Search found 28 matches

by Quasar
Wed Sep 07, 2016 9:37 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: UDMF 'classtype' field
Replies: 36
Views: 2183

Re: UDMF 'classtype' field

I've thought about adding "compatnames" to EDF which would consist of ZDoom class names, and these would be usable in certain contexts within Eternity where we're trying to be ZDoom compatible (this would particularly help with making ACS scripts more portable). So to me this idea seems like it has ...
by Quasar
Tue Feb 16, 2016 9:54 am
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 887
Views: 239401

Re: ZDoom Wiki Thread

You'll need somebody to check LocalSettings.php on the server to make sure that the $wgTitleBlacklistSources array is properly configured, as in the example at https://www.mediawiki.org/wiki/Extension:TitleBlacklist#Multiple_blacklist_sources - Note that you need the TBLSRC_LOCALPAGE entry at least ...
by Quasar
Thu Feb 11, 2016 11:54 am
Forum: General
Topic: zdoom.org subdomains are not setup as 301 redirects
Replies: 1
Views: 286

zdoom.org subdomains are not setup as 301 redirects

I thought I'd give you guys a friendly heads-up that some subdomains of this site - in particular, www.zdoom.org, and remilia.zdoom.org, are not setup to 301 redirect to zdoom.org, or www.zdoom.org, whichever is supposed to be the preferred domain. This is dragging down the rank of your wiki in ...
by Quasar
Sun Oct 21, 2012 8:29 pm
Forum: Closed Bugs [GZDoom]
Topic: Potential attack vectors in file_zip.cpp
Replies: 1
Views: 310

Potential attack vectors in file_zip.cpp

Whilst looking over ZDoom's zip code while musing on how to organize my own I've identified some glitches / possible security issues in the ZDoom code, two thus far. Both should be simple to address: When allocating the number of entries, 0 is not checked against, which could lead to a segmentation ...
by Quasar
Tue May 03, 2011 4:48 pm
Forum: Abandoned/Dead Projects
Topic: [Eternity] Vaporware preview map released!
Replies: 30
Views: 2192

Re: [Eternity] Vaporware preview map released!

BTW, Enjay: If you're finding it to be choppy, the d_fastrefresh console option might make it smoother. It runs smooth either way for me, but apparently it makes a noticeable difference on some machines. Ah, thank you. Yes, that does improve things for me. Both on and off report 35FPS but on is ...
by Quasar
Mon May 02, 2011 11:17 pm
Forum: Abandoned/Dead Projects
Topic: [Eternity] Vaporware preview map released!
Replies: 30
Views: 2192

Re: [Eternity] Vaporware preview map released!

I cannot match up any of the addresses in that stack dump against my map of the executable. It makes no sense at all. They jump around all over the program in a completely illogical manner. All the addresses in the 0053* range don't even point at valid variables. It's almost like it's a completely ...
by Quasar
Mon Mar 28, 2011 11:39 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: SNDINFO $EDFOVERRIDE flag
Replies: 2
Views: 461

Re: SNDINFO $EDFOVERRIDE flag

So I guess I need to go back and replace it with a full finite state automaton then. Lovely. I mainly say that because C++ doesn't really help with them. Method pointers can't be called through a superclass, and using class objects as states is ridiculous overkill IMO. So that leaves you with ...
by Quasar
Sun Mar 27, 2011 1:46 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: SNDINFO $EDFOVERRIDE flag
Replies: 2
Views: 461

SNDINFO $EDFOVERRIDE flag

I am implementing support for Hexen SNDINFO in Eternity. Our implementation will be capable of ignoring all unknown tokens, but I am not aware if this is true of ZDoom's implementation or not. Due to that, in interest of maintaining cross-port compatibility in this lump format, I am requesting that ...
by Quasar
Mon Oct 11, 2010 4:32 pm
Forum: Editing (Archive)
Topic: Directionality of floor/ceiling angles
Replies: 3
Views: 265

Re: Directionality of floor/ceiling angles

So wait is that a yes or no to the clockwise? I'm not really complaining if it's clockwise, as it's simple enough to reverse the angle. I just need to know which it is ;)
by Quasar
Mon Oct 11, 2010 11:45 am
Forum: Editing (Archive)
Topic: Directionality of floor/ceiling angles
Replies: 3
Views: 265

Directionality of floor/ceiling angles

I noticed your UDMF spec doesn't state anything about the directionality of floor or ceiling rotation angles, nor is it documented on the wiki, nor can I even find the answer in the ZDoom source code, neither in the UDMF parsing code nor in the Sector class. I would have assumed counterclockwise was ...
by Quasar
Fri Sep 03, 2010 7:14 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: [DECORATE] Accurate Strife weapons
Replies: 15
Views: 1627

Re: [DECORATE] Accurate Strife weapons

The code in question is from G_BuildTiccmd, where DOOM translates all key input into recordable/transmittable actions. The variable, which we named mouse_fire_countdown, is set to 5 in M_Responder whenever that function sees a mousebutton down event for the first mouse button. From the fact that the ...
by Quasar
Tue Jun 02, 2009 5:26 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: DoomEdNumb > 32768
Replies: 47
Views: 1916

Re: DoomEdNumb > 32768

OK so the consensus seems to be to just keep the grammar for string literals the same, and to define additional escape characters. I will work on this and post a 1.2 candidate specification in the DWF source ports forum.
by Quasar
Tue Jun 02, 2009 1:21 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: DoomEdNumb > 32768
Replies: 47
Views: 1916

Re: DoomEdNumb > 32768

CodeImp objects to the fact that you cannot include an "@ sequence in this sort of heredoc. When I suggested the ability to use @[any character] [any character]@, where [any character] is selected to avoid conflicting with any given two character sequence in the string, he didn't like that idea ...
by Quasar
Mon Jun 01, 2009 1:41 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: DoomEdNumb > 32768
Replies: 47
Views: 1916

Re: DoomEdNumb > 32768

The UDMF grammar as currently defined does not allow line breaks inside string literals; that is one limitation. The other is that having to escape characters makes the input of complex strings difficult, and may require an extra processing step to get rid of them between parsing the string out of ...
by Quasar
Sun May 31, 2009 5:09 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: DoomEdNumb > 32768
Replies: 47
Views: 1916

Re: DoomEdNumb > 32768

What you said about special numbers and trying to stay within the range of 255 raises an important issue which I was touching upon in the previous post. If EE and ZDoom will cooperate on a higher level spec for establishing Hexen-based lines and some common extensions within UDMF, we'll need a way ...

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