Search found 219 matches
- Mon Jan 01, 2024 10:59 am
- Forum: Graphic/Audio Patches
- Topic: Roland ED SC-D70 Music Packs
- Replies: 29
- Views: 15859
Re: Roland ED SC-D70 Music Packs
Thanks for the CFG! And I made some further tests regarding the issue. It seems to be related to what the Loop is set to. If I change the LOOP_END for d_runnin, then it will also crash, same goes for songs from the SC-55 music packs. But only when they are FLACs and with specific values. I created a ...
- Wed Dec 13, 2023 10:45 am
- Forum: Graphic/Audio Patches
- Topic: Roland ED SC-D70 Music Packs
- Replies: 29
- Views: 15859
Re: Roland ED SC-D70 Music Packs
Hey, sorry for my even later reply, completely missed your post from october... Anyhow, I investigated the issue and the FLAC version crashes as well. The OGG version on the other hand works fine, so I suspect a bug with Crispy Doom or the library they're using for playing back the files. I remember ...
- Mon Dec 14, 2020 7:50 am
- Forum: Bugs [GZDoom]
- Topic: [since forever?] Pigs have no tag or obituary
- Replies: 16
- Views: 2879
Re: [since forever?] Pigs have no tag or obituary
EN: %o was munched by a pig.
DE: %o wurde von einem Schwein gefressen.
Or as an alternative:
EN: %o turned into pig food/pigswill.
DE: %o wurde Schweinefutter/Schweinefraß.
DE: %o wurde von einem Schwein gefressen.
Or as an alternative:
EN: %o turned into pig food/pigswill.
DE: %o wurde Schweinefutter/Schweinefraß.
- Tue Aug 25, 2020 8:32 am
- Forum: Closed Bugs [GZDoom]
- Topic: Gzdoom (all versions) crashes reading XMI music
- Replies: 4
- Views: 501
Re: Gzdoom (all versions) crashes reading XMI music
I tested some XMI's (from Ultima Underworld, Lode Runner: The Legend Returns and some other games) and they all seem to play fine on my end with the fix in ZMusic.
- Mon Jun 22, 2020 4:10 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Music playback is "off", sounds as if HRTF is always active?
- Replies: 4
- Views: 536
Re: Music playback is "off", sounds as if HRTF is always act
Ok, found the issue. I had indeed an alsoft.ini in my AppData folder and there HRTF was enabled and that is why it was always applied. So this is not a bug then, sorry about that. But wouldn't it be better if the GZDoom setting for HRTF would overwrite that config? It's a little confusing if you ...
- Sun Jun 21, 2020 8:27 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Music playback is "off", sounds as if HRTF is always active?
- Replies: 4
- Views: 536
Re: Music playback is "off", sounds as if HRTF is always act
Yeah, sorry, I had it swapped at first. I've renamed them appropriately, uploaded the files again and updated the link above, so it should be correct now if you download again. I don't recall ever making an alsoft-config.ini, but i will check once i am back on my PC. A status info does sound like a ...
- Sun Jun 21, 2020 5:58 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Music playback is "off", sounds as if HRTF is always active?
- Replies: 4
- Views: 536
Music playback is "off", sounds as if HRTF is always active?
Hi, I noticed in newer version of GZDoom, that the music using external files (e.g. flac etc.) sounds off. While comparing the ingame music to the music played with Winamp I noticed, that ingame the stereo sound is much more "squashed" and the bass sounds weaker too, so my assumption is that HRTF is ...
- Sun Jun 07, 2020 11:47 am
- Forum: Off-Topic
- Topic: Does anyone have a copy of Lilwhitemouse's abandoned wads?
- Replies: 4
- Views: 933
Re: Does anyone have a copy of Lilwhitemouse's abandoned wad
Is that what you are looking for?
viewtopic.php?f=4&t=36009
viewtopic.php?f=4&t=36009
- Fri Apr 24, 2020 12:57 am
- Forum: Graphic/Audio Patches
- Topic: Roland ED SC-D70 Music Packs
- Replies: 29
- Views: 15859
Re: Roland ED SC-D70 Music Packs
Just a heads-up, it seems the link for Heretic's ogg pack is pointing to the mp3 pack. Oh, thanks for the info! It's fixed now. If it still downloads the MP3 version for someone, you should hit CTRL-F5 while being on the music pack download page, as it still might be cached on your system. I also ...
- Thu Apr 23, 2020 3:01 am
- Forum: Graphic/Audio Patches
- Topic: Roland ED SC-D70 Music Packs
- Replies: 29
- Views: 15859
Re: Roland ED SC-D70 Music Packs
Well... my usual introduction... it's been a while! A new update which contains new additions and some fixes. Additions: Descent X-COM: UFO Defense (UFO: Enemy Unknown) X-COM: Terror from the Deep Fixes for Duke Nukem 3D: Fixed crackling on the beginning of 'Invader' & 'Intents' Fixed loop times for ...
- Tue Feb 04, 2020 10:54 am
- Forum: Closed Bugs [Raze]
- Topic: Cutscenes and CD audio are silent
- Replies: 18
- Views: 2594
Re: Cutscenes and CD audio are silent
The sound for the cutscenes is working fine for me. I simply copied over raze into my Blood folder. Here's my blood.ini ;===================================================================== ; Blood Plasma Pack Initialization File ; ; Copyright (c)1997 Monolith Productions Inc. ; All Rights Reserved ...
- Sat Sep 07, 2019 2:29 am
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 181234
Re: Fullscreen Statusbar Mod [v5.0.1]
Thanks for the quick implementation! Yeah, it's a little complicated, but it seems like you managed ;). Everything looks correct to me and it works fine ingame. The only thing I would've done differently, is to use 3 DynamicValueInterpolators (1 for kills, 1 for secrets, 1 for items) instead of ...
- Fri Sep 06, 2019 6:10 pm
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 181234
Re: Fullscreen Statusbar Mod [v5.0.1]
@3saster: I will see if i can get it implemented if you aren't quicker and make a pull request. It could also make sense for for non-percentage, if you kill multiple enemies at once, and this way it doesn't need to be implemented separately.
- Fri Sep 06, 2019 12:12 pm
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 181234
Re: Fullscreen Statusbar Mod [v5.0.1]
Great release as always! I noticed that interpolation for the statistic values are gone, can this be added back in as a user option? @3saster: For ZScript you can use the DynamicValueInterpolator to achieve it. Maybe some other settings can be added to let it interpolate faster or slower, but that's ...
- Mon Aug 05, 2019 3:34 pm
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 861
- Views: 156480
Re: Translating GZDoom's text content. Read if you want to h
You will have to enable "Test Environment" in the "Reverb environment editor" in order to hear the reverb you selected under "Select Environment". E.g. under Select Envrionment select "(22, 0) Underwater", hit enter and make sure "Test Environment" is "On" and then you should be able to hear the ...