Search found 4317 matches

by Jimmy
Thu Jan 04, 2024 6:40 am
Forum: Graphic/Audio Patches
Topic: [Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript
Replies: 278
Views: 72036

Re: [Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript

The links in the first post appear to be working for me?
by Jimmy
Wed Aug 09, 2023 1:36 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ismo's Quest
Replies: 2
Views: 1798

Re: Ismo's Quest

Hey Tomi! Can't wait to try this out. I've been revisiting old ZDoom wads from back in the day lately, and your old set Hell Factory has been one of my favorite ones to come back to repeatedly. This looks amazing. What a comeback piece this looks to be. Download link seems to be disabled atm, though!
by Jimmy
Tue Apr 04, 2023 7:47 am
Forum: Levels
Topic: [RELEASED] Spawn 2: Descent of Canopus V1.1
Replies: 27
Views: 6945

Re: [RELEASED] Spawn 2: Descent of Canopus V1.1

This project piqued my curiosity and I sat down to play the first Spawn to begin with, then the second. I've gotten some ways into Spawn 2 now, with a couple of keys under my belt, and I have some thoughts - there are some positive and some negative. I've tried to balance it! I'll start with a blank...
by Jimmy
Sun Jan 08, 2023 9:20 am
Forum: Resources
Topic: [Sprites] SoniK.O.Fan's sprites
Replies: 285
Views: 109775

Re: [Sprites] SoniK.O.Fan's sprites

So glad to see you back, churning out masterpieces like it's nothing. Thank you so much for all your hard work!
by Jimmy
Wed Dec 28, 2022 9:41 am
Forum: Levels
Topic: [GZDOOM] BREAK// POINT// - PUBLIC BETA
Replies: 10
Views: 3635

Re: [GZDOOM] BREAK// POINT// - PUBLIC BETA

Why so few views/comments? This mapset is killer and thoroughly deserves more fanfare.

Was extremely fun to work on this track for it, too:

by Jimmy
Sat Jul 30, 2022 8:45 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 37932
Views: 4052105

Re: [SPRITES] Spriting Carnival!!

NoozeArts wrote:WIP dual rocket launcher thing.
DRPG.png
Damn, looks good as ever! Welcome back!
by Jimmy
Sat Feb 26, 2022 12:32 pm
Forum: Levels
Topic: Dust Devil - GZDoom Map (now on IdGames)
Replies: 6
Views: 2636

Re: Dust Devil (RC1)

Love this! First off, awesome use of GZDoom features. Of particular note are the use of dynamic lights, Doom 64 gradients, the gentle spotlight sprites for the recessed ceiling lamps, and the new teleporter effects, especially the opening portal "cutscene", and the smooth use of models for...
by Jimmy
Sat Feb 26, 2022 7:32 am
Forum: Levels
Topic: Mercury Rain
Replies: 6
Views: 3263

Re: Mercury Rain

Glad to hear! Happy that this map is still being enjoyed more than five years after I initially released it. Seems to have made quite a mark.
by Jimmy
Sun Oct 10, 2021 8:06 am
Forum: Levels
Topic: Doom 2 The Way id Did: Released!
Replies: 152
Views: 35029

Re: Doom 2 The Way id Did: Released!

If you're running a mod that's out of date AND that you have modified yourself...

... that ain't a problem with the maps.

:glare:
by Jimmy
Sun Sep 26, 2021 7:34 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 404
Views: 138709

Re: Hell-Forged - Version 2.00 (Announcement)

You're a machine-like art deity, Amu. So awesome to see all this momentum on the next chapter of HF, all these monster concepts are badass. Loving the Blood/Venom/Undead theming as well.
by Jimmy
Sat Jun 12, 2021 6:27 am
Forum: Off-Topic
Topic: What's going on in the Doom world these days?
Replies: 6
Views: 1271

Re: What's going on in the Doom world these days?

Oh hi Wills, welcome back o/
by Jimmy
Sat May 29, 2021 7:07 am
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2566
Views: 470240

Re: Custom Texture Thread.

Holy crap those are NICE. Really nice.

Any chance you can bundle 'em into a texture wad for folks to use?
by Jimmy
Thu Nov 12, 2020 10:35 am
Forum: Mapping
Topic: Serious Problem with Maps
Replies: 5
Views: 1089

Re: Serious Problem with Maps

You don't need to "put" this lump in manually. It gets auto-generated when you compile your map's scripts. After that you don't need to touch it at all.

Simply write your map scripts, hit compile, done.
by Jimmy
Fri Nov 06, 2020 8:32 am
Forum: Script Library
Topic: [ZScript] ZForms 1.0
Replies: 25
Views: 13225

Re: [ZScript] ZForms 1.0

Hell yeah!

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