So I made a simple 128x128 pixel skin and animated that model with 9 frames
Search found 39 matches
- Tue Oct 30, 2018 4:54 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2154871
- Thu Oct 25, 2018 9:39 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2154871
Re: The WIP Thread
Very cool, would like to see someone release a commercial title running on gzdoom since it's open source now.
- Wed Oct 24, 2018 8:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Total Chaos 1.0 Released! -- Retro Edition now available!
- Replies: 134
- Views: 68056
Re: Total Chaos - Releasing on Halloween!
I would suggest packaging it as a single download as well as a mod. I mean it looks incredible for gzdoom, if the gameplay is there and it has enough content (2-3 hours worth of maps) I don't see why mods like this one could not be sold as a commercial game for a few dollars. The crap they pack in ...
- Wed Oct 24, 2018 6:23 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2154871
Re: The WIP Thread
Nash you are on a different level with the modding, very impressive just looked at some of your videos. What is your plan, a commercial title?
- Tue Oct 23, 2018 11:38 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2154871
Re: The WIP Thread
So I haven't touched whatever I was making before in like a year, but this week decided to make a quick model in blender to see if I still remember how to do it and import it into zdoom. Quick texture via blender texture paint, made the model look stoned. [imgur]https://i.imgur.com/7YNd9y5[/imgur ...
- Tue Mar 28, 2017 11:30 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2154871
Re: The WIP Thread
Nice work on that menu, looks good.
- Mon Mar 13, 2017 7:01 am
- Forum: Levels
- Topic: Rolling Acres (WIP)
- Replies: 29
- Views: 11190
Re: Rolling Acres (WIP)
There is a new Vice series called Abandoned and the first episode features Rolling Acres.
https://www.vice.com/en_uk/article/vice ... st-episode
https://www.vice.com/en_uk/article/vice ... st-episode
- Sun Mar 12, 2017 12:29 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2154871
Re: The WIP Thread
Someone talented enough please make a voice synthesizer for doom, would be really cool.
- Sun Mar 12, 2017 11:16 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2154871
Re: The WIP Thread
Holy crap you weren't kidding: https://en.wikipedia.org/wiki/Berzerk_(video_game)#Speech_synthesis Berzerk is notably one of the first video games to use speech synthesis, featuring talking robots. In 1980, computer voice compression was extremely expensive—estimates were that this cost the m ...
- Sun Mar 12, 2017 10:20 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2154871
Re: The WIP Thread
Even much more modern games go the sprite/particle route instead of models for explosions. The Quake II ones were pretty poor IMO. Something about that demo video reminds me of the style of the old arcade game Berzerk. Yeah you are probably correct regarding sprites vs models. Forgot about Berzerk ...
- Sun Mar 12, 2017 9:03 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2154871
Re: The WIP Thread
Made most of the items into models, also did a quick enemy test model with a vweapon (separate model/animation), a model flash, and gibs after xdeath. Just to see how it all works out via modeldef, using separate models, I'll probably need to redo my first person weapon models at some point as I had ...
- Sun Mar 05, 2017 6:25 am
- Forum: Abandoned/Dead Projects
- Topic: Daytime Drama [VERSION 1.14 FINALLY HERE]
- Replies: 79
- Views: 36603
Re: Daytime Drama [Updated 03 March 2017]
Nice work, original concepts and content is always awesome.
- Sat Mar 04, 2017 3:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Call of Abdulov [Commercial - GZDoom-GPL]
- Replies: 15
- Views: 7392
Re: Call of Abdulov [Commercial - GZDoom-GPL]
Interesting, art style reminds me of Postal 2 in some ways. Gameplay wise it looks like some fun mindless carnage. I see a lot of technical achievements on GZDoom engine, so good work. The swearing voice over, personally I find it extremely annoying. If you are publishing the game as a commercial ...
- Sat Mar 04, 2017 2:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REKKR - V1.16
- Replies: 223
- Views: 83115
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Yeah just what I thought, long process but your results look awesome.
- Sat Mar 04, 2017 4:13 am
- Forum: TCs, Full Games, and Other Projects
- Topic: REKKR - V1.16
- Replies: 223
- Views: 83115
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Very impressive work.
How are you making the sprites? I assume they are modeled first? Are they all original?
How are you making the sprites? I assume they are modeled first? Are they all original?