Loved your work on parts of the sprite we don't see, like the back of the map and how you did the transparent parts. Maybe the spheres will finally look good.
Good luck with the cave decoration and that tree, and I hope you can stomach all that gore!
Search found 36 matches
- Fri Dec 01, 2017 9:16 am
- Forum: Graphic/Audio Patches
- Topic: Reikall's Voxels.
- Replies: 105
- Views: 57364
- Thu Jan 15, 2015 11:36 am
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 7 done
I've been waiting for this to get bumped. VoxelBro, I saw you had started a voxel project for Heretic. I've been working on a few voxels for Heretic myself. I'm actually undecided about making my collection of voxels into it's own project or joining them with yours. I got a few done, including some ...
- Sat Dec 20, 2014 12:58 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 7 done
while I am slowly making more stuff for Brutal Doom SE, the remaining stuff is complex so it is kinda hard and takes some serious work
also being the mod with most chances to update and lose all work doesn't help
also being the mod with most chances to update and lose all work doesn't help
- Sun Oct 05, 2014 1:23 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 7 done
is it possible to make a voxel object transparent? If so, a modification for the sphere actor sould be done, with one actor (a head) inside another (sphere) Trasparent voxels are bad looking, because the border of the cubes it is made of doesn't becomes transparent. Ironicaly, it is the only way I ...
- Sat Oct 04, 2014 8:02 am
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 7 done
Sorry for bumping, but I think I know how we can make the Sphere sprites to Voxels. 1. Install Slab 6 2. Create a new CUBE model. 3. Save the CUBE model. 4. Start coloring. 5. Job done!!! I already did some spheres, but the thing is, they look like painted balls, and not glass spheres with ...
- Sat Aug 09, 2014 1:36 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 7 done
well, it doesn't break anything ,like brutal doom did, afaik, but several voxel pickups will be 2d smooth pickups instead.VGA wrote:Can I use this in Smooth Doom?
gonna try to suport it in the future.
- Fri Aug 08, 2014 3:04 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 7 done
HI I love them, but if try to use Aspenger's and Tourette's in Vanilla or BD, it works fine, except by shotgun shells.. they are huge. Also have some problems with the Samsara's one: it shows only ammo in 3-D; the other stuff is in 2-D. Which order do you recommend loading? and Weapons of Saturn ...
- Fri Jul 25, 2014 4:53 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 7 done
uh, it is right there in the first post and it's the most complete at the moment
- Fri Jul 25, 2014 3:26 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 7 done
Hey Voxelbro, have you considered contributing to the missing items on the regular Doom voxel project? 8-) that's what Hellspawn + voxelbro is, i've only made barrels, armor bonuses, skulls and the pillar with the beating hearth cause most of the stuff that hasn't been done is either too hard ( see ...
- Fri Jul 25, 2014 12:19 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 7 done
bump for new stuff added
- Sat Jul 05, 2014 2:53 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 6 done
There's no reason for HUD voxels, as pixel art looks better and is just as hard to animate as voxelsSlax wrote:How about voxelizing the HUD mugshots?
- Wed Jul 02, 2014 4:11 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 6 done
It seems i fixed it but forgot what the problem was :) I did get busy though i have my own personal mod here just wanted to show of some voxels i made. https://www.youtube.com/watch?v=Grtu7C9cNxc Oh this one is fun too i made a voxel spring mine it even turns green when active :o boom :) https ...
- Sun Jun 29, 2014 3:23 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 6 done
I tried to use one of my voxel object ingame but i get this error "skullstaf" is not a valid voxel file. I did everthign from the tutorial It seems the problem is with your voxel file. Could you share it with us so I can test it? This kind of post would be better at the Tutorial, so more people can ...
- Fri Jun 13, 2014 7:03 am
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 5 done
Brutal Doom has a problem: every new update he changes the sprites and he updates quite often.bobert wrote:Brutal Doom?
Last time I checked I did not had the ability to work with heretic. I'm slowly getting better though.VGA wrote:Yeah, heretic !!
- Wed Jun 11, 2014 5:41 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel addons - 7 done
- Replies: 98
- Views: 34513
Re: Voxel addons - 5 done
We need a proof of concept first. I tried doing one of a rifleman, and I wouldn't call that "working"
anyone wanna try it's at http://www.mediafire.com/download/dbw3a ... bieman.pk3
It may be a question of being coded propely.
anyone wanna try it's at http://www.mediafire.com/download/dbw3a ... bieman.pk3
It may be a question of being coded propely.