Search found 147 matches

by Lex Safonov
Fri Sep 17, 2021 10:51 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150212

Re: The WIP Thread

Hello everyone, there have been no screenshots and vidos from me for a long time. I show you this creation: VactionBackup. A bit of history: Doom Vacation is a set of maps converted from the Duke Vacation add-on. Maps numbered 5, 6 and 7 were not transferred for quite clear reasons - everything was ...
by Lex Safonov
Sat Nov 21, 2020 10:00 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150212

Re: The WIP Thread

Alien Trilogy - parsing map-format status. I'm found monster description field.
3d-geometry use model-format types(vertex and quads).
by Lex Safonov
Wed Nov 18, 2020 1:22 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38043
Views: 4661460

Re: [SPRITES] Spriting Carnival!!

Alien Trilogy unused sprites
D022.png
D022.png (5.77 KiB) Viewed 2633 times
D021.png
D021.png (4.6 KiB) Viewed 2633 times
D020.png
D020.png (3.85 KiB) Viewed 2633 times
by Lex Safonov
Mon Nov 16, 2020 1:41 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150212

Re: The WIP Thread

Current progress with Alien Trilogy formats and resources(PC version)
CurrentProgress3.png
by Lex Safonov
Mon Nov 16, 2020 1:32 pm
Forum: TCs, Full Games, and Other Projects
Topic: Alien Trilogy TC
Replies: 43
Views: 24776

Re: Alien Trilogy TC

And so, quite a long time has passed since the moment I made this conversion. I always wanted to see in detail all the resources of the PC version of the game. At the moment, 2 tools have been made to work with the sprites of the original game. Below are the screenshot dog-alien sprite ...
by Lex Safonov
Fri Nov 13, 2020 12:30 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150212

Re: The WIP Thread

Okay, I spent two whole weeks on this - learning C ++, studying data types, and trying to write two simple programs for decompressing sprites. You can see the result in the screenshot. I am viewing the raw decompression data in the TileGGD tool. It's PC version game, B16 files.(game have 2 types ...
by Lex Safonov
Sun Jan 05, 2020 8:48 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150212

Re: The WIP Thread


More ROLLS! MORE WEAPONS! WE NEED JO JO! JO JO! JO JO!!!!!!!
Another Mod, code name IM World)
by Lex Safonov
Wed Nov 20, 2019 9:21 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150212

Re: The WIP Thread

Another Mod, code name IM World)
by Lex Safonov
Thu Feb 28, 2019 8:53 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150212

Re: The WIP Thread

I wonder if it will feature goodies both from PC and PS1 version? There is a bit different weapons and their behavior. On the PS1 version is a completely different system of ammo and lives. There are used "spheres" that replenish the ammunition for the weapon that is in the hands at the moment ...
by Lex Safonov
Wed Feb 27, 2019 6:34 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150212

Re: The WIP Thread

I wonder if it will feature goodies both from PC and PS1 version? There is a bit different weapons and their behavior. On the PS1 version is a completely different system of ammo and lives. There are used "spheres" that replenish the ammunition for the weapon that is in the hands at the moment ...
by Lex Safonov
Sat Feb 23, 2019 9:08 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150212

Re: The WIP Thread




I'm parsing SEQ-animation format on original PC version Powerslave. Convert probe you can see on screens)
by Lex Safonov
Sat Feb 23, 2019 9:02 am
Forum: TCs, Full Games, and Other Projects
Topic: Shadow Warrior Total Conversion 12 maps well done!!!!
Replies: 157
Views: 87403

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Louco Diamante wrote:The weapons and maps are amazing! I realy love it! What is your next plans for your mod?
Convert All original single maps and addons maps)
by Lex Safonov
Sun Dec 30, 2018 9:29 am
Forum: TCs, Full Games, and Other Projects
Topic: Shadow Warrior Total Conversion 12 maps well done!!!!
Replies: 157
Views: 87403

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Gideon020 wrote:Using both latest stable and devbuild, the title screen remains entirely black on startup, making it impossible to navigate the menus.
My bad.... Use oldest versions gzdoom or zandronum 3.0
by Lex Safonov
Sun Dec 30, 2018 12:16 am
Forum: TCs, Full Games, and Other Projects
Topic: Shadow Warrior Total Conversion 12 maps well done!!!!
Replies: 157
Views: 87403

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Assassin of Purity wrote:Twelve test maps? Is the pack an update?
Yes, pack is update. First episode - 4 maps, and second episode - 8 maps.
by Lex Safonov
Sat Dec 29, 2018 12:06 pm
Forum: TCs, Full Games, and Other Projects
Topic: Shadow Warrior Total Conversion 12 maps well done!!!!
Replies: 157
Views: 87403

Re: Shadow Warrior Total Conversion - first episode release!

So, i'm back guys! NEWS! Collected 12 test maps. 2 episodes. A little later I'll post it again, the whole problem is in the alignment of the light ... I have a bit of a trouble with this, unfortunately, I just make it less. Link to pack: https://drive.google.com/open?id=1XkjLjDDo1eo9UqpNGZmURX ...

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