Search found 33 matches
- Thu Jul 30, 2015 10:27 pm
- Forum: Gameplay Mods
- Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
- Replies: 452
- Views: 212940
Re: Brutal Wolfenstein v4.0
Question, do you know anything about the original Wolfenstein 3D? Episode 1 has B.J. (the protagonist of the game) imprisoned in the infamous Nazi dungeon known as Wolfenstein. It's up you to fight your way to freedom and regroup with the allies. So why do you start outside... with a Thompson? It's ...
- Mon Jul 27, 2015 11:53 pm
- Forum: Gameplay Mods
- Topic: [Hiatus] Cold Hard Cash 2
- Replies: 122
- Views: 13472
Re: [WIP] Cold Hard Cash 2 - HELP NEEDED. BADLY.
I find, for the most part, well designed maps have no problem offering weapons frequently enough that it isn't difficult to find a vending machine when it's needed. It does help, though, that monsters still drop (mild amounts of) ammo, and vending machines can also be destroyed if needed (though ...
- Mon Jul 27, 2015 10:30 pm
- Forum: Gameplay Mods
- Topic: [Hiatus] Cold Hard Cash 2
- Replies: 122
- Views: 13472
Re: [WIP] Cold Hard Cash 2 - HELP NEEDED. BADLY.
I find, for the most part, well designed maps have no problem offering weapons frequently enough that it isn't difficult to find a vending machine when it's needed. It does help, though, that monsters still drop (mild amounts of) ammo, and vending machines can also be destroyed if needed (though ...
- Mon Jul 27, 2015 2:29 pm
- Forum: Gameplay Mods
- Topic: [Hiatus] Cold Hard Cash 2
- Replies: 122
- Views: 13472
Re: [WIP] Cold Hard Cash 2 - HELP NEEDED. BADLY.
It's not so much that the player might not have enough money for something, as that there are plenty of maps where it's vital that health and powerup items take effect as soon as possible. For example, a map that teleports you into a room full of Arch-Viles, dropping you right on top of an ...
- Mon Jul 27, 2015 2:23 pm
- Forum: Gameplay Mods
- Topic: [Hiatus] Cold Hard Cash 2
- Replies: 122
- Views: 13472
Re: [WIP] Cold Hard Cash 2 - HELP NEEDED. BADLY.
aaaaaaah this looks dope. I like the vending machine idea better than pulling up a menu just wherever (doesn't really make sense to have magically teleporting transactions in the middle of battle) although I wonder how replacing the weapons with vending machines would affect certain maps. Oh, make ...
- Mon Jul 27, 2015 2:14 pm
- Forum: Gameplay Mods
- Topic: [Hiatus] Cold Hard Cash 2
- Replies: 122
- Views: 13472
Re: [WIP] Cold Hard Cash 2 - HELP NEEDED. BADLY.
aaaaaaah this looks dope. I like the vending machine idea better than pulling up a menu just wherever (doesn't really make sense to have magically teleporting transactions in the middle of battle) although I wonder how replacing the weapons with vending machines would affect certain maps.
- Mon Jul 27, 2015 2:08 pm
- Forum: Abandoned/Dead Projects
- Topic: The Mansion: Ao Oni
- Replies: 60
- Views: 17387
Re: The Mansion: Ao Oni
Yep, you got me. Don't wanna argue on the internet about file sizes.Yommiao wrote:Oh, my! What a legitmate response! Nice try circumventing confrontation with facts by childishly posting a GIF!SamuraiSTALIN wrote:
- Mon Jul 27, 2015 2:04 pm
- Forum: Abandoned/Dead Projects
- Topic: The Mansion: Ao Oni
- Replies: 60
- Views: 17387
Re: The Mansion: Ao Oni
Yommiao wrote:
Besides, my response was completely polite and did not contain insults at all. You're the one who's nitpicking on me for no reason whatsoever.

- Mon Jul 27, 2015 2:02 pm
- Forum: Launchers
- Topic: [Software] Custom wad/pk3 loader
- Replies: 14
- Views: 12685
Re: [Software] Custom wad/pk3 loader
What advantage does this program have over, say, ZDL?
- Mon Jul 27, 2015 1:57 pm
- Forum: Levels
- Topic: [WIP] Lich Haven
- Replies: 25
- Views: 5614
Re: [WIP] Lich Haven
Strong Pencilwhipped vibes here. Keep going!
- Mon Jul 27, 2015 1:55 pm
- Forum: Abandoned/Dead Projects
- Topic: The Mansion: Ao Oni
- Replies: 60
- Views: 17387
Re: The Mansion: Ao Oni
I'm still traumatized with that ao oni vesion with a single 70mb wave music That's a pretty bad excuse for disliking the modification. That's completely irrelevant to what this mod is today, and shouldn't be mentioned in a version where those issues are long gone. If you're really so inclined to ...
- Sun Jul 26, 2015 12:24 am
- Forum: Gameplay Mods
- Topic: MoneyDoom v15.9 - reload reload never changes
- Replies: 48
- Views: 25314
Re: MoneyDoom - your score is doomed
But...but I suckdoony wrote::3 the code is available to mess around btwSamuraiSTALIN wrote:A cool idea, but lacks alot of polish.

- Sun Jul 26, 2015 12:07 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [MOD] Final NeoDoom
- Replies: 73
- Views: 20987
Re: [MOD] Final NeoDoom
I'm really enjoying these levels! Not such a big fan of the weapons myself, but i'm really picky.
- Sat Jul 25, 2015 11:46 pm
- Forum: Gameplay Mods
- Topic: MoneyDoom v15.9 - reload reload never changes
- Replies: 48
- Views: 25314
Re: MoneyDoom - your score is doomed
A cool idea, but lacks alot of polish. 

- Fri Jul 24, 2015 12:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Laz Rojas' WolfenDoom for ZDoom [v1.32]
- Replies: 195
- Views: 56232
Re: [Release] Laz Rojas' WolfenDoom for ZDoom
This is freaking awesome! Now if only this were compatible with Weasel's "Nazis!".