Search found 104 matches

by Velaron
Sun Sep 05, 2021 8:17 am
Forum: Script Library
Topic: RadiusDebug - Actor radius (hitbox) tool (18/05/21 update!)
Replies: 40
Views: 20697

Re: RadiusDebug - Visual Actor radius utility (18/05/21 upda

When I try this on the latest version all it does is drop my FPS to single digits. Also would be useful to add some keywords like "hitbox" to the post, because I honestly couldn't find a mod like this because I was looking for the term hitboxes. Actually, I managed to spot a single pink box for a ...
by Velaron
Mon May 06, 2019 1:00 am
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 332502

Re: Cool mods people might have missed.

Well, it was hard to not notice, at least in Russia like every gaming news website was writing news about it :D
by Velaron
Tue Apr 30, 2019 8:14 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636718

Re: [SPRITES] Spriting Carnival!!

Tried to make some sort of Luger sprite for a personal project, but don't mind if anyone uses it. Don't know who made the sleeves tho :/
by Velaron
Tue Apr 30, 2019 3:41 am
Forum: Scripting
Topic: Set the picked up item as target in ACS script?
Replies: 0
Views: 168

Set the picked up item as target in ACS script?

Is it possible to set the item being picked up as target for the ACS script in it's pickup state? By default it seems to be the player who picked it up. No ZScript sadly, as it needs to be Zandro-compatible. I would like to have some clean and universal way of performing operations like ...
by Velaron
Fri Apr 12, 2019 2:13 am
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269067

Re: JohnnyDoom - The Return of The Titlescreen

Not sure where the stuttering is coming from, but actually if I kill the monsters on the map and when they fully die, it stops. Like there is some kind of intense check every second that causes the lag. It only happens every second or so. And it doesn't happen on all maps for some reason, unrelated ...
by Velaron
Tue Apr 09, 2019 2:12 am
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269067

Re: JohnnyDoom - The Return of The Titlescreen

Dwailing wrote:Are you using the Bloom postprocessing effect? It's bugged right now and causes stuttering.
Nope, I have almost every graphical feature disabled as I don't like them. And other mods don't have such problems...
by Velaron
Mon Apr 08, 2019 4:23 am
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269067

Re: JohnnyDoom - The Return of The Titlescreen

Sadly, it's kinda unplayable for me. After entering the second map in a WAD, it begins to freeze every second or so. Tried latest GZDoom both vintage and not, playing only Ultimate Doom and JohnnyDoom.
by Velaron
Thu Dec 27, 2018 7:32 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636718

Re: [SPRITES] Spriting Carnival!!

Some badly-drawn MP40 thing for my project
mp40fire.png
mp40fire.png (5.05 KiB) Viewed 1368 times
mp40idle.png
mp40idle.png (3.56 KiB) Viewed 1368 times
by Velaron
Tue Nov 27, 2018 2:30 pm
Forum: Networking
Topic: Jittery Movement in GZDoom.
Replies: 4
Views: 7209

Re: Jittery Movement in GZDoom.

The mouse problem got fixed in HD's git version, but walking still lags sometimes.
by Velaron
Mon Nov 26, 2018 2:50 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636718

Re: [SPRITES] Spriting Carnival!!

Tried myself at drawing something, kinda a Kar98k, may be a bit bad, especially the wood, and it's no use to me for now.
Spoiler:
by Velaron
Sun Nov 25, 2018 2:33 pm
Forum: Networking
Topic: Jittery Movement in GZDoom.
Replies: 4
Views: 7209

Re: Jittery Movement in GZDoom.

Yeah, that seems to be a problem in Hideous Destructor and it's camera tricks. So no solution, I guess?
by Velaron
Tue Nov 20, 2018 2:11 am
Forum: Networking
Topic: Jittery Movement in GZDoom.
Replies: 4
Views: 7209

Jittery Movement in GZDoom.

I am trying to play GZDoom online with a friend, the ping is pretty low, I tried both net modes, -extratic etc. and it doesn't help. The problem is that my mouse (and more rare, player) movement is somewhat glitchy. It feels like it reverts my camera position back for a frame and then comes back ...
by Velaron
Sat Apr 07, 2018 10:56 am
Forum: Closed Bugs [GZDoom]
Topic: Low FPS but PC is not even under load?
Replies: 1
Views: 329

Low FPS but PC is not even under load?

On latest versions of GZDoom when I use even simple mods like droplets, it drastically drops my FPS even from a few drops of blood. Older GZDoom versions work fine and Zandronum works better too. I tried different OpenGL versions and settings but no fix. If i go away (not look away) the FPS seems to ...
by Velaron
Fri Mar 30, 2018 1:10 am
Forum: Creation, Conversion, and Editing
Topic: [BETA] Danimator - Beta2 is L I V E (p. 4)
Replies: 74
Views: 30295

Re: [BETA] Danimator - Beta2 is L I V E (p. 4)

Can I somehow set the base offsets for sprites? Because for now I am subtracting them from the generated values, and that's kinda annoying.
by Velaron
Tue Jan 02, 2018 3:33 am
Forum: General
Topic: Mouse Sensitivity from other games
Replies: 2
Views: 817

Mouse Sensitivity from other games

Does anyone have any specific formula to convert my mouse sensitivity from, for example Source Engine games, to GZDoom/Zandronum?

Go to advanced search