Search found 131 matches

by Arch-vile90
Tue Apr 23, 2019 4:31 am
Forum: Gameplay Mods
Topic: Small HUD add-on with radar v2.0
Replies: 11
Views: 5316

Re: Small HUD add-on with radar v2.0

V2 is pretty cool, great work!
Will be great if you can make the possible to move the radar around the HUD.
by Arch-vile90
Wed Mar 06, 2019 6:24 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4651002

Re: [SPRITES] Spriting Carnival!!

EndHack wrote:this is not very good but i made this thing
This will be pretty cool.
by Arch-vile90
Sun Jul 15, 2018 3:20 pm
Forum: Scripting
Topic: TimeFreezer work as a Slow Motion Sphere
Replies: 0
Views: 189

TimeFreezer work as a Slow Motion Sphere

Very simple: downloaded the TimeFreeze sphere from the Realm667 forum to try something new but.....Using it all become in slow motion instead of the real time freeze effect.

Just why and how is possible?
by Arch-vile90
Thu Jul 12, 2018 2:30 pm
Forum: Closed Bugs [GZDoom]
Topic: [GZDooM 3.4.1] Buged flags
Replies: 15
Views: 993

Re: [GZDooM 3.4.1] Buged flags

ok i find the real thing that generate the bad situation. THIS ONE ( you can find it into the NeutronMine+Teleporter.dec from the Part 3 of the mod) : ACTOR NeutronExplosion {Scale 0.4 Damage 0 +GHOST +FRIENDLY +MTHRUSPECIES +NOGRAVITY +FORCERADIUSDMG +NODAMAGETHRUST +DONTTHRUST +THRUSPECIES ...
by Arch-vile90
Thu Jul 12, 2018 1:36 pm
Forum: Closed Bugs [GZDoom]
Topic: [GZDooM 3.4.1] Buged flags
Replies: 15
Views: 993

Re: [GZDooM 3.4.1] Buged flags

Those actor were given via script for the weapon weel system ( it was a convoluted system, yes ) but that script has been removed days ago, that decorate was just the last piece of cancer ( i think ). I've done some run on those maps where the bug mostly showed up and for now is all working fine ...
by Arch-vile90
Thu Jul 12, 2018 3:28 am
Forum: Closed Bugs [GZDoom]
Topic: [GZDooM 3.4.1] Buged flags
Replies: 15
Views: 993

Re: [GZDooM 3.4.1] Buged flags

Most of the flag switching looks harmless - but these two are another matter: // FRIENDLY actor _CF_FRIENDLY_0 : CustomInventory { states { Pickup: TNT1 A 0 A_ChangeFlag("FRIENDLY", false) stop } } actor _CF_FRIENDLY_1 : CustomInventory { states { Pickup: TNT1 A 0 A_ChangeFlag("FRIENDLY", true ...
by Arch-vile90
Thu Jul 12, 2018 2:00 am
Forum: Closed Bugs [GZDoom]
Topic: [GZDooM 3.4.1] Buged flags
Replies: 15
Views: 993

Re: [GZDooM 3.4.1] Buged flags

For the question about istances, most of them are projectiles and missiles that damage the player if the flag is not specified but 588 is a bit strange, yes. For now i send, if you allow to do it, to Graf the mod link in private. If the problem is to check into all decorate i have no problem to do ...
by Arch-vile90
Wed Jul 11, 2018 12:01 pm
Forum: Closed Bugs [GZDoom]
Topic: [GZDooM 3.4.1] Buged flags
Replies: 15
Views: 993

[GZDooM 3.4.1] Buged flags

I start with the premise that, honestly, I do not know what could have happened so I might not be exhaustive with the explanation so ask me; despite my lack of knowledge, i will try to be as clear as possible! Since I downloaded version 3.4.1 I started to find this "bug", which turns the player into ...
by Arch-vile90
Wed Jul 04, 2018 9:00 am
Forum: Gameplay Mods
Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
Replies: 78
Views: 89658

Re: [WIP] PyWeaponWheel v0.2 - Universal weapon wheel!

Really cool tool. I think it is something that everyone wanted but no one wanted to create! lol BTW, a few things that I would have preferred ( or you will want to add in future or soon ): - Toggle or not the button for the weapon weel; - Custom Size; - Custom HUD position; BUG ( or maybe not ...
by Arch-vile90
Sat Jun 09, 2018 3:18 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4981
Views: 1234264

Re: Mod Download Broken? Request Reuploads Here

QuakedoomNukem Cz wrote:Does anyone have a .pk3 version of this amazing BTSX E1 cover by Kira?
The link will be active for only 48 hours unfortunately.
https://www.dropbox.com/s/zqddyjut2cagz ... T.pk3?dl=0
by Arch-vile90
Thu Jun 07, 2018 5:54 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4981
Views: 1234264

Re: Mod Download Broken? Request Reuploads Here

wolfman wrote: There's a working link in this post.
The link is dead. Save me please!
by Arch-vile90
Sun Apr 22, 2018 2:01 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4651002

Re: [SPRITES] Spriting Carnival!!

NoozeArts wrote:Image
Image
I guess it's finished. If you can come up with improvements, that'd be great.
Evil and Godlike badass weapon spirtes. Could i use them?
by Arch-vile90
Thu Apr 19, 2018 10:49 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4651002

Re: [SPRITES] Spriting Carnival!!

CWolf wrote:Had done some surgery for it.
Image
I fell in love. Awesome job!
by Arch-vile90
Thu Feb 15, 2018 3:33 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4651002

Re: [SPRITES] Spriting Carnival!!

Someone have DooM 64 hand template? I'm desperately looking for them!
by Arch-vile90
Sun Feb 04, 2018 4:54 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4651002

Re: [SPRITES] Spriting Carnival!!

Mr.Enchanter wrote:Creds to:

PillowBlaster
DoomNukem
YukesVonFaust
Toby Arnold (RE:CB Team)
SureShot

Half frankensprite of a frankensprite, half model rip. Used Jed's Model Viewer to rip the scope and magazine (which I then edited) from Resident Evil: Cold Blood.
Image
Sexy af, good job!

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