Search found 311 matches
- Tue Jul 29, 2025 11:20 am
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Hi, I'm experiencing a crash every time I launch the only enemies file in GZDoom. It gives an error related to 'SpeedAdjust': GScript error, "bullet-eye-baddies-master.zip:zactors/enemies/aberwraither.zsc" line 70: GUnknown identifier 'SpeedAdjust' Execution could not continue. 1 errors while ...
- Fri Apr 18, 2025 10:57 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
The enemy mod has been updated! It has also been moved to GitLab for easier updating and less clutter with different versions. Enemy Mod v4 - 4/18/25 -Ported over changes from main mod, such as more telegraphed attacks. -Renamed CVars so as not to interfere with CVars from the main mod. Players may ...
- Sun Mar 30, 2025 7:58 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.7c - 3/30/25 - Hefty Amount of Changes!
Where in the hell is all of the ammo? I ran out at the beginning of map02 and had to plink my way through with an unloaded Frost Snap, which was incredibly obnoxious Hopefully these changes will help! One issue is that some spawns are very map dependent (this also affects other aspects of the mod ...
- Sun Mar 30, 2025 2:19 am
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.7b - 3/24/25 - Hefty Amount of Changes!
Just reporting that when using the Blaze Stream on a Lobolashi, I get a VM abort. :D Screenshot of the console below: https://imgur.com/GsTZy7r Thanks for the report! The issue has been fixed, thanks to Ace! v0.12.7c - 3/30/25 -Fixed Frenzy Ravagers L3 alt-fire effect not activating consistently ...
- Mon Mar 24, 2025 6:25 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.7 - 3/23/25 - Hefty Amount of Changes!
So far I'm really enjoying everything that the new update adds and changes except the new energy screen system, it's making the game way too easy when I feel like the balance was really good before, making bosses deal more screen damage is nice but I feel like something else should be altered to ...
- Mon Mar 24, 2025 1:41 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.7 - 3/23/25 - Hefty Amount of Changes!
Oh man, I wasn't expecting a big update like this, I can't wait to fully dig in and see what's new! I do have one immediate concern, the new energy screen system seems to let you absorb way more damage than before, even just half a bar let's you tank 8 cyberdemon rockets before they deplete, I'm ...
- Sun Mar 23, 2025 2:34 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.6b - 7/10/24 - Non-Hefty Update
Sorry for the super late reply, I took a long break from Doom not long after the latest update came out. I don't have much in terms of feedback because this last update addressed all the problems I mentioned, (I appreciate you highlighting those changes in the changelog btw, that put a big smile on ...
- Wed Aug 14, 2024 1:19 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.6b - 7/10/24 - Non-Hefty Update
how do i post a image here?anyway i am using gzdoom 4.13pre-84-g9d78eb5aa but it looks like it works on gzdoom-4-12-2. What other mods are you loading? I have downloaded that version myself and loaded it up and it seems to run just fine, even after updating the ZScript version, which I forgot to do ...
- Tue Aug 13, 2024 5:54 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.6b - 7/10/24 - Non-Hefty Update
the bullet eye enemies only mod doesnt work.it gives a error on gzdoom. Which version of GZDoom are you using? For reference, I am using 4.11.3 and it seems to load up fine. Do you have a screenshot of the error in question? Also, the mod isn't dead! I've just been busy with a few things, but I ...
- Wed Jul 10, 2024 7:26 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.6 - 6/20/24 - Back At It!
So I did some testing with the Melee weapons and it's only Quick Strike and Grind Halberd are being problematic for me, with the Quick Strike it'll deal guaranteed painstun on low tier enemies but not mid- high tier ones, unless it's the three hit charge attack, and even then that's finicky too ...
- Sun Jul 07, 2024 4:41 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.6 - 6/20/24 - Back At It!
After going through a few playthrough I think I finally have some feedback to give ... That's all I really got right now, besides these little bullet points I'm still loving the new update, can't wait to see what's next! The feedback is greatly appreciated, as always! - As happy as I still am that ...
- Thu Jun 27, 2024 3:33 am
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.6 - 6/20/24 - Back At It!
I'm going to wait to report a couple issues I'm having because I believe they might be the result of swapping versions of the mod mid playthrough but in the meantime I'll give some feedback. ... ... That's all I have for now, great update as always Mor! Thank you very much for the feedback! I did ...
- Thu Jun 20, 2024 2:49 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.6 - 6/20/24 - Back At It!
I didn't get to finish my current test run, but I've done a few already and everything seems stable enough, so I thought I'd release what I had! I've fixed a few bugs and also made even more improvements, but also some changes such as to Shield Capsules. Changelog: v0.12.6 - 6/20/24 =WEAPONS ...
- Thu May 02, 2024 2:31 am
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.5b - 3/5/24 - Even More Improvements!
Hey Mor! Haven't had much to report as of late because honestly the most recent updates have been great! I love the new Rapid weapon, I'm glad that the Void Coil is way more common now and can actually be easily upgraded, I love the reworked Triple Wyvern and all the other changes/improvements. I ...
- Tue Mar 05, 2024 6:52 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 172798
Re: Bullet-Eye - v0.12.5 - 3/4/24 - Even More Improvements!
Double post, but I made a few small changes/fixes! -Fixed Support weapon ammo/Health Augment drop items spawning at the original weapon's pickup spot instead of from the enemy. -Increased firing speed of Triple Wyvern and gave the first barrage a small damage boost. -Fixed Void Coil not working ...