Search found 518 matches
- Thu May 23, 2024 3:33 pm
- Forum: Requests
- Topic: [code request] Make this pistol have a suppressor function when altfire?
- Replies: 5
- Views: 2432
[code request] Make this pistol have a suppressor function when altfire?
Hello, I was wondering if someone would be able to edit this existing code to make it when you altfire it goes into an animation where the player attaches a suppressor to it and the weapon is suppressed and is reversed when you altfire again back to its unsuppressed state. I'd prefer it being one ...
- Sat Aug 12, 2023 9:52 pm
- Forum: Requests
- Topic: Different angles of army style watch for hands.
- Replies: 0
- Views: 2159
Different angles of army style watch for hands.
I would like to request a sheet of different angles of a watch to add to a set of hand sprites for weapons. Thanks.
- Mon Jul 24, 2023 9:30 am
- Forum: Scripting
- Topic: New weapon that replaces weapon in players inventory?
- Replies: 5
- Views: 536
Re: New weapon that replaces weapon in players inventory?
Something to keep in mind aswell is that this upgraded weapon is a secret weapon, so depending on the players exploration not all players will acquire this weapon, but will definitely acquire the older weapon.
- Mon Jul 24, 2023 9:28 am
- Forum: Scripting
- Topic: New weapon that replaces weapon in players inventory?
- Replies: 5
- Views: 536
Re: New weapon that replaces weapon in players inventory?
Sorry for the bump, I am just now working on this particular issue. And I've been taking a break from building my mod. I set up an additional pickup I would put ontop of the upgraded weapon in doom builder, it works for me. Now how would I make the older weapon act as somekind of ammo pickup once ...
- Sat Jul 22, 2023 9:28 pm
- Forum: Scripting
- Topic: "SEEFRIENDLYMONSTERS" is an unknown flag...?
- Replies: 4
- Views: 575
Re: "SEEFRIENDLYMONSTERS" is an unknown flag...?
heh, yeah now it works. Updated my GZDoom fixes it. lol thanks.
- Wed Jul 19, 2023 1:38 pm
- Forum: Scripting
- Topic: "SEEFRIENDLYMONSTERS" is an unknown flag...?
- Replies: 4
- Views: 575
Re: "SEEFRIENDLYMONSTERS" is an unknown flag...?
Just tried it both "+SEESFRIENDLYMONSTERS" and "SEEFRIENDLYMONSTERS" are non-functional or correct.
- Mon Jun 12, 2023 10:27 pm
- Forum: Scripting
- Topic: Scaled Texture Lump offset not working
- Replies: 0
- Views: 305
Scaled Texture Lump offset not working
I'm trying to implement a simple Counter-Strike style scope reticle for a Sniper rifle I made. Its scaled down as it is a large hi-red "texture" technically. It is misaligned and when ever I change the offset numbers in the texture lump it has no effect and stays misaligned, How do I fix this? I've ...
- Mon May 15, 2023 5:33 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4642415
Re: [SPRITES] Spriting Carnival!!
I almost got a crow stuck in my head once. Crow tried impaling itself into my cranium. So heatseeking is very suitable. lol
- Wed Dec 07, 2022 3:45 pm
- Forum: Scripting
- Topic: Change Player Mugshot for diffent level?
- Replies: 3
- Views: 427
Change Player Mugshot for diffent level?
So I would like to know if it is possible to change the players face sprites after a certain level. I have two sets of face sprites I created for my character wearing a mask and when the level is completed I would like it to switch to the sprites where he is no longer wearing the mask. How would I ...
- Mon Nov 28, 2022 8:19 pm
- Forum: Requests
- Topic: Center version of grenade rifle?
- Replies: 0
- Views: 574
Center version of grenade rifle?
Can someone please make a centered version of this QLZ-87 grenade launcher made by Carbine Dioxide?
- Sat Nov 26, 2022 2:19 pm
- Forum: Requests
- Topic: Explosive Cistern Sprite Rotations (Sprite included)
- Replies: 0
- Views: 487
Explosive Cistern Sprite Rotations (Sprite included)
Hello, So I was wondering if anyone would be able to create rotational sprites for this cistern sprite? Would be an interesting explosive actor.
- Fri Nov 25, 2022 10:37 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4642415
Re: [SPRITES] Spriting Carnival!!
Some landmines.
- Tue Nov 22, 2022 12:05 pm
- Forum: Requests
- Topic: Tropical storm weather mod?
- Replies: 0
- Views: 491
Tropical storm weather mod?
Hello, I am wondering if there are any rainy thunder storm weather modes out there specifically with thunder and lightening visuals and audio.
Thanks.
Thanks.
- Tue Nov 22, 2022 11:57 am
- Forum: Scripting
- Topic: ACS: Decrease Player Speed Depending On Item Weight
- Replies: 6
- Views: 765
Re: ACS: Decrease Player Speed Depending On Item Weight
This has some Escape from Tarkov vibes.
- Tue Nov 22, 2022 11:51 am
- Forum: Scripting
- Topic: "Action Movie" bullet impact effects [video example provided]
- Replies: 2
- Views: 572
"Action Movie" bullet impact effects [video example provided]
So for my mode I would like to add semi-realistic bullet impact effects kind of like in the GMod video: https://www.youtube.com/watch?v=Ndb3ElWTgxg I would like to make bullet effects such as in the video. I have a smoke effect that should fit well with this effect, but I need the smoke effect to ...