Search found 102 matches

by luigiman0640
Sat Jan 04, 2025 5:07 am
Forum: Developer Blog
Topic: So - yes - some mods broke in 4.14.0.
Replies: 20
Views: 8942

Re: So - yes - some mods broke in 4.14.0.

Okay, yeah, that makes more sense but has less answers. Thanks for that, either way.
by luigiman0640
Sat Jan 04, 2025 12:07 am
Forum: Developer Blog
Topic: So - yes - some mods broke in 4.14.0.
Replies: 20
Views: 8942

Re: So - yes - some mods broke in 4.14.0.

I'm down for this change, but would this be the reason why some mods are just, like, hard locking on me? Namely dying in CherubCorps's "Showtime!!!" and firing the starting pistol in Slayer's Rampage v2.0 . Both of these cause GZDoom to completely stop responding. Not asking for fixes here, just ...
by luigiman0640
Mon Jul 10, 2023 12:30 pm
Forum: Gameplay Mods
Topic: Lambda (Oct/08/2023)
Replies: 258
Views: 95917

Re: Lambda - yet nother small fix (May/26/2022)

So I've noticed that, with the barnacle, grappling onto the zombiemen at the start of Entryway would crash with the fatal error of Execution could not continue. Invalid instruction: cvtsi2sd xmm0 and I have no clue what that could even point to, let alone what it means. At first I thought it had ...
by luigiman0640
Sat Nov 19, 2022 4:41 am
Forum: Gameplay Mods
Topic: Project Re-Blood
Replies: 84
Views: 54121

Re: Project Re-Blood

Dunno if this has been brought up already, but I just updated my GZDoom to the latest version, 4.9.0, and it seems to have broken the akimbo guns, at least the Colt pistols. The second fire mode works just fine for the single pistol, so I don't really know what could be causing the issue or if ...
by luigiman0640
Tue Jul 12, 2022 10:50 pm
Forum: Resources
Topic: [SPRITES] Lucas Kord's resources - Thread update 1.1b
Replies: 16
Views: 6214

Re: [SPRITES] Lucas Kord's resources - Thread release

Good stuff here! Just wanna point out that I think the first two sheets in the first tab are the same. Not sure which one should be replaced, but I would like to see what the other weapon is. EDIT: As I went through the sprites and saving them, I realize that the As Val in the old sprites section is ...
by luigiman0640
Wed May 18, 2022 9:57 am
Forum: Resources
Topic: Jazz Jackrabbit 3D Demo - Resources
Replies: 2
Views: 700

Re: Jazz Jackrabbit 3D Demo - Resources

Just wanted to point this out, but UWindowFontsJunk.bmp seems to be broken in some way, it's not displaying in Windows picture viewer or whatever it's called, saying it's corrupted. Not sure if that's just on my end or what, but other than that, this is an incredible resource dump. Keep up the great ...
by luigiman0640
Thu Jan 13, 2022 5:16 am
Forum: Resources
Topic: [Resource] Horror Movie Rei's stuffs and crap
Replies: 72
Views: 61448

Re: [Resource] Horror Movie Guy's stuffs and crap

Damn, it's sad to see you go, but you've left us with so many good mods and resources. I know I'll definitely get some great use out of these resources you've dropped here. Best of luck in your future endeavors, my guy!
by luigiman0640
Sat Sep 11, 2021 10:57 pm
Forum: Requests
Topic: Demonic Gore Weapons?
Replies: 3
Views: 632

Re: Demonic Gore Weapons?

There's a pretty good pistol in here under "Others": viewtopic.php?f=37&t=70260
by luigiman0640
Sun Aug 22, 2021 2:42 am
Forum: Script Library
Topic: HD-style slow bullet
Replies: 1
Views: 1990

Re: HD-style slow bullet

So I'm looking at this to try and make a Source engine styled tracer, and I'm a bit confused as to how to change and remove a few things in a new class, namely the trail and its variants, ricochet, impact effect, and damage. I'm guessing that this can all be changed through the virtual functions ...
by luigiman0640
Wed Aug 11, 2021 10:32 pm
Forum: Resources
Topic: Teef's Sweet Sheep's Shooters
Replies: 19
Views: 11353

Re: Teef's Sweet Sheep's Shooters

Yo, new Teef weapon drop? Hype!
Always loved the idea of pyro shotguns, definitely adding this to my sprite collection!
by luigiman0640
Sun Jan 24, 2021 10:50 pm
Forum: Requests
Topic: BFG-Type Muzzle Flash
Replies: 0
Views: 398

BFG-Type Muzzle Flash

I want to make a Doom4/Eternal style BFG for my project and I want to use Captain J's Fallout4 BFG mod sprites, but I need some really nice muzzle flash sprites for the charging up animation, but I can't find much that's good. Any help?
by luigiman0640
Sat Nov 28, 2020 12:23 am
Forum: Resources
Topic: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?
Replies: 12
Views: 5266

Re: [SPRITES] Tommy's De-Zombified Beastiray. Of Sorts?

That second random sprite looks a bit like a refugee Gordon Freeman. I really like it!
EDIT: WAIT I JUST GOT WHO THE FIRST ONE IS OML
by luigiman0640
Fri Oct 16, 2020 9:02 pm
Forum: Resources
Topic: Teef's Sweet Sheep's Shooters
Replies: 19
Views: 11353

Re: Teef's Sweet Sheep's Shooters

Incredible weapon sheets! Definitely can't wait to see what more you come out with!
by luigiman0640
Fri Oct 16, 2020 8:54 pm
Forum: Resources
Topic: Nmn's Workshops - New Stuff - Items and Decorations
Replies: 76
Views: 51562

Re: Nmn's Workshops - New Stuff - Items and Decorations

Good items and such here! Always enjoy seeing what new sprites you come out with, and I might have to use a few of these for my own projects, tbh.
by luigiman0640
Tue Oct 06, 2020 8:46 pm
Forum: Graphic/Audio Patches
Topic: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)
Replies: 183
Views: 83452

Re: SpriteShadow (Duke3D Shadows) v1.9 (calling mod authors)

I initially voted "No", but considering my Duke-based project, it'd be criminal not to try and integrate it into the project at some point, so I went ahead and changed it to "Yes". I'll link it when I get it up and running.

Go to advanced search