's what Orden's problem is. Okay, I tried saving language.enu in ANSI and now it works flawlessly. I can't believe ...
by Orden
Mon Aug 04, 2014 7:27 am
Forum: Closed Bugs [GZDoom]
Topic: [2.7.1 & 2.8pre-572] Extended ASCII not displaying
Replies: 6
Views: 519

[2.7.1 & 2.8pre-572] Extended ASCII not displaying

I am trying to add extra characters to Doom's smallfont, and apparently they don't display correctly with their intended ASCII values. The characters I want to insert are áéíóúñ¿¡ , for the purpose of translating Doom in Spanish, and so far I have added á as STCFN160 . Then I changed the nightmare mo ...

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