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by neoworm
Thu Sep 25, 2025 7:14 am
Forum: Technical Issues
Topic: Integrated Footsteps - what was the actual design?
Replies: 5
Views: 282

Re: Integrated Footsteps - what was the actual design?

I made a working footstep system for myself yesterday, created a custom property for playerpawn to determine the step lenght, gutted out the functions a little while I was at it and it works. But I found out one major thing that probably should be adressed. It looks like the default StepVolume value ...
by neoworm
Wed Sep 17, 2025 1:00 am
Forum: Technical Issues
Topic: Integrated Footsteps - what was the actual design?
Replies: 5
Views: 282

Re: Integrated Footsteps - what was the actual design?

What I was mainly complaining about is not the old properties added ages ago, but the new ones that have the same flaw in implementation as the old ones. Stuff that by all logic should be in player pawn is defined in TERRAIN. It doesn't even make sense to have different step distance defined per ...
by neoworm
Tue Sep 16, 2025 8:32 am
Forum: Technical Issues
Topic: Integrated Footsteps - what was the actual design?
Replies: 5
Views: 282

Integrated Footsteps - what was the actual design?

I am looking into implementing TERRAIN based footsteps and since the last time I looked there are another set of values for TERRAIN defs concerning step sounds and frequency. Effectively two separate ways to define frequency of sounds. What is the actual reason to have a frequency and left and right ...
by neoworm
Fri May 03, 2024 2:32 pm
Forum: Resources
Topic: Source-styled ladder
Replies: 8
Views: 2585

Re: Source-styled ladder

I am currently using AFADoomer's ladders from here viewtopic.php?p=990751#p990751 . How does this compare?
by neoworm
Thu Apr 25, 2024 2:03 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Put "Doom Legacy" Back In Sector Light Mode
Replies: 19
Views: 6633

Re: Put "Doom Legacy" Back In Sector Light Mode

Yeah, there is a bit of hostility, because a fully functional feature was removed, made the whole engine look worse and I spent two hours searching for answer why the map looks like my graphics card is dying only to find that the answer is works as intended. GZDooM have hundreds of obsolete ...
by neoworm
Thu Apr 25, 2024 1:50 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Put "Doom Legacy" Back In Sector Light Mode
Replies: 19
Views: 6633

Re: Put "Doom Legacy" Back In Sector Light Mode

Honestly I feel like it should be left to the mapper's responsibility to set the light mode. If they fail to do that, it's their fault, and the option should be restored. Problem is, you can't currently set it up yourself without console commands that RESET to default when you stop playing and you ...
by neoworm
Thu Apr 25, 2024 12:19 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Put "Doom Legacy" Back In Sector Light Mode
Replies: 19
Views: 6633

Re: Put "Doom Legacy" Back In Sector Light Mode

Oh, so this is the reason why GZDooM suddenly looks like crap. Sorry, but when you need a "legacy" option to be enabled for maps not to look like shit than the non legacy options are just bad. I was just on a hour long binge searching for what changed in the engine and why my map looks terrible now ...
by neoworm
Thu Apr 25, 2024 10:20 am
Forum: General
Topic: What changed in rendering between 4.10 and 4.11 versions?
Replies: 0
Views: 455

What changed in rendering between 4.10 and 4.11 versions?

EDIT: What changed is that "legacy" sector light modes were removed from options and need to be switched to via console and won't stay after closing GZDooM. You can use autoxec method to override it though . Apart from having no idea why was default settings changed, what even changed? I tried to ...
by neoworm
Mon Apr 01, 2024 10:25 am
Forum: General
Topic: What's the state of the ZDoom forums?
Replies: 35
Views: 8749

Re: What's the state of the ZDoom forums?

I agree. Punishable action was too easily handed out. Moderation culture then was less than ideal. However, that was then. I for one am not about to enforce any toxic moderation culture and that's certainly not the goal of the new staff, which again is under Cali's leadership. Glad to hear that ...
by neoworm
Mon Apr 01, 2024 8:47 am
Forum: Scripting
Topic: Invulnerability / Reflectivness handling
Replies: 0
Views: 192

Invulnerability / Reflectivness handling

I am trying to make some more robust script for monsters with shields like HeXen Centaur. Like being still vulnerable from behind, having ability to break shields or to bypass them with a simple flag on a projectile. For this I need to override how are the invulnerability and reflectivness handled ...
by neoworm
Mon Apr 01, 2024 8:08 am
Forum: General
Topic: What's the state of the ZDoom forums?
Replies: 35
Views: 8749

Re: What's the state of the ZDoom forums?

Interesting thread. I stopped logging to ZDooM forums quite a long time ago. I think it was at the time when longer passwords were enforced. Which is another thing that contributed to complete death of ZDooM forums. This forum needed change in moderation staff long before "the event", that was just ...
by neoworm
Fri Jan 20, 2023 10:33 am
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 229807

Re: New Password Requirements and Password Reset

The only self-obsessed tool here is you, buddy. The forum kept getting filled with spam- I've personally been here back through the periods where Off-topic and the wiki would randomly get absolutely plastered with spam links by bots. This was done to deal with that. I also remember when this forum ...
by neoworm
Fri Jan 20, 2023 10:21 am
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 229807

Re: New Password Requirements and Password Reset

I won't be reading rest of this but I will state following. My bank doesn't need 20 character long password, but a 25+ years old game fan forum does. That is the state of things. Anything you say doesn't change the fact that you are taking yourselves too seriously and it definitely doesn't make you ...
by neoworm
Thu Jan 19, 2023 8:11 am
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 229807

Re: New Password Requirements and Password Reset

No, this is laughably unimportant in every conceivable way, you are just all taking yourselves way too seriously. This is hobby forum with NO information that has to be protected this seriously and if you actually have anything like that in your PMs you can choose to make your password stupid long ...
by neoworm
Thu Jan 19, 2023 12:56 am
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 229807

Re: New Password Requirements and Password Reset

This is still just a hobby forum. Excessive security is really not appropriate here.

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