Search found 102 matches
- Sat Jan 04, 2025 5:07 am
- Forum: Developer Blog
- Topic: So - yes - some mods broke in 4.14.0.
- Replies: 20
- Views: 8942
Re: So - yes - some mods broke in 4.14.0.
Okay, yeah, that makes more sense but has less answers. Thanks for that, either way.
- Sat Jan 04, 2025 12:07 am
- Forum: Developer Blog
- Topic: So - yes - some mods broke in 4.14.0.
- Replies: 20
- Views: 8942
Re: So - yes - some mods broke in 4.14.0.
I'm down for this change, but would this be the reason why some mods are just, like, hard locking on me? Namely dying in CherubCorps's "Showtime!!!" and firing the starting pistol in Slayer's Rampage v2.0 . Both of these cause GZDoom to completely stop responding. Not asking for fixes here, just ...
- Mon Jul 10, 2023 12:30 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 95917
Re: Lambda - yet nother small fix (May/26/2022)
So I've noticed that, with the barnacle, grappling onto the zombiemen at the start of Entryway would crash with the fatal error of Execution could not continue. Invalid instruction: cvtsi2sd xmm0 and I have no clue what that could even point to, let alone what it means. At first I thought it had ...
- Sat Nov 19, 2022 4:41 am
- Forum: Gameplay Mods
- Topic: Project Re-Blood
- Replies: 84
- Views: 54121
Re: Project Re-Blood
Dunno if this has been brought up already, but I just updated my GZDoom to the latest version, 4.9.0, and it seems to have broken the akimbo guns, at least the Colt pistols. The second fire mode works just fine for the single pistol, so I don't really know what could be causing the issue or if ...
- Tue Jul 12, 2022 10:50 pm
- Forum: Resources
- Topic: [SPRITES] Lucas Kord's resources - Thread update 1.1b
- Replies: 16
- Views: 6214
Re: [SPRITES] Lucas Kord's resources - Thread release
Good stuff here! Just wanna point out that I think the first two sheets in the first tab are the same. Not sure which one should be replaced, but I would like to see what the other weapon is. EDIT: As I went through the sprites and saving them, I realize that the As Val in the old sprites section is ...
- Wed May 18, 2022 9:57 am
- Forum: Resources
- Topic: Jazz Jackrabbit 3D Demo - Resources
- Replies: 2
- Views: 700
Re: Jazz Jackrabbit 3D Demo - Resources
Just wanted to point this out, but UWindowFontsJunk.bmp seems to be broken in some way, it's not displaying in Windows picture viewer or whatever it's called, saying it's corrupted. Not sure if that's just on my end or what, but other than that, this is an incredible resource dump. Keep up the great ...
- Thu Jan 13, 2022 5:16 am
- Forum: Resources
- Topic: [Resource] Horror Movie Rei's stuffs and crap
- Replies: 72
- Views: 61448
Re: [Resource] Horror Movie Guy's stuffs and crap
Damn, it's sad to see you go, but you've left us with so many good mods and resources. I know I'll definitely get some great use out of these resources you've dropped here. Best of luck in your future endeavors, my guy!
- Sat Sep 11, 2021 10:57 pm
- Forum: Requests
- Topic: Demonic Gore Weapons?
- Replies: 3
- Views: 632
Re: Demonic Gore Weapons?
There's a pretty good pistol in here under "Others": viewtopic.php?f=37&t=70260
- Sun Aug 22, 2021 2:42 am
- Forum: Script Library
- Topic: HD-style slow bullet
- Replies: 1
- Views: 1990
Re: HD-style slow bullet
So I'm looking at this to try and make a Source engine styled tracer, and I'm a bit confused as to how to change and remove a few things in a new class, namely the trail and its variants, ricochet, impact effect, and damage. I'm guessing that this can all be changed through the virtual functions ...
- Wed Aug 11, 2021 10:32 pm
- Forum: Resources
- Topic: Teef's Sweet Sheep's Shooters
- Replies: 19
- Views: 11353
Re: Teef's Sweet Sheep's Shooters
Yo, new Teef weapon drop? Hype!
Always loved the idea of pyro shotguns, definitely adding this to my sprite collection!
Always loved the idea of pyro shotguns, definitely adding this to my sprite collection!
- Sun Jan 24, 2021 10:50 pm
- Forum: Requests
- Topic: BFG-Type Muzzle Flash
- Replies: 0
- Views: 398
BFG-Type Muzzle Flash
I want to make a Doom4/Eternal style BFG for my project and I want to use Captain J's Fallout4 BFG mod sprites, but I need some really nice muzzle flash sprites for the charging up animation, but I can't find much that's good. Any help?
- Sat Nov 28, 2020 12:23 am
- Forum: Resources
- Topic: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
- Replies: 12
- Views: 5266
Re: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
That second random sprite looks a bit like a refugee Gordon Freeman. I really like it!
EDIT: WAIT I JUST GOT WHO THE FIRST ONE IS OML
EDIT: WAIT I JUST GOT WHO THE FIRST ONE IS OML
- Fri Oct 16, 2020 9:02 pm
- Forum: Resources
- Topic: Teef's Sweet Sheep's Shooters
- Replies: 19
- Views: 11353
Re: Teef's Sweet Sheep's Shooters
Incredible weapon sheets! Definitely can't wait to see what more you come out with!
- Fri Oct 16, 2020 8:54 pm
- Forum: Resources
- Topic: Nmn's Workshops - New Stuff - Items and Decorations
- Replies: 76
- Views: 51562
Re: Nmn's Workshops - New Stuff - Items and Decorations
Good items and such here! Always enjoy seeing what new sprites you come out with, and I might have to use a few of these for my own projects, tbh.
- Tue Oct 06, 2020 8:46 pm
- Forum: Graphic/Audio Patches
- Topic: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)
- Replies: 183
- Views: 83452
Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)
I initially voted "No", but considering my Duke-based project, it'd be criminal not to try and integrate it into the project at some point, so I went ahead and changed it to "Yes". I'll link it when I get it up and running.