Search found 465 matches

by Combine_Kegan
Thu Apr 20, 2023 7:31 am
Forum: Rules and Forum Announcements
Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Replies: 184
Views: 82952

Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)

I'm pretty displeased with all of this as well. Term suffered due to the actions of the mod staff a few years back and nothing came of it. How many other incidents like this have been swept under the rug? I feel horrid injustices like this are going to repeat themselves if the current status quo is ...
by Combine_Kegan
Tue Apr 18, 2023 4:32 pm
Forum: Gameplay Mods
Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Replies: 182
Views: 129542

Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)

Due to some recent events happening here in the forums, specifically here and the ongoing stuff here I've decided I no longer wish to post updates here. My projects aren't dead though, far from it. I apologize to how much of a pain in the ass this is going to be to anyone here in the forums that ...
by Combine_Kegan
Tue Apr 18, 2023 4:30 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 242917

Re: GMOTA: Fantasy arcade action. (last post here 4-18-23)

Due to some recent events happening here in the forums, specifically here and the ongoing stuff here I've decided I no longer wish to post updates here. My projects aren't dead though, far from it. I apologize to how much of a pain in the ass this is going to be to anyone here in the forums that ...
by Combine_Kegan
Fri Apr 07, 2023 6:32 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 242917

Re: GMOTA: Fantasy arcade action, UPDATE 1/12/2023 [V1.5.2]

Kustam will return along with Samson once I return to GMOTA development. I'm currently in the process of wrapping up the final update for Combined_Arms Gaiden. I can't say for certain when this next GMOTA update will hit though, as I have a lot of work ahead of me when I return to this.
by Combine_Kegan
Wed Feb 01, 2023 11:46 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 242917

Re: GMOTA: Fantasy arcade action, UPDATE 1/12/2023 [V1.5.2]

64palm wrote: Wed Feb 01, 2023 10:49 am hello.
can you give me command to summon fatal draw lord blaz ?
Summon a bfg9000, that should give you what you need.
by Combine_Kegan
Sun Jan 15, 2023 2:01 am
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 242917

Re: GMOTA: Fantasy arcade action, UPDATE 1/12/2023 [V1.5.2]

and there we go, I've updated GMOTA to v1.5.2, nothing too major other than some adjustments and finetuning for Blaz. But there'll be some more bigger changes in the near future!
by Combine_Kegan
Sun Dec 25, 2022 1:41 am
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 242917

Re: GMOTA: Fantasy arcade action, UPDATE 12/25/2022 [V1.5.1]

Merry Christmas everyone, it's not the big final update, but v1.5 should provide enough changes for you all in the mean time.
by Combine_Kegan
Sun Aug 28, 2022 3:17 am
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 242917

Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

RevanGarcia wrote: Fri Aug 26, 2022 8:32 pm Why is the custom music way too low?
Most likely a side effect to playing the mod on the newer versions of GZDoom. I'm afraid the only thing I can tell you to do is to crank the music volume up.
by Combine_Kegan
Wed Oct 06, 2021 8:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 45872

Re: The Legend of DOOM TC

You should take a look under the hood of my Past-Linked Class from Combined_Arms, it might help you further streamline the gameplay of your project. Thanks so much. I checked out Combined Arms and it's great! I thought I researched thoroughly for Zelda based mods before starting, but clearly not as ...
by Combine_Kegan
Tue Oct 05, 2021 8:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 45872

Re: The Legend of DOOM TC

This is one of the better Zelda inspired projects I've seen to date. Though I've noticed your shield is incredibly tiny, you might want to consider making it a little bigger. Capn J mentioned this earlier but I'll add to this: You should take a look under the hood of my Past-Linked Class from ...
by Combine_Kegan
Tue Sep 14, 2021 12:24 am
Forum: Gameplay Mods
Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Replies: 182
Views: 129542

Re: Combined_Arms v2.3: Reloaded edition! (Bugfix 5-25-21)

For some reason Malefactors doesn't run for me I load up-to date versions of both CA and Malefactors using ZDL , but I only get regular Doom monsters , no new ones :( My load order is Map wad (I tried with Scythe and Demonfear , as well as Doom II iwad) CA 2.3 Malefactors 1.2 Using GZDoom gles 4.6 ...
by Combine_Kegan
Tue Sep 07, 2021 12:19 am
Forum: Gameplay Mods
Topic: [HDest] Separated Arms: A weapons reskin pack
Replies: 3
Views: 2662

[HDest] Separated Arms: A weapons reskin pack

https://i.imgur.com/BbN8ezil.png https://i.imgur.com/BbN8ezil.png Here's a small and simple addon for Hideous Destructor that reskins all of the weapons in the stock arsenal with a fresh coat of paint, and removes the hands from the guns, making it work comfortably with any custom player reskin you ...
by Combine_Kegan
Fri Aug 06, 2021 2:18 pm
Forum: Gameplay Mods
Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Replies: 182
Views: 129542

Re: Combined_Arms v2.3: Reloaded edition! (Bugfix 5-25-21)

Yeah, I'm afraid with how the shield works, it won't play nice with health bar mods, it's constantly spawning solid actors in front of you to block projectiles and stuff. I see :) Do you have any future plans for Combined Arms ? It's quickly become one of my fave weapon mods 8-) I do, I have a few ...
by Combine_Kegan
Thu Aug 05, 2021 1:24 am
Forum: Gameplay Mods
Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Replies: 182
Views: 129542

Re: Combined_Arms v2.3: Reloaded edition! (Bugfix 5-25-21)

Yeah, I'm afraid with how the shield works, it won't play nice with health bar mods, it's constantly spawning solid actors in front of you to block projectiles and stuff.
by Combine_Kegan
Fri Jul 30, 2021 6:39 pm
Forum: Gameplay Mods
Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Replies: 182
Views: 129542

Re: Combined_Arms v2.3: Reloaded edition! (Bugfix 5-25-21)

Damn, I love this mod so much! Great to see all the progress and I'm excited to see the new classes as they come. Any chance of uploading V1.4 again? MKII is great but I'm nostalgic for the old sprites and can't find it anywhere. Thanks for all the hard work! In the future I might release a zip ...

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