Search found 29 matches

by Faerlyn
Thu Dec 12, 2019 3:31 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8.3.1 - Updated 10/15/18

Awesome mod, but its there way to get that custom hud from mod itself? I really enjoyed using it. I'm sorry for the late reply as I haven't been very active on Doom for the past 6 months. Here is a link to the HUD for anyone that wants it: http://www.mediafire.com/file/ugp76sb7ydwzccs/HD-HUD.pk3 ...
by Faerlyn
Sat Dec 08, 2018 12:55 am
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8.3.1 - Updated 10/15/18

Here is a little thing I put together for Christmas for Hard Doom. It's best used with maps that don't use a lot of custom textures. I find it goes really well with something like Hell Revealed. :D https://www.mediafire.com/file/39bvj1fbvbcku8l/HD-Christmas.zip/file EDIT: Changed the link to the ...
by Faerlyn
Sun Nov 25, 2018 12:03 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8.3.1 - Updated 10/15/18

The Lite version is monsters only yes? Yup! Sounds great! As long it will have guys like Pyrodemon and other classical dudes with option to disable weapon drops (just so it won't mess up with gameplay mods that add weapons itself) I'd love to have it. It wouldn't spawn the pyro actually! Just the ...
by Faerlyn
Sun Nov 18, 2018 9:18 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8.3.1 - Updated 10/15/18

That's actually a good idea. Just in case some mods don't work correctly with the enemies spawners or just want to play vanilla with hard-doom weapons. I meant more like uhh... the original enemy lineup of Hard Doom. The original enemy lineup from v1 of the mod. So no randomly spawned enemies. I ...
by Faerlyn
Sun Nov 18, 2018 2:14 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8.3.1 - Updated 10/15/18

I was wondering if anyone would be interested in a CVAR like "hd_classic" which would enable a classic mode. In classic mode it would only spawn the original enemy lineup and the enemies that used to drop the Skulltag weapons will drop them. Thoughts?
by Faerlyn
Thu Oct 18, 2018 3:18 am
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8.3.1 - Updated 10/15/18

Any chance you can make an alternative lite version, but all of the monsters are unaltered, unchanged and not nerfed in slightest way? Basically, all the original monsters from either realm667 or whereever you took them. This would be great for gameplay mods. This would be far too much work for ...
by Faerlyn
Mon Oct 15, 2018 7:25 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8.3.1 - Updated 10/15/18

Updated to version 8.3.1! This release also includes an updated Lite version. Nothing major (unless you like fast monsters?) just some small fixes to things that were bugging me.
by Faerlyn
Sun Jul 22, 2018 4:33 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8.3 - Updated 5/7/18

I plan to do a "Lite" version eventually. I just haven't yet due to loosing interest in Doom.

Edit: Added a "Lite" version to the main post. Figured it was easy enough to just make today quickly. 8-)
by Faerlyn
Mon May 07, 2018 7:22 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8.3 - Updated 5/7/18

Updated to version 8.3! 8-)
by Faerlyn
Wed Mar 14, 2018 9:42 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8.2 - Updated 3/14/18

Updated to v8.2! Check the main post for links and details.

Edit: Had to removed the coop-mthru CVAR due to desync issues in Zandronum. Current version is now v8.2f!
by Faerlyn
Sun Feb 18, 2018 7:42 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8.1.1 - Updated 2/18/18

Version 8.1.1 has been released. It's a pretty small update check the main post for details.
by Faerlyn
Sun Oct 08, 2017 7:35 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8.1 - Updated 10/8/17

Version 8.1 is released! Check the main post for links and details.
by Faerlyn
Fri Jul 14, 2017 1:09 am
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8 - Updated 7/10/17

You don't need to make a custom CVar for it - sv_shotgunstart is already an existing CVar, and it should be used instead (just remember to make an ACS script that removes "Shotgun" and then gives you "Shotgun~" While we're at it, would it be possible to make a CVar to make SSG Zombies drop said SSG ...
by Faerlyn
Thu Jul 13, 2017 5:28 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8 - Updated 7/10/17

I understand you. Doom is plenty of shotgun drops, because is one of the most reliable weapons in the game. And i won't ask you to put it back. I actually liked the shotgun start because, well, you're playing something with "HARD" on the name, and instead of a pistol you started with a shotgun ...
by Faerlyn
Tue Jul 11, 2017 2:54 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46118

Re: Hard-Doom v8 - Updated 7/10/17

And here's my updated bestiary for Hard Doom, to coincide with V8. Thanks a bunch for that! I was too lazy to update the text file for v8 within the mod itself. I added it to the main post I hope that is ok with you. Nooooo, that's one of the things i liked most about this. :( Should give it a try ...

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