Search found 4317 matches
- Thu Jan 04, 2024 6:40 am
- Forum: Graphic/Audio Patches
- Topic: [Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript
- Replies: 278
- Views: 72036
Re: [Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript
The links in the first post appear to be working for me?
- Wed Aug 09, 2023 1:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ismo's Quest
- Replies: 2
- Views: 1798
Re: Ismo's Quest
Hey Tomi! Can't wait to try this out. I've been revisiting old ZDoom wads from back in the day lately, and your old set Hell Factory has been one of my favorite ones to come back to repeatedly. This looks amazing. What a comeback piece this looks to be. Download link seems to be disabled atm, though!
- Tue Apr 04, 2023 7:47 am
- Forum: Levels
- Topic: [RELEASED] Spawn 2: Descent of Canopus V1.1
- Replies: 27
- Views: 6945
Re: [RELEASED] Spawn 2: Descent of Canopus V1.1
This project piqued my curiosity and I sat down to play the first Spawn to begin with, then the second. I've gotten some ways into Spawn 2 now, with a couple of keys under my belt, and I have some thoughts - there are some positive and some negative. I've tried to balance it! I'll start with a blank...
- Sun Jan 08, 2023 9:20 am
- Forum: Resources
- Topic: [Sprites] SoniK.O.Fan's sprites
- Replies: 285
- Views: 109775
Re: [Sprites] SoniK.O.Fan's sprites
So glad to see you back, churning out masterpieces like it's nothing. Thank you so much for all your hard work!
- Wed Dec 28, 2022 9:41 am
- Forum: Levels
- Topic: [GZDOOM] BREAK// POINT// - PUBLIC BETA
- Replies: 10
- Views: 3635
Re: [GZDOOM] BREAK// POINT// - PUBLIC BETA
Why so few views/comments? This mapset is killer and thoroughly deserves more fanfare.
Was extremely fun to work on this track for it, too:
Was extremely fun to work on this track for it, too:
- Sat Jul 30, 2022 8:45 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37932
- Views: 4052105
Re: [SPRITES] Spriting Carnival!!
Damn, looks good as ever! Welcome back!NoozeArts wrote:WIP dual rocket launcher thing.
- Sat Feb 26, 2022 12:32 pm
- Forum: Levels
- Topic: Dust Devil - GZDoom Map (now on IdGames)
- Replies: 6
- Views: 2636
Re: Dust Devil (RC1)
Love this! First off, awesome use of GZDoom features. Of particular note are the use of dynamic lights, Doom 64 gradients, the gentle spotlight sprites for the recessed ceiling lamps, and the new teleporter effects, especially the opening portal "cutscene", and the smooth use of models for...
- Sat Feb 26, 2022 7:32 am
- Forum: Levels
- Topic: Mercury Rain
- Replies: 6
- Views: 3263
Re: Mercury Rain
Glad to hear! Happy that this map is still being enjoyed more than five years after I initially released it. Seems to have made quite a mark.
- Sun Oct 10, 2021 8:06 am
- Forum: Levels
- Topic: Doom 2 The Way id Did: Released!
- Replies: 152
- Views: 35029
Re: Doom 2 The Way id Did: Released!
If you're running a mod that's out of date AND that you have modified yourself...
... that ain't a problem with the maps.
... that ain't a problem with the maps.
- Sun Sep 26, 2021 7:34 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 404
- Views: 138709
Re: Hell-Forged - Version 2.00 (Announcement)
You're a machine-like art deity, Amu. So awesome to see all this momentum on the next chapter of HF, all these monster concepts are badass. Loving the Blood/Venom/Undead theming as well.
- Tue Aug 10, 2021 4:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 404
- Views: 138709
- Sat Jun 12, 2021 6:27 am
- Forum: Off-Topic
- Topic: What's going on in the Doom world these days?
- Replies: 6
- Views: 1271
Re: What's going on in the Doom world these days?
Oh hi Wills, welcome back o/
- Sat May 29, 2021 7:07 am
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2566
- Views: 470240
Re: Custom Texture Thread.
Holy crap those are NICE. Really nice.
Any chance you can bundle 'em into a texture wad for folks to use?
Any chance you can bundle 'em into a texture wad for folks to use?
- Thu Nov 12, 2020 10:35 am
- Forum: Mapping
- Topic: Serious Problem with Maps
- Replies: 5
- Views: 1089
Re: Serious Problem with Maps
You don't need to "put" this lump in manually. It gets auto-generated when you compile your map's scripts. After that you don't need to touch it at all.
Simply write your map scripts, hit compile, done.
Simply write your map scripts, hit compile, done.
- Fri Nov 06, 2020 8:32 am
- Forum: Script Library
- Topic: [ZScript] ZForms 1.0
- Replies: 25
- Views: 13225
Re: [ZScript] ZForms 1.0
Hell yeah!