Search found 104 matches
- Sun Sep 05, 2021 8:17 am
- Forum: Script Library
- Topic: RadiusDebug - Actor radius (hitbox) tool (18/05/21 update!)
- Replies: 40
- Views: 20697
Re: RadiusDebug - Visual Actor radius utility (18/05/21 upda
When I try this on the latest version all it does is drop my FPS to single digits. Also would be useful to add some keywords like "hitbox" to the post, because I honestly couldn't find a mod like this because I was looking for the term hitboxes. Actually, I managed to spot a single pink box for a ...
- Mon May 06, 2019 1:00 am
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 645
- Views: 332502
Re: Cool mods people might have missed.
Well, it was hard to not notice, at least in Russia like every gaming news website was writing news about it 

- Tue Apr 30, 2019 8:14 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636718
Re: [SPRITES] Spriting Carnival!!
Tried to make some sort of Luger sprite for a personal project, but don't mind if anyone uses it. Don't know who made the sleeves tho :/
- Tue Apr 30, 2019 3:41 am
- Forum: Scripting
- Topic: Set the picked up item as target in ACS script?
- Replies: 0
- Views: 168
Set the picked up item as target in ACS script?
Is it possible to set the item being picked up as target for the ACS script in it's pickup state? By default it seems to be the player who picked it up. No ZScript sadly, as it needs to be Zandro-compatible. I would like to have some clean and universal way of performing operations like ...
- Fri Apr 12, 2019 2:13 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269067
Re: JohnnyDoom - The Return of The Titlescreen
Not sure where the stuttering is coming from, but actually if I kill the monsters on the map and when they fully die, it stops. Like there is some kind of intense check every second that causes the lag. It only happens every second or so. And it doesn't happen on all maps for some reason, unrelated ...
- Tue Apr 09, 2019 2:12 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269067
Re: JohnnyDoom - The Return of The Titlescreen
Nope, I have almost every graphical feature disabled as I don't like them. And other mods don't have such problems...Dwailing wrote:Are you using the Bloom postprocessing effect? It's bugged right now and causes stuttering.
- Mon Apr 08, 2019 4:23 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269067
Re: JohnnyDoom - The Return of The Titlescreen
Sadly, it's kinda unplayable for me. After entering the second map in a WAD, it begins to freeze every second or so. Tried latest GZDoom both vintage and not, playing only Ultimate Doom and JohnnyDoom.
- Thu Dec 27, 2018 7:32 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636718
Re: [SPRITES] Spriting Carnival!!
Some badly-drawn MP40 thing for my project
- Tue Nov 27, 2018 2:30 pm
- Forum: Networking
- Topic: Jittery Movement in GZDoom.
- Replies: 4
- Views: 7209
Re: Jittery Movement in GZDoom.
The mouse problem got fixed in HD's git version, but walking still lags sometimes.
- Mon Nov 26, 2018 2:50 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636718
Re: [SPRITES] Spriting Carnival!!
Tried myself at drawing something, kinda a Kar98k, may be a bit bad, especially the wood, and it's no use to me for now.
Spoiler:
- Sun Nov 25, 2018 2:33 pm
- Forum: Networking
- Topic: Jittery Movement in GZDoom.
- Replies: 4
- Views: 7209
Re: Jittery Movement in GZDoom.
Yeah, that seems to be a problem in Hideous Destructor and it's camera tricks. So no solution, I guess?
- Tue Nov 20, 2018 2:11 am
- Forum: Networking
- Topic: Jittery Movement in GZDoom.
- Replies: 4
- Views: 7209
Jittery Movement in GZDoom.
I am trying to play GZDoom online with a friend, the ping is pretty low, I tried both net modes, -extratic etc. and it doesn't help. The problem is that my mouse (and more rare, player) movement is somewhat glitchy. It feels like it reverts my camera position back for a frame and then comes back ...
- Sat Apr 07, 2018 10:56 am
- Forum: Closed Bugs [GZDoom]
- Topic: Low FPS but PC is not even under load?
- Replies: 1
- Views: 329
Low FPS but PC is not even under load?
On latest versions of GZDoom when I use even simple mods like droplets, it drastically drops my FPS even from a few drops of blood. Older GZDoom versions work fine and Zandronum works better too. I tried different OpenGL versions and settings but no fix. If i go away (not look away) the FPS seems to ...
- Fri Mar 30, 2018 1:10 am
- Forum: Creation, Conversion, and Editing
- Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
- Replies: 74
- Views: 30295
Re: [BETA] Danimator - Beta2 is L I V E (p. 4)
Can I somehow set the base offsets for sprites? Because for now I am subtracting them from the generated values, and that's kinda annoying.
- Tue Jan 02, 2018 3:33 am
- Forum: General
- Topic: Mouse Sensitivity from other games
- Replies: 2
- Views: 817
Mouse Sensitivity from other games
Does anyone have any specific formula to convert my mouse sensitivity from, for example Source Engine games, to GZDoom/Zandronum?