Search found 456 matches
- Wed Mar 23, 2016 10:10 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator - Beta2 is L I V E (p. 4)
Can there be a duplicate button which copies the previous frame? I don't want to manually copy the offsets of the previous frame so many times. Also, can there be a rotation button to rotate the sprite (by 1 degree instead of just 90-degree angles) and maybe a resize button? Perhaps I could add a ...
- Wed Jan 20, 2016 2:43 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator - Beta2 is L I V E (p. 4)
1.) it does not center at the middle when calculating frames at 0,0. the crosshair is way off. Can you provide screenshots of what you mean? I know on the wiki that there is a mention that Offset(0, 0) has different behavior and Offset(0, 32) is actually supposed to be the default sprite location ...
- Fri Jan 01, 2016 4:31 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator - Beta2 is L I V E (p. 4)
My old .danproj project seems to be openable without problems in the latest beta, so thumbs up to that. :D :wink: 1) Minor nitpick: would be cool for the DECORATE code viewer to use a monospaced font I'll see about changing font settings, hopefully wxWidgets can allow this without too much fuss ...
- Sun Dec 27, 2015 4:20 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator -- "A friggin' animation program!"
http://codingbuff.the-powerhouse.net/files/danlatest.png I hope every one had a Merry Christmas/Happy holidays! I apologize that this release took like 4 months to produce, but it's with good reason: it is HUGE. But enough with excuses right? Let's get to the damn changelog (without a spoiler, cuz ...
- Fri Nov 27, 2015 6:32 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator -- "A friggin' animation program!"
When i try to export it to decorate it gives me this error. I was able to reproduce this quite easily: it has to do with your sprite name being only 1 character long (the exporter expects it to be at least as long as what is needed for a DECORATE definition so e.g. it needs 4 letters + 1 frame ...
- Wed Nov 25, 2015 11:00 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator -- "A friggin' animation program!"
Spoiler:Doing some tests with that new-fangled editor of sorts...
- Thu Nov 19, 2015 10:25 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator -- "A friggin' animation program!"
Spoiler: A nice surprise for many...

- Thu Nov 12, 2015 9:40 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator -- "A friggin' animation program!"
http://i.imgur.com/W79CJr6.png More bits of progress, this one showing off the stencil testing feature, which will cut off the sprite if it goes outside of the visual area. I know it seems like not much is being changed; there is a lot of underlying code getting reworked all around, and bigger ...
- Sat Nov 07, 2015 2:17 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator -- "A friggin' animation program!"
Will old project files be compatible with the new version? Short answer: yes. Longer answer: I haven't changed the save format yet, but will be doing so before release. But I intend to leave the old loader code in for compatibility with old projects. Once you save the project again in the next beta ...
- Fri Nov 06, 2015 11:37 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator -- "A friggin' animation program!"
Spoiler:Did some small layout changes, and was testing out the zoom functionality. Bigger features (and perhaps more screenshots) coming soon™
- Thu Oct 22, 2015 7:00 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator -- "A friggin' animation program!"
Bumparoo from the graveyard. Finally got around to trying this program, holy fuck this is amazing. I also made a lot of noise about wishing someone made an OFFSET animation program in the past, you've literally changed the game this time. :D Anyway, I have some suggestions, sorry if these have ...
- Tue Sep 29, 2015 9:11 am
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator -- "A friggin' animation program!"
@shooter, does your image library have the ability to read custom stuff like the offsets in png or you have to code it yourself? The underlying library probably has the functionality, but I am pretty certain this is off limits through SFML. In short, I will likely have to code this in myself, but ...
- Mon Sep 28, 2015 3:14 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator -- "A friggin' animation program!"
I'm not gone, just having a busy life sadly. But this project is still alive! I need to fiddle with this thing a bit, as trying to use it with an existing weapon seems to act really weirdly. Fortunately, I'm in the process of making a new one, so I can use that to experiment. The tool works really ...
- Sat Sep 19, 2015 11:03 pm
- Forum: Gameplay Mods
- Topic: explosions
- Replies: 20
- Views: 2902
Re: explosions
Did someone say EXPLOSIONS!?!?
- Sun Sep 06, 2015 12:27 pm
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30369
Re: [BETA] Danimator -- "A friggin' animation program!"
Someday.Zhs2 wrote:So... TEXTURES support?