Search found 14 matches
- Sun Sep 17, 2006 9:02 pm
- Forum: General
- Topic: Oh crap! Cutman is at it again!
- Replies: 31
- Views: 1976
- Mon Sep 11, 2006 8:26 pm
- Forum: Editing (Archive)
- Topic: Oooooo Scary:P
- Replies: 19
- Views: 957
- Fri Aug 25, 2006 11:12 am
- Forum: General
- Topic: Origin of "Secret Revealed" sound?
- Replies: 20
- Views: 2671
- Fri Aug 18, 2006 6:53 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Replace the current status bar with the GZDoom one?
- Replies: 20
- Views: 1311
- Thu Aug 03, 2006 9:26 pm
- Forum: Editing (Archive)
- Topic: Change colors on a thing?
- Replies: 6
- Views: 685
- Thu Aug 03, 2006 8:38 pm
- Forum: Editing (Archive)
- Topic: Change colors on a thing?
- Replies: 6
- Views: 685
Nope it didn't work the bastard is still green First I tried fixing the } and setting it to OPEN (the wiki said enter that's why I had it originally)..nope Then I just copy/pasted that script...nope I'm pretty sure DeePSea recognizes the actor, doesn't recognize it as DECORATE but allowed me to give ...
- Thu Aug 03, 2006 7:46 pm
- Forum: Editing (Archive)
- Topic: Change colors on a thing?
- Replies: 6
- Views: 685
- Thu Aug 03, 2006 7:01 pm
- Forum: Editing (Archive)
- Topic: Change colors on a thing?
- Replies: 6
- Views: 685
Change colors on a thing?
Here's the situation: I'm making a GZDoom wad that uses the zdoom feature in which a thing changes certain colors. Specifically I have created an actor (a wandering PLAY marine sprite) and he loads into the map fine; but I'm trying to use scripts that change his green armor to red armor and it won't ...
- Wed Apr 12, 2006 5:11 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Dying in hubs should restart entire hub
- Replies: 16
- Views: 1215
- Sun Apr 09, 2006 9:52 pm
- Forum: General
- Topic: Favorite DOOM II Map?
- Replies: 64
- Views: 3465
- Sun Feb 19, 2006 10:12 am
- Forum: Editing (Archive)
- Topic: [For Music Artists] Remixing TNT1's Midi!
- Replies: 18
- Views: 1162
- Tue Feb 14, 2006 9:39 pm
- Forum: Editing (Archive)
- Topic: [For Music Artists] Remixing TNT1's Midi!
- Replies: 18
- Views: 1162
- Tue Jan 17, 2006 5:45 pm
- Forum: Editing (Archive)
- Topic: ZDooM Music Formats?
- Replies: 3
- Views: 289
Ok I just tried zdoom -file d_runnin and it loaded up fine except the music just sounded like static. I think its a problem with the format I tracked the .it with the channels and stuff; not zdoom I'm just starting my third track so I'm going to experiment with different formats (like .MOD) and see ...
- Tue Jan 17, 2006 8:11 am
- Forum: Editing (Archive)
- Topic: ZDooM Music Formats?
- Replies: 3
- Views: 289
ZDooM Music Formats?
I'm starting music tracking with MODPlug Tracker and I've created already 2 tracks at DeumReaper's Music . The songs are currently in MP3 format, converted from .IT. I would like to release the tracks as .ITs so that it doesn't take as much space as MP3s do, but I have a problem. I've searched this ...