Search found 174 matches

by Shiny Metagross
Fri Oct 13, 2023 7:18 pm
Forum: Gameplay Mods
Topic: Samsara Reincarnation 2.0 / ReMixer 1.1
Replies: 93
Views: 60219

Re: Samsara Reincarnation 2.0 / ReMixer 1.1

Ginji23 wrote: Thu Oct 12, 2023 3:41 pm The URL to the loader file appears to have broken.
Fixed.
by Shiny Metagross
Wed Oct 11, 2023 8:07 pm
Forum: Gameplay Mods
Topic: Samsara Reincarnation 2.0 / ReMixer 1.1
Replies: 93
Views: 60219

Re: Samsara Reincarnation 2.0 / ReMixer 1.1

Here are the full changelogs for the Reincarnation 2.0 and ReMixer 1.1 update: ---------------------------------------------------------------------------- ----------------------Reincarnation 2.0 ...
by Shiny Metagross
Tue Apr 18, 2023 9:50 pm
Forum: Rules and Forum Announcements
Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Replies: 184
Views: 79480

Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)

The Toxic Avenger was brought in early into the high level discussion on a separate issue. We were hoping he could help bridge the gap between the ZDoom staff and Zandronum staff on the issue as a third party, but unfortunately this did not happen. The truth is, when the bans occurred, the decision ...
by Shiny Metagross
Mon Nov 14, 2022 6:00 pm
Forum: Closed Bugs [GZDoom]
Topic: [4.9.0] A_ChangeModel non-existent modeldef causes engine freeze
Replies: 2
Views: 766

Re: [4.9.0] A_ChangeModel non-existent modeldef causes engine freeze

This shouldn't be too hard to fix, but I may not be able to get to this immediately. I'll respond here again once I have a fix. Unless of course someone beats me to it.
by Shiny Metagross
Fri Oct 28, 2022 9:10 pm
Forum: Tutorials
Topic: The Official IQM Guide
Replies: 1
Views: 10391

The Official IQM Guide

Hello! This topic serves as an official guide to working with IQM models specifically for the intent of GZDoom. Before we get started, it is prudent to first explain what an IQM model is. IQM stands for "Inter-Quake Model". It is often used as a file that can be used between various Quake derived ...
by Shiny Metagross
Fri Aug 12, 2022 2:56 pm
Forum: Code Submissions
Topic: IQM Support Implemented (Skeletal support!)
Replies: 2
Views: 4479

IQM Support Implemented (Skeletal support!)

https://github.com/ZDoom/gzdoom/pull/1706 Implemented IQM support Implemented a keyword for modeldef, Animation. This corresponds to an index which another IQM can use to load animation data from. I will likely implement parameters for the A_ChangeModel action function An IQM file can be exported ...
by Shiny Metagross
Tue Jul 26, 2022 6:22 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_ChangeModel
Replies: 11
Views: 2193

Re: A_ChangeModel

Is the test file compatible with the dev build implementation? I'm using the 26 Jul build - ge2778ba44. The SwapModelDef and SwapSkins actors both end up invisible for me, and I've had no luck just swapping definitions or skin textures in my own tests (actor always ends up invisible unless I fully ...
by Shiny Metagross
Fri Jul 01, 2022 1:16 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_ChangeModel
Replies: 11
Views: 2193

Re: A_ChangeModel

As of this comment, it would appear that all checks have passed. Additionally, I believe have once and for all snuffed out any undefined behavior.
by Shiny Metagross
Thu Jun 30, 2022 11:40 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_ChangeModel
Replies: 11
Views: 2193

Re: A_ChangeModel

Okay, I have submitted a commit handling the serialization. I've also managed to make a TArray to store Model paths/file names of models that were loaded by A_ChangeModel so that when the save file is loaded, it knows to push those back into the model array where they belong.
by Shiny Metagross
Thu Jun 30, 2022 1:16 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_ChangeModel
Replies: 11
Views: 2193

Re: A_ChangeModel

I have submitted another commit to address the requested changes, and posting here for extra visibility.
by Shiny Metagross
Tue Jun 28, 2022 1:08 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_ChangeModel
Replies: 11
Views: 2193

Re: A_ChangeModel

I have updated the test file and submitted a commit which I hope is sufficient for dealing with the overhead.
by Shiny Metagross
Mon Jun 27, 2022 11:32 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_ChangeModel
Replies: 11
Views: 2193

Re: A_ChangeModel

I can argue that most people aren't going to use 16 indices for a model. I've done a bit of research, and it looks like I can just use 4 indices instead (because that should be more than enough in most cases, and what the max used to be). If I'm doing my math right, then that would use 36 bytes ...
by Shiny Metagross
Mon Jun 27, 2022 9:37 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_ChangeModel
Replies: 11
Views: 2193

A_ChangeModel

Pull Request A_ChangeModel(string modeldef, int modelindex string modelpath, string model, int skinindex, string skinpath, string skin, int flags, int generatorIndex) This can change the modeldef, model and skins of an actor. You can add models to an actor to render by using generatorIndex to tell ...
by Shiny Metagross
Thu Jun 23, 2022 1:38 pm
Forum: Gameplay Mods
Topic: Samsara Reincarnation 2.0 / ReMixer 1.1
Replies: 93
Views: 60219

Re: Samsara Reincarnation/ReMixer 1.0b

1.0b is now out! ---------------------------------------------------------------------------- ----------------------Reincarnation 1.0b------------------------------- ---------------------------------------------------------------------------- General: - Every class now has the damage values of ...

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