Search found 9 matches
- Tue Oct 04, 2016 7:57 pm
- Forum: Gameplay Mods
- Topic: JPMobility [COMPLETE FOR NOW, LINKS FIXED!]
- Replies: 22
- Views: 12100
Re: JPMobility [FEATURE COMPLETE, FIXING BUGS]
I found another interesting invulnerability glitch. when picking up an invuln sphere and then using the slide option, you lose the invuln that the sphere gives you (but the camera effect stays nonetheless) Ah jeez. Yeah I believe I know why that happens. I'll look into it and update it when ...
- Sun Oct 02, 2016 5:27 pm
- Forum: Gameplay Mods
- Topic: JPMobility [COMPLETE FOR NOW, LINKS FIXED!]
- Replies: 22
- Views: 12100
Re: JPMobility [FEATURE COMPLETE, FIXING BUGS]
Should be good in the latest build! The camera will start off low as the level loads but you won't accidentally chuck yourself into a pit of enemies or something.Boomstick wrote:when sliding into an exit the start of the next level you will be sliding.
- Sun Oct 02, 2016 3:58 pm
- Forum: Gameplay Mods
- Topic: JPMobility [COMPLETE FOR NOW, LINKS FIXED!]
- Replies: 22
- Views: 12100
Re: JPMobility [FEATURE COMPLETE, FIXING BUGS]
you could create a trio of scripts that initiate the jpmobility functions that activates everything when entering a map, one that activates upon resurrection, and for hub levels one that activates when moving between the hub areas Currently these scripts are run in that fashion. I just can't really ...
- Sun Oct 02, 2016 12:36 am
- Forum: Gameplay Mods
- Topic: JPMobility [COMPLETE FOR NOW, LINKS FIXED!]
- Replies: 22
- Views: 12100
Re: JPMobility [FEATURE COMPLETE, FIXING BUGS]
Not sure if this was intentional but when using the resurrect cheat after dying mobility abilities are revoked. I've also noticed when clinging onto the monitors in the beginning of map02 that I was able to move very slowly The resurrect cheat thing is not intentional, no. HOWEVER, to my knowledge ...
- Sat Oct 01, 2016 5:55 pm
- Forum: Gameplay Mods
- Topic: JPMobility [COMPLETE FOR NOW, LINKS FIXED!]
- Replies: 22
- Views: 12100
Re: JPMobility [COMPLETE?]
For both the git and stable GZDoom versions for me, pressing the slide button makes the camera permanently get stuck in the low sliding view. Config in the attachment. Playing with no wads other than this. I'm really unsure what's going on. I did mess up when initially uploading the mod and that ...
- Sat Oct 01, 2016 11:47 am
- Forum: Gameplay Mods
- Topic: JPMobility [COMPLETE FOR NOW, LINKS FIXED!]
- Replies: 22
- Views: 12100
Re: JPMobility [COMPLETE?]
Thanks for pointing that out! I'll get that fixed right away.orxalot22 wrote:I found a bug
when you hit an exit switch while in slide invulnerability, you will be stuck in godmode in the next level
- Fri Sep 30, 2016 10:23 pm
- Forum: Gameplay Mods
- Topic: JPMobility [COMPLETE FOR NOW, LINKS FIXED!]
- Replies: 22
- Views: 12100
Re: JPMobility [COMPLETE?]
Possibly! I'll try to get that fixed. I know for sure it works in Zandronum 3.0, but I'll try to back up and get it workin for 2.0.Pokky wrote:Would there be a version that is compatible with zandronum in the future?
I can only seem to get this worked in the recent gzdoom dev build.
- Fri Sep 30, 2016 9:35 pm
- Forum: Gameplay Mods
- Topic: JPMobility [COMPLETE FOR NOW, LINKS FIXED!]
- Replies: 22
- Views: 12100
JPMobility [COMPLETE FOR NOW, LINKS FIXED!]
dXtgNZ-UC5E JPMobility is a mod that allows the player to execute cool moves! double jump, slide around, and latch onto walls! While the mod works well on small maps, finding sets with large areas will make traveling a lot more fun. Should be compatible with most mods, the old (and admittedly ...
- Tue Apr 15, 2014 7:55 pm
- Forum: Gameplay Mods
- Topic: grenades
- Replies: 16
- Views: 2498