V2 is pretty cool, great work!
Will be great if you can make the possible to move the radar around the HUD.
Search found 131 matches
- Tue Apr 23, 2019 4:31 am
- Forum: Gameplay Mods
- Topic: Small HUD add-on with radar v2.0
- Replies: 11
- Views: 5316
- Wed Mar 06, 2019 6:24 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4651002
Re: [SPRITES] Spriting Carnival!!
This will be pretty cool.EndHack wrote:this is not very good but i made this thing
- Sun Jul 15, 2018 3:20 pm
- Forum: Scripting
- Topic: TimeFreezer work as a Slow Motion Sphere
- Replies: 0
- Views: 189
TimeFreezer work as a Slow Motion Sphere
Very simple: downloaded the TimeFreeze sphere from the Realm667 forum to try something new but.....Using it all become in slow motion instead of the real time freeze effect.
Just why and how is possible?
Just why and how is possible?
- Thu Jul 12, 2018 2:30 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDooM 3.4.1] Buged flags
- Replies: 15
- Views: 993
Re: [GZDooM 3.4.1] Buged flags
ok i find the real thing that generate the bad situation. THIS ONE ( you can find it into the NeutronMine+Teleporter.dec from the Part 3 of the mod) : ACTOR NeutronExplosion {Scale 0.4 Damage 0 +GHOST +FRIENDLY +MTHRUSPECIES +NOGRAVITY +FORCERADIUSDMG +NODAMAGETHRUST +DONTTHRUST +THRUSPECIES ...
- Thu Jul 12, 2018 1:36 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDooM 3.4.1] Buged flags
- Replies: 15
- Views: 993
Re: [GZDooM 3.4.1] Buged flags
Those actor were given via script for the weapon weel system ( it was a convoluted system, yes ) but that script has been removed days ago, that decorate was just the last piece of cancer ( i think ). I've done some run on those maps where the bug mostly showed up and for now is all working fine ...
- Thu Jul 12, 2018 3:28 am
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDooM 3.4.1] Buged flags
- Replies: 15
- Views: 993
Re: [GZDooM 3.4.1] Buged flags
Most of the flag switching looks harmless - but these two are another matter: // FRIENDLY actor _CF_FRIENDLY_0 : CustomInventory { states { Pickup: TNT1 A 0 A_ChangeFlag("FRIENDLY", false) stop } } actor _CF_FRIENDLY_1 : CustomInventory { states { Pickup: TNT1 A 0 A_ChangeFlag("FRIENDLY", true ...
- Thu Jul 12, 2018 2:00 am
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDooM 3.4.1] Buged flags
- Replies: 15
- Views: 993
Re: [GZDooM 3.4.1] Buged flags
For the question about istances, most of them are projectiles and missiles that damage the player if the flag is not specified but 588 is a bit strange, yes. For now i send, if you allow to do it, to Graf the mod link in private. If the problem is to check into all decorate i have no problem to do ...
- Wed Jul 11, 2018 12:01 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDooM 3.4.1] Buged flags
- Replies: 15
- Views: 993
[GZDooM 3.4.1] Buged flags
I start with the premise that, honestly, I do not know what could have happened so I might not be exhaustive with the explanation so ask me; despite my lack of knowledge, i will try to be as clear as possible! Since I downloaded version 3.4.1 I started to find this "bug", which turns the player into ...
- Wed Jul 04, 2018 9:00 am
- Forum: Gameplay Mods
- Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
- Replies: 78
- Views: 89658
Re: [WIP] PyWeaponWheel v0.2 - Universal weapon wheel!
Really cool tool. I think it is something that everyone wanted but no one wanted to create! lol BTW, a few things that I would have preferred ( or you will want to add in future or soon ): - Toggle or not the button for the weapon weel; - Custom Size; - Custom HUD position; BUG ( or maybe not ...
- Sat Jun 09, 2018 3:18 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4981
- Views: 1234264
Re: Mod Download Broken? Request Reuploads Here
The link will be active for only 48 hours unfortunately.QuakedoomNukem Cz wrote:Does anyone have a .pk3 version of this amazing BTSX E1 cover by Kira?
https://www.dropbox.com/s/zqddyjut2cagz ... T.pk3?dl=0
- Thu Jun 07, 2018 5:54 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4981
- Views: 1234264
Re: Mod Download Broken? Request Reuploads Here
The link is dead. Save me please!wolfman wrote: There's a working link in this post.
- Sun Apr 22, 2018 2:01 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4651002
Re: [SPRITES] Spriting Carnival!!
Evil and Godlike badass weapon spirtes. Could i use them?NoozeArts wrote:
I guess it's finished. If you can come up with improvements, that'd be great.
- Thu Apr 19, 2018 10:49 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4651002
Re: [SPRITES] Spriting Carnival!!
I fell in love. Awesome job!CWolf wrote:Had done some surgery for it.
- Thu Feb 15, 2018 3:33 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4651002
Re: [SPRITES] Spriting Carnival!!
Someone have DooM 64 hand template? I'm desperately looking for them!
- Sun Feb 04, 2018 4:54 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4651002
Re: [SPRITES] Spriting Carnival!!
Sexy af, good job!Mr.Enchanter wrote:Creds to:
PillowBlaster
DoomNukem
YukesVonFaust
Toby Arnold (RE:CB Team)
SureShot
Half frankensprite of a frankensprite, half model rip. Used Jed's Model Viewer to rip the scope and magazine (which I then edited) from Resident Evil: Cold Blood.