Search found 177 matches

by Electronic Samurai
Fri Jul 18, 2014 12:44 pm
Forum: Editing (Archive)
Topic: Simulating tinnitus?
Replies: 4
Views: 377

Simulating tinnitus?

Is there any way to simulate the effects of tinnitus from explosions, as in Half-Life? This should play the sound of a high-pitched whine, while muting all other sounds for the same period.
by Electronic Samurai
Tue Jul 15, 2014 11:05 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894272

Re: The "How do I..." Thread

Hey guys - is it possible to have an ammo box give the player more than one type of ammo at the same time? I'd like to give the player a free HandGrenadeAmmo every time they open a RocketBox.
by Electronic Samurai
Tue Nov 08, 2011 12:48 am
Forum: Editing (Archive)
Topic: Place a decal when the player uses a wall?
Replies: 12
Views: 3113

Place a decal when the player uses a wall?

I'm working on a Wounded state for my playerpawn class. Is it possible to have a player place a decal when he uses a wall - specifically, the bloody handprint from Duke Nukem?
by Electronic Samurai
Sun Jan 02, 2011 1:18 pm
Forum: Editing (Archive)
Topic: Glowing blood decals?
Replies: 2
Views: 305

Glowing blood decals?

Is it possible to make the blood decals for a particular monster fullbright? AFAIK, the engine is hard-coded to use either BloodSplat or BloodSmear when displaying blood decals for a monster, but is there any way around this? I'd like to give the Archvile glowing yellow blood.
by Electronic Samurai
Sat Jan 01, 2011 10:53 pm
Forum: Editing (Archive)
Topic: Dual pistols - can't switch weapons after reloading
Replies: 0
Views: 266

Dual pistols - can't switch weapons after reloading

Hello, all! I'm working on a set of dual pistols that make heavy use of the Flash state (based on a set of dual pistols that were submitted for the Mutator contest a little ways back, but for the life of me I can't remember whose they were). However, I've hit a bit of a brick wall with them ...
by Electronic Samurai
Fri Jun 18, 2010 7:20 pm
Forum: Editing (Archive)
Topic: Morphing crashes my game
Replies: 11
Views: 611

Re: Morphing crashes my game

Ah, yes, I have an actor named Fists that replaces Doom's Fist actor. Here's the code for it: ACTOR Fists : Fist replaces Fist { obituary "%o chewed on %k's fist." weapon.selectionorder 3700 weapon.slotnumber 1 //weapon.sisterweapon "FistBerserk" weapon.kickback 200 +WEAPON.WIMPY_WEAPON +WEAPON ...
by Electronic Samurai
Fri Jun 18, 2010 6:58 pm
Forum: Editing (Archive)
Topic: Morphing crashes my game
Replies: 11
Views: 611

Re: Morphing crashes my game

Yes, I removed the line "TNT1 A 0 A_SelectWeapon("Fists")", as well, but no dice. I've made a discovery that's probably relevant - a bot can pick up the Berserk Pack, and it functions as expected. This implies to me that the game is failing to render something for the player, rather than it being a ...
by Electronic Samurai
Fri Jun 18, 2010 6:31 pm
Forum: Editing (Archive)
Topic: Morphing crashes my game
Replies: 11
Views: 611

Re: Morphing crashes my game

Still no luck; I took that line out, but there's no change. I had put that line in so the player would have the regular fists selected when the effect of the Berserk Pack ran out, but if there's the possibility it could cause problems, I'll leave it be.
by Electronic Samurai
Fri Jun 18, 2010 6:07 pm
Forum: Editing (Archive)
Topic: Morphing crashes my game
Replies: 11
Views: 611

Re: Morphing crashes my game

Hmm, nope, still the same result - crashes to the desktop, and I get GZDoom's crash dialogue box.
by Electronic Samurai
Fri Jun 18, 2010 4:41 pm
Forum: Editing (Archive)
Topic: Morphing crashes my game
Replies: 11
Views: 611

Re: Morphing crashes my game

Hrm. It seems to still crash when that line is removed. It even crashes when I replace BerserkMarine with just the following:

Code: Select all

ACTOR BerserkMarine : PlayerPawn
{}
by Electronic Samurai
Fri Jun 18, 2010 4:29 pm
Forum: Editing (Archive)
Topic: Morphing crashes my game
Replies: 11
Views: 611

Morphing crashes my game

Hey all, I've run into a serious issue with the Morph powerup in GZDoom. Every time I use it, it crashes the game to the desktop. This has only started happening with the most recent updates; I'm not sure what's wrong. This is a replacement for the Berserk Pack. When used, it morphs the player into ...
by Electronic Samurai
Thu May 27, 2010 12:54 am
Forum: Editing (Archive)
Topic: Making a powerup end early?
Replies: 2
Views: 220

Making a powerup end early?

Hey guys! I'm working on a replacement for the Berserk pack. It uses PowerMorph to change the player into a special BeserkMarine class - this class has a greatly increased speed, damage, and damage reduction, but can't pick up any items while berserked. Currently, it lasts 3000 tics, but I find that ...
by Electronic Samurai
Sat May 22, 2010 3:12 pm
Forum: Editing (Archive)
Topic: Setting global fog in DECORATE?
Replies: 11
Views: 646

Re: Setting global fog in DECORATE?

Hello all, I'm working on a modified version of the Berserk pack. I'd like to have it so that when the player picks up the pack, a global red fog effect is applied that obscures actors at long distances. This version of the berserk pack will have a duration, so I will need to remove the effect when ...
by Electronic Samurai
Fri May 21, 2010 8:21 am
Forum: Editing (Archive)
Topic: Setting global fog in DECORATE?
Replies: 11
Views: 646

Setting global fog in DECORATE?

Hello all, I'm working on a modified version of the Berserk pack. I'd like to have it so that when the player picks up the pack, a global red fog effect is applied that obscures actors at long distances. This version of the berserk pack will have a duration, so I will need to remove the effect when ...
by Electronic Samurai
Tue May 11, 2010 1:33 pm
Forum: Editing (Archive)
Topic: Decals won't display fullbright?
Replies: 3
Views: 325

Re: Decals won't display fullbright?

Huh. Apparently, I wasn't even using the Archvile blood replacement I had made. Unfortunately, that means I'm doing it completely wrong. :(

So, in that case, how do you make a custom blood replacement for a specific monster?

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