Search found 13 matches

by NSPlayer
Wed Mar 02, 2016 6:12 pm
Forum: Editing (Archive)
Topic: Loot crates?
Replies: 9
Views: 605

Re: Loot crates?

It'd be nice if I had some models to work with at least, and I refuse to learn how to make those. Decorate I can understand, but not sprites and models, for the life of me I can't do them, lel.
by NSPlayer
Tue Mar 01, 2016 11:00 pm
Forum: Editing (Archive)
Topic: Loot crates?
Replies: 9
Views: 605

Re: Loot crates?

Would the RandomSpawner class work? If your crates drop an actor inheriting from this class, they'll drop a random DropItem specified in it. I just checked the wiki page and they can have random chances or being spawned from the list, though I don't know if it'll really work since I only use ...
by NSPlayer
Tue Mar 01, 2016 10:01 am
Forum: Editing (Archive)
Topic: Loot crates?
Replies: 9
Views: 605

Re: Loot crates?

Sorry I don't know exactly how to do it, but I know it's possible. You basically just need to make a thing (the crate) and when destroyed, spawn the thing you want to come out of it, which I believe can be randomized through some coding. So when destroyed, a crate could drop a clip, shells, or ...
by NSPlayer
Mon Feb 29, 2016 9:21 pm
Forum: Editing (Archive)
Topic: Loot crates?
Replies: 9
Views: 605

Loot crates?

I was wondering if there exists loot crates of some kind? It needs to be able to contain X item(s) and can either be broken and drop the items on the floor (kind of like the duke 3d trash can), or accessed with an inventory-like screen (similar to that of DooMRPG) I'd love to use something like this ...
by NSPlayer
Sun Sep 21, 2014 3:14 am
Forum: General
Topic: How do I make Zdoom/GZDoom sound like vanilla?
Replies: 18
Views: 2227

Re: How do I make Zdoom/GZDoom sound like vanilla?

[Troll] Your use of the terms "BFG Edition" and "Vanilla" together are incorrect :twisted: [/Troll] Sorry this was so painful to resist Except that they aren't incorrect, since I never conflated the two, the only assertion I actually did make was that they're very similar and partial to what I ...
by NSPlayer
Sat Sep 20, 2014 10:49 am
Forum: General
Topic: How do I make Zdoom/GZDoom sound like vanilla?
Replies: 18
Views: 2227

Re: How do I make Zdoom/GZDoom sound like vanilla?

It's extremely little on my end.

The monsters are obvious, but I have trouble noticing anything with the weapons. Could there be a setting that I turned on/off by accident? :|
by NSPlayer
Sat Sep 20, 2014 10:07 am
Forum: General
Topic: How do I make Zdoom/GZDoom sound like vanilla?
Replies: 18
Views: 2227

Re: How do I make Zdoom/GZDoom sound like vanilla?

Only the monsters seems to have random pitching, the pickup and weapon sounds don't seem to be randomised. Doors are though, how would I fix that?

edit: The weapons have extremely little pitch variation, it's hard to notice. Any way to make it a bit more obvious?
by NSPlayer
Sat Sep 20, 2014 9:39 am
Forum: General
Topic: How do I make Zdoom/GZDoom sound like vanilla?
Replies: 18
Views: 2227

Re: How do I make Zdoom/GZDoom sound like vanilla?

Thank you for that. The only thing that's missing is the random pitches with the guns, but other than that the GUS works fine. It says I can execute a python script to change the config over for more nostalgia, can I just replace the timidy.cfg? Or must I use the python script?
by NSPlayer
Sat Sep 20, 2014 6:53 am
Forum: General
Topic: How do I make Zdoom/GZDoom sound like vanilla?
Replies: 18
Views: 2227

Re: How do I make Zdoom/GZDoom sound like vanilla?

There is no such thing as a vanilla midi device. That's not what midi is. Its just a simple case of finding a midi device you want, or whatever fits the tracks you're playing. Where the hell are you getting "vanilla midi device" from? I never once made the assertion that there exists "vanilla music ...
by NSPlayer
Sat Sep 20, 2014 6:44 am
Forum: General
Topic: How do I make Zdoom/GZDoom sound like vanilla?
Replies: 18
Views: 2227

Re: How do I make Zdoom/GZDoom sound like vanilla?

Which settings? I have already established the defaults are as expected. Maybe if you actually explained what you are looking for... If I wanted to achieve something similar to the first post, which midi device would I want to go with in the sound options? Would output system matter as well or can ...
by NSPlayer
Sat Sep 20, 2014 5:50 am
Forum: General
Topic: How do I make Zdoom/GZDoom sound like vanilla?
Replies: 18
Views: 2227

Re: How do I make Zdoom/GZDoom sound like vanilla?

There is no "vanilla music", seeing as it's all midi and is entirely dependent on what chip set and sound font you used. Sound is exactly the same. BFG gets it slightly wrong, in fact, as it assumes all sounds are 11Khz, while the SSG and item respawn sounds are 22Khz. Vanilla played them back ...
by NSPlayer
Fri Sep 19, 2014 3:48 am
Forum: General
Topic: How do I make Zdoom/GZDoom sound like vanilla?
Replies: 18
Views: 2227

How do I make Zdoom/GZDoom sound like vanilla?

Hi there! If any of you own the Doom 3 BFG edition game or an engine that runs doom 2 similarly to how the BFG edition does, how can I make the music/game in Zdoom/GZdoom sound like those? Can it be done with the sound options? Cheers guys. Edit: I've turned random pitch on, but it still doesn't ...
by NSPlayer
Sun Apr 27, 2014 10:20 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548423

Re: Kyle873's Doom RPG Mod [0.98 Beta - Multiplayer Edition]

I have the most recent build of GZDoom, I am also using the launcher.

I'm getting this error:

Image

What do?

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