Search found 219 matches

by XxMiltenXx
Mon Jan 01, 2024 10:59 am
Forum: Graphic/Audio Patches
Topic: Roland ED SC-D70 Music Packs
Replies: 29
Views: 15859

Re: Roland ED SC-D70 Music Packs

Thanks for the CFG! And I made some further tests regarding the issue. It seems to be related to what the Loop is set to. If I change the LOOP_END for d_runnin, then it will also crash, same goes for songs from the SC-55 music packs. But only when they are FLACs and with specific values. I created a ...
by XxMiltenXx
Wed Dec 13, 2023 10:45 am
Forum: Graphic/Audio Patches
Topic: Roland ED SC-D70 Music Packs
Replies: 29
Views: 15859

Re: Roland ED SC-D70 Music Packs

Hey, sorry for my even later reply, completely missed your post from october... Anyhow, I investigated the issue and the FLAC version crashes as well. The OGG version on the other hand works fine, so I suspect a bug with Crispy Doom or the library they're using for playing back the files. I remember ...
by XxMiltenXx
Mon Dec 14, 2020 7:50 am
Forum: Bugs [GZDoom]
Topic: [since forever?] Pigs have no tag or obituary
Replies: 16
Views: 2879

Re: [since forever?] Pigs have no tag or obituary

EN: %o was munched by a pig.
DE: %o wurde von einem Schwein gefressen.

Or as an alternative:
EN: %o turned into pig food/pigswill.
DE: %o wurde Schweinefutter/Schweinefraß.
by XxMiltenXx
Tue Aug 25, 2020 8:32 am
Forum: Closed Bugs [GZDoom]
Topic: Gzdoom (all versions) crashes reading XMI music
Replies: 4
Views: 501

Re: Gzdoom (all versions) crashes reading XMI music

I tested some XMI's (from Ultima Underworld, Lode Runner: The Legend Returns and some other games) and they all seem to play fine on my end with the fix in ZMusic.
by XxMiltenXx
Mon Jun 22, 2020 4:10 pm
Forum: Closed Bugs [GZDoom]
Topic: Music playback is "off", sounds as if HRTF is always active?
Replies: 4
Views: 536

Re: Music playback is "off", sounds as if HRTF is always act

Ok, found the issue. I had indeed an alsoft.ini in my AppData folder and there HRTF was enabled and that is why it was always applied. So this is not a bug then, sorry about that. But wouldn't it be better if the GZDoom setting for HRTF would overwrite that config? It's a little confusing if you ...
by XxMiltenXx
Sun Jun 21, 2020 8:27 pm
Forum: Closed Bugs [GZDoom]
Topic: Music playback is "off", sounds as if HRTF is always active?
Replies: 4
Views: 536

Re: Music playback is "off", sounds as if HRTF is always act

Yeah, sorry, I had it swapped at first. I've renamed them appropriately, uploaded the files again and updated the link above, so it should be correct now if you download again. I don't recall ever making an alsoft-config.ini, but i will check once i am back on my PC. A status info does sound like a ...
by XxMiltenXx
Sun Jun 21, 2020 5:58 pm
Forum: Closed Bugs [GZDoom]
Topic: Music playback is "off", sounds as if HRTF is always active?
Replies: 4
Views: 536

Music playback is "off", sounds as if HRTF is always active?

Hi, I noticed in newer version of GZDoom, that the music using external files (e.g. flac etc.) sounds off. While comparing the ingame music to the music played with Winamp I noticed, that ingame the stereo sound is much more "squashed" and the bass sounds weaker too, so my assumption is that HRTF is ...
by XxMiltenXx
Sun Jun 07, 2020 11:47 am
Forum: Off-Topic
Topic: Does anyone have a copy of Lilwhitemouse's abandoned wads?
Replies: 4
Views: 933

Re: Does anyone have a copy of Lilwhitemouse's abandoned wad

Is that what you are looking for?

viewtopic.php?f=4&t=36009
by XxMiltenXx
Fri Apr 24, 2020 12:57 am
Forum: Graphic/Audio Patches
Topic: Roland ED SC-D70 Music Packs
Replies: 29
Views: 15859

Re: Roland ED SC-D70 Music Packs

Just a heads-up, it seems the link for Heretic's ogg pack is pointing to the mp3 pack. Oh, thanks for the info! It's fixed now. If it still downloads the MP3 version for someone, you should hit CTRL-F5 while being on the music pack download page, as it still might be cached on your system. I also ...
by XxMiltenXx
Thu Apr 23, 2020 3:01 am
Forum: Graphic/Audio Patches
Topic: Roland ED SC-D70 Music Packs
Replies: 29
Views: 15859

Re: Roland ED SC-D70 Music Packs

Well... my usual introduction... it's been a while! A new update which contains new additions and some fixes. Additions: Descent X-COM: UFO Defense (UFO: Enemy Unknown) X-COM: Terror from the Deep Fixes for Duke Nukem 3D: Fixed crackling on the beginning of 'Invader' & 'Intents' Fixed loop times for ...
by XxMiltenXx
Tue Feb 04, 2020 10:54 am
Forum: Closed Bugs [Raze]
Topic: Cutscenes and CD audio are silent
Replies: 18
Views: 2594

Re: Cutscenes and CD audio are silent

The sound for the cutscenes is working fine for me. I simply copied over raze into my Blood folder. Here's my blood.ini ;===================================================================== ; Blood Plasma Pack Initialization File ; ; Copyright (c)1997 Monolith Productions Inc. ; All Rights Reserved ...
by XxMiltenXx
Sat Sep 07, 2019 2:29 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 181234

Re: Fullscreen Statusbar Mod [v5.0.1]

Thanks for the quick implementation! Yeah, it's a little complicated, but it seems like you managed ;). Everything looks correct to me and it works fine ingame. The only thing I would've done differently, is to use 3 DynamicValueInterpolators (1 for kills, 1 for secrets, 1 for items) instead of ...
by XxMiltenXx
Fri Sep 06, 2019 6:10 pm
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 181234

Re: Fullscreen Statusbar Mod [v5.0.1]

@3saster: I will see if i can get it implemented if you aren't quicker and make a pull request. It could also make sense for for non-percentage, if you kill multiple enemies at once, and this way it doesn't need to be implemented separately.
by XxMiltenXx
Fri Sep 06, 2019 12:12 pm
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 181234

Re: Fullscreen Statusbar Mod [v5.0.1]

Great release as always! I noticed that interpolation for the statistic values are gone, can this be added back in as a user option? @3saster: For ZScript you can use the DynamicValueInterpolator to achieve it. Maybe some other settings can be added to let it interpolate faster or slower, but that's ...
by XxMiltenXx
Mon Aug 05, 2019 3:34 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 861
Views: 156480

Re: Translating GZDoom's text content. Read if you want to h

You will have to enable "Test Environment" in the "Reverb environment editor" in order to hear the reverb you selected under "Select Environment". E.g. under Select Envrionment select "(22, 0) Underwater", hit enter and make sure "Test Environment" is "On" and then you should be able to hear the ...

Go to advanced search