Search found 1285 matches

by Galaxy_Stranger
Sat Apr 11, 2020 11:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: Iron Assault Remake (Demo Update 2.5)
Replies: 142
Views: 78298

Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Very cool - we need more mech mods.
by Galaxy_Stranger
Thu May 16, 2019 1:53 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143500

Re: The WIP Thread

I haven't moved to Blender 2.8 yet - is anyone planning on updating the .md3 export plugin?
by Galaxy_Stranger
Wed Dec 05, 2018 4:44 pm
Forum: Creation, Conversion, and Editing
Topic: ZSDK Project
Replies: 2
Views: 1439

Re: ZSDK Project

Cool idea.
by Galaxy_Stranger
Wed Sep 26, 2018 7:44 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143500

Re: The WIP Thread

Oh, so in the modeldef you can assign "1" to the second skin.
by Galaxy_Stranger
Wed Sep 26, 2018 6:25 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143500

Re: The WIP Thread

How are you able to animate the color change on that model?
by Galaxy_Stranger
Tue Sep 25, 2018 6:39 pm
Forum: Requests
Topic: Rocket & Rocket Launcher skins
Replies: 12
Views: 1600

Re: Rocket & Rocket Launcher skins

I'm redoing the rocket launcher from scratch. Before, it was a single mesh. Now, I've got 3 or 4 meshes I'm joining to create the final model. I assign the materials to the faces of each mesh, then join the meshes and then bake everything. This seems to work, but when I export to .md3 and run the ...
by Galaxy_Stranger
Sun Sep 23, 2018 5:56 pm
Forum: Requests
Topic: Rocket & Rocket Launcher skins
Replies: 12
Views: 1600

Re: Rocket & Rocket Launcher skins

Yeah, I agree. 256 kind of brings it in-line with the overall aesthetic of the classic game. Plus, you're not going to see a ton of awesome detail with those things whizzing by you.
by Galaxy_Stranger
Sun Sep 23, 2018 12:50 am
Forum: Requests
Topic: Rocket & Rocket Launcher skins
Replies: 12
Views: 1600

Re: Rocket & Rocket Launcher skins

Thanks. Yeah, the dents were added with a normal map later. Now I've reduced the skin size to 512x512. I can't tell an appreciative difference. Screenshot_Doom_20180923_014405.jpg At 256x256, it starts to get pixely, but I'm not sure if it's bad. I certainly wouldn't go smaller: Screenshot_Doom ...
by Galaxy_Stranger
Sat Sep 22, 2018 10:24 pm
Forum: Requests
Topic: Rocket & Rocket Launcher skins
Replies: 12
Views: 1600

Re: Rocket & Rocket Launcher skins

Ok - MUCH better.
Screenshot_Doom_20180922_230957.jpg
by Galaxy_Stranger
Thu Sep 20, 2018 9:23 pm
Forum: Requests
Topic: Rocket & Rocket Launcher skins
Replies: 12
Views: 1600

Re: Rocket & Rocket Launcher skins

Well, it's better and I think it actually goes in-line with the existing classic doom style, but it would be great if I could improve the skin more.
Screenshot_Doom_20180920_221853.JPG
by Galaxy_Stranger
Wed Sep 12, 2018 5:00 pm
Forum: Requests
Topic: Rocket & Rocket Launcher skins
Replies: 12
Views: 1600

Re: Rocket & Rocket Launcher skins

Yeah, that was the first thing I made sure of - and I had to do it to get what I currently have. So I unwrapped it again and exported to .obj - and it's just not bringing it in specifically because of no uv coordinates.
by Galaxy_Stranger
Tue Sep 11, 2018 4:35 pm
Forum: Requests
Topic: Rocket & Rocket Launcher skins
Replies: 12
Views: 1600

Re: Rocket & Rocket Launcher skins

Starting with the rocket. I un-smoothed the appropriate areas, but I'm having trouble exporting an .obj from Blender. Or, at least, Substance Painter isn't loading it correctly.
by Galaxy_Stranger
Sun Sep 09, 2018 8:37 pm
Forum: Requests
Topic: Rocket & Rocket Launcher skins
Replies: 12
Views: 1600

Rocket & Rocket Launcher skins

Anyone interested in making decent skins for my models? I think the rocket is o.k. but could be really improved by someone that knew what they were doing.

[imgur]https://i.imgur.com/D1Lm2hQ[/imgur]
by Galaxy_Stranger
Sun Sep 09, 2018 7:23 pm
Forum: Requests
Topic: [Sprites] Top and Bottom Angles
Replies: 8
Views: 5501

Re: [Sprites] Top and Bottom Angles

Wow, this is really cool. Wonder if this could be implemented in-engine.
by Galaxy_Stranger
Sun Aug 19, 2018 10:54 pm
Forum: Launchers
Topic: ZDoom Test Front-End
Replies: 10
Views: 9342

Re: ZDoom Test Front-End

Download link updated. Everything but ZDaemon and Odamex is done, except for a general feature or two.

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