Search found 8 matches
- Sun Jul 26, 2015 11:38 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Editing Heretic's post-level text and Hexen's subtitles
- Replies: 3
- Views: 612
Editing Heretic's post-level text and Hexen's subtitles
After translating Doom to Spanish, I'm trying to do the same with Heretic. However, I've found four strings that I can't translate by any means. http://i.imgur.com/JGQ3JS4.png Kills, secrets, items and time. Unlike Doom and Hexen, these are not sprites inside the game's WAD (or for some reason they ...
- Sat Jul 25, 2015 10:55 am
- Forum: Editing (Archive)
- Topic: Adding special characters to Doom and Heretic (FONTDEFS)
- Replies: 4
- Views: 637
Re: Adding special characters to Doom and Heretic (FONTDEFS)
á is supposed to be 160 in ASCII, but it's 193 in ZDoom. é should be 130 but it's 201. I have ¿ and ¡ as 191 and 192. They won't show ingame without FONTDEFS. ZDoom, like any modern OS uses ISO 8859-1 Of course you get a mess when you take some ancient codepage from DOS as reference. Ahh, now it wor ...
- Sat Jul 25, 2015 10:21 am
- Forum: Editing (Archive)
- Topic: Adding special characters to Doom and Heretic (FONTDEFS)
- Replies: 4
- Views: 637
Re: Adding special characters to Doom and Heretic (FONTDEFS)
You do not really need any FONTDEFS for the default fonts. Just adding the STCFN* and FONTA* patches should be sufficient. The engine will pick any of them it can find. And why does this not work? You define a font named SMALLFONT that contains both definitions. Of course they override each other ...
- Sat Jul 25, 2015 9:46 am
- Forum: Editing (Archive)
- Topic: Adding special characters to Doom and Heretic (FONTDEFS)
- Replies: 4
- Views: 637
Adding special characters to Doom and Heretic (FONTDEFS)
About a year ago I translated Doom, Doom II and The Final Doom to Spanish as some sort of exercise, and even though I initially had a lot of issues when adding special characters (ÁáÉéÍíÓóÚúÑñ¿¡), at the end I managed to make it work. Now I'm trying to do the same with Heretic to no avail. Since both ...
- Wed Aug 13, 2014 5:31 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: ZDoom in Spanish
- Replies: 7
- Views: 1933
Re: ZDoom in Spanish
It's not a licensing quirk, but an actual resource limitation. ZDoom cannot selectively change graphics based on language. The IWAD always gets loaded after zdoom.pk3, so the graphic would never have a chance to be replaced. It'd also need quite a bit of coding - not to mention increased complexity ...
- Tue Aug 12, 2014 8:55 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: ZDoom in Spanish
- Replies: 7
- Views: 1933
ZDoom in Spanish
It's been a couple of weeks, but I've finally finished this. 'Two weeks' may not seem much for most translation projects, but damn, it's been two weeks of intense work. http://i.imgur.com/TJm0nSw.png http://i.imgur.com/aF0sUm9.png http://i.imgur.com/v2eVoVl.png http://mega.co.nz/#!00MQSKBR!DTbep2X ...
- Mon Aug 04, 2014 11:51 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.7.1 & 2.8pre-572] Extended ASCII not displaying
- Replies: 6
- Views: 519
Re: [2.7.1 & 2.8pre-572] Extended ASCII not displaying
I've had problems with UTF-8 streams in ZDoom. Text editors generally don't deal with extended ASCII, they go straight to UTF-8 for additional characters. I'd immediately suspect that's what Orden's problem is. Okay, I tried saving language.enu in ANSI and now it works flawlessly. I can't believe ...
- Mon Aug 04, 2014 7:27 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.7.1 & 2.8pre-572] Extended ASCII not displaying
- Replies: 6
- Views: 519
[2.7.1 & 2.8pre-572] Extended ASCII not displaying
I am trying to add extra characters to Doom's smallfont, and apparently they don't display correctly with their intended ASCII values. The characters I want to insert are áéíóúñ¿¡ , for the purpose of translating Doom in Spanish, and so far I have added á as STCFN160 . Then I changed the nightmare mo ...