Search found 33 matches

by SamuraiSTALIN
Thu Jul 30, 2015 10:27 pm
Forum: Gameplay Mods
Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
Replies: 452
Views: 212940

Re: Brutal Wolfenstein v4.0

Question, do you know anything about the original Wolfenstein 3D? Episode 1 has B.J. (the protagonist of the game) imprisoned in the infamous Nazi dungeon known as Wolfenstein. It's up you to fight your way to freedom and regroup with the allies. So why do you start outside... with a Thompson? It's ...
by SamuraiSTALIN
Mon Jul 27, 2015 11:53 pm
Forum: Gameplay Mods
Topic: [Hiatus] Cold Hard Cash 2
Replies: 122
Views: 13472

Re: [WIP] Cold Hard Cash 2 - HELP NEEDED. BADLY.

I find, for the most part, well designed maps have no problem offering weapons frequently enough that it isn't difficult to find a vending machine when it's needed. It does help, though, that monsters still drop (mild amounts of) ammo, and vending machines can also be destroyed if needed (though ...
by SamuraiSTALIN
Mon Jul 27, 2015 10:30 pm
Forum: Gameplay Mods
Topic: [Hiatus] Cold Hard Cash 2
Replies: 122
Views: 13472

Re: [WIP] Cold Hard Cash 2 - HELP NEEDED. BADLY.

I find, for the most part, well designed maps have no problem offering weapons frequently enough that it isn't difficult to find a vending machine when it's needed. It does help, though, that monsters still drop (mild amounts of) ammo, and vending machines can also be destroyed if needed (though ...
by SamuraiSTALIN
Mon Jul 27, 2015 2:29 pm
Forum: Gameplay Mods
Topic: [Hiatus] Cold Hard Cash 2
Replies: 122
Views: 13472

Re: [WIP] Cold Hard Cash 2 - HELP NEEDED. BADLY.

It's not so much that the player might not have enough money for something, as that there are plenty of maps where it's vital that health and powerup items take effect as soon as possible. For example, a map that teleports you into a room full of Arch-Viles, dropping you right on top of an ...
by SamuraiSTALIN
Mon Jul 27, 2015 2:23 pm
Forum: Gameplay Mods
Topic: [Hiatus] Cold Hard Cash 2
Replies: 122
Views: 13472

Re: [WIP] Cold Hard Cash 2 - HELP NEEDED. BADLY.

aaaaaaah this looks dope. I like the vending machine idea better than pulling up a menu just wherever (doesn't really make sense to have magically teleporting transactions in the middle of battle) although I wonder how replacing the weapons with vending machines would affect certain maps. Oh, make ...
by SamuraiSTALIN
Mon Jul 27, 2015 2:14 pm
Forum: Gameplay Mods
Topic: [Hiatus] Cold Hard Cash 2
Replies: 122
Views: 13472

Re: [WIP] Cold Hard Cash 2 - HELP NEEDED. BADLY.

aaaaaaah this looks dope. I like the vending machine idea better than pulling up a menu just wherever (doesn't really make sense to have magically teleporting transactions in the middle of battle) although I wonder how replacing the weapons with vending machines would affect certain maps.
by SamuraiSTALIN
Mon Jul 27, 2015 2:08 pm
Forum: Abandoned/Dead Projects
Topic: The Mansion: Ao Oni
Replies: 60
Views: 17387

Re: The Mansion: Ao Oni

Yommiao wrote:
SamuraiSTALIN wrote:Image
Oh, my! What a legitmate response! Nice try circumventing confrontation with facts by childishly posting a GIF!
Yep, you got me. Don't wanna argue on the internet about file sizes.
by SamuraiSTALIN
Mon Jul 27, 2015 2:04 pm
Forum: Abandoned/Dead Projects
Topic: The Mansion: Ao Oni
Replies: 60
Views: 17387

Re: The Mansion: Ao Oni

Yommiao wrote:
Besides, my response was completely polite and did not contain insults at all. You're the one who's nitpicking on me for no reason whatsoever.
Image
by SamuraiSTALIN
Mon Jul 27, 2015 2:02 pm
Forum: Launchers
Topic: [Software] Custom wad/pk3 loader
Replies: 14
Views: 12685

Re: [Software] Custom wad/pk3 loader

What advantage does this program have over, say, ZDL?
by SamuraiSTALIN
Mon Jul 27, 2015 1:57 pm
Forum: Levels
Topic: [WIP] Lich Haven
Replies: 25
Views: 5614

Re: [WIP] Lich Haven

Strong Pencilwhipped vibes here. Keep going!
by SamuraiSTALIN
Mon Jul 27, 2015 1:55 pm
Forum: Abandoned/Dead Projects
Topic: The Mansion: Ao Oni
Replies: 60
Views: 17387

Re: The Mansion: Ao Oni

I'm still traumatized with that ao oni vesion with a single 70mb wave music That's a pretty bad excuse for disliking the modification. That's completely irrelevant to what this mod is today, and shouldn't be mentioned in a version where those issues are long gone. If you're really so inclined to ...
by SamuraiSTALIN
Sun Jul 26, 2015 12:24 am
Forum: Gameplay Mods
Topic: MoneyDoom v15.9 - reload reload never changes
Replies: 48
Views: 25314

Re: MoneyDoom - your score is doomed

doony wrote:
SamuraiSTALIN wrote:A cool idea, but lacks alot of polish. :(
:3 the code is available to mess around btw
But...but I suck :(
by SamuraiSTALIN
Sun Jul 26, 2015 12:07 am
Forum: TCs, Full Games, and Other Projects
Topic: [MOD] Final NeoDoom
Replies: 73
Views: 20987

Re: [MOD] Final NeoDoom

I'm really enjoying these levels! Not such a big fan of the weapons myself, but i'm really picky.
by SamuraiSTALIN
Sat Jul 25, 2015 11:46 pm
Forum: Gameplay Mods
Topic: MoneyDoom v15.9 - reload reload never changes
Replies: 48
Views: 25314

Re: MoneyDoom - your score is doomed

A cool idea, but lacks alot of polish. :(
by SamuraiSTALIN
Fri Jul 24, 2015 12:36 am
Forum: TCs, Full Games, and Other Projects
Topic: Laz Rojas' WolfenDoom for ZDoom [v1.32]
Replies: 195
Views: 56232

Re: [Release] Laz Rojas' WolfenDoom for ZDoom

This is freaking awesome! Now if only this were compatible with Weasel's "Nazis!".

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