Search found 1979 matches
- Tue Nov 25, 2025 2:26 pm
- Forum: Scripting
- Topic: Unknown rumble mapping
- Replies: 3
- Views: 71
Re: Unknown rumble mapping
Yeah, I have the same issue and the same feeling. Modders should not have to make disproportionate effort to support niche edge cases. At the very least there should be default mappings in the stock SNDINFOs for the stock sounds, and any that *ZDoom defines. For custom sounds, perhaps warnings for ...
- Mon Nov 24, 2025 3:49 pm
- Forum: Gameplay Mods
- Topic: HeXen Weapons for All (HexenAll)
- Replies: 1
- Views: 624
Re: HeXen Weapons for All (HexenAll)
It's official - the Mage now scratches demons like a feral cat* :D https://i.postimg.cc/L4Q4C9V4/Mage-Preview-800.png Version 1.01 is now available. The Mage has a melee attack at last. There is also a docs subfolder with information generated from each class to aid people using them. Dropbox: PK3 ...
- Sat Nov 15, 2025 3:26 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5973
- Views: 664759
Re: Resource Request thread *Read 1st post*
I have a feeling such a thing does exist, and am sure I've seen it recently. I'm cherry picking stuff from a lot of HeXen mods right now, so will post it here if it shows up again.
- Wed Nov 12, 2025 3:41 pm
- Forum: Scripting
- Topic: Add a message to an in-use item (Scanner)?
- Replies: 5
- Views: 193
Re: Add a message to an in-use item (Scanner)?
Probably have a static (variable that is shared by the entire class, not per instance) boolean variable that says if one is in use; or even an actor pointer to it. Set it (after checking it) in Use, clear it in EndEffect . Default value for bool/pointer is zero (i.e., false/null) so it won't need ...
- Sat Nov 08, 2025 12:21 pm
- Forum: Gameplay Mods
- Topic: HeXen Weapons for All (HexenAll)
- Replies: 1
- Views: 624
HeXen Weapons for All (HexenAll)
Shock news: Parias the Cleric draws blood and KILLS AN ETTIN with the fist of bloody violence! The Church elders are reeling in horror, as Parias responds "Tough. I always wanted to do this. Suck it down." https://i.postimg.cc/25YkLnh5/hexenall-preview.png As some of you may have seen on DoomWorld ...
- Tue Oct 21, 2025 4:17 pm
- Forum: General
- Topic: Texture filtering default discussion
- Replies: 77
- Views: 2241
Re: Texture filtering default discussion
I hated it because it was on by default as soon as GZDoom took over from ZDoom and made it look awful, sloppy, yuck, as if somebody has smeared grease all over the screen. For me, it should never have been on by default ; GZDoom was supposed to be a "better" ZDoom, not a worse one. That, I think, is ...
- Mon Oct 20, 2025 5:11 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Expand A_TossGib to take a class name?
- Replies: 2
- Views: 129
Re: Expand A_TossGib to take a class name?
A_TossGib is already scriptified (in [ug]zdoom.pk3/actors/strife/strifefunctions.zs ) so you could just copy the code and roll your own as a workaround: void A_TossGib() { class <Actor> gibtype; if (bNoBlood) gibtype = "Junk"; else gibtype = "Meat"; Actor gib = Spawn (gibtype, pos + (0,0,24), ALLOW ...
- Fri Oct 17, 2025 3:00 am
- Forum: Scripting
- Topic: Commanding Custom Friendly Monsters With ZScript! [UNRESOLVED]
- Replies: 2
- Views: 97
Re: Commanding Custom Friendly Monsters With ZScript!
This is five years old and stopped due to Real Life taking over. But it still should work. Feel free to learn from the code, copy it if you like. I hope to restart it some day, but as a total rewrite due to experience gained in the intervening years. https://forum.zdoom.org/viewtopic.php?p=1175886 ...
- Tue Oct 14, 2025 2:46 am
- Forum: Resources
- Topic: Quake's stuff - Code and placeholders for inspiration
- Replies: 6
- Views: 403
Re: Quake's stuff - Code and placeholders for inspiration
I tried it with the latest official GZDoom (4.14.2) and the only error was the Mjolnir one, which is easily fixed. That sort of error is always because in an anonymous function, if you return anything from a branch, the function as a whole has to return something of the same type, even if it's just ...
- Sun Oct 12, 2025 2:19 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Metal renderer
- Replies: 23
- Views: 1154
Re: Metal renderer
Hard math means actually the maths behind things considering you feel the need to use AI to help you instead of learning the entire thing yourself. But judging by this and your other response i also feel you are overly ambitious and won't accept anything other than ''i can make it happen'' so ...
- Fri Oct 03, 2025 2:04 am
- Forum: Graphic/Audio Patches
- Topic: [WIP] Hexen Reimagined
- Replies: 9
- Views: 3542
Re: [WIP] Hexen Reimagined
This is amazing
Beautiful work. Kinda defeats the purpose of HeXen, but using the engine for a non-evil world setting is an interesting idea.
(Now of course, we need cyberdemons and archviles in MLP:FM
)
(Now of course, we need cyberdemons and archviles in MLP:FM
- Thu Oct 02, 2025 2:37 am
- Forum: Bugs [GZDoom]
- Topic: ZScript parser doesn't notice missing state label
- Replies: 5
- Views: 259
Re: ZScript parser doesn't notice missing state label
Thanks phantombeta; that explains it for mephantombeta wrote: ↑Wed Oct 01, 2025 2:40 pm Either you'd have to hardcode it to only warn you if it inherits directly from Actor (which makes it significantly less useful), or you'd get useless warning spam that'd just encourage people to ignore warnings.
- Wed Oct 01, 2025 4:24 am
- Forum: Off-Topic
- Topic: Imgur not viewable in the UK
- Replies: 13
- Views: 639
Re: Imgur not viewable in the UK
Opera's built-in VPN works, at least for now.Jimmy wrote: ↑Wed Oct 01, 2025 3:44 am Apparently even getting a VPN might not circumvent this change.
- Wed Oct 01, 2025 2:38 am
- Forum: Bugs [GZDoom]
- Topic: ZScript parser doesn't notice missing state label
- Replies: 5
- Views: 259
Re: ZScript parser doesn't notice missing state label
OK thanks, Blue Shadow. Though states existing with no label and Actor having a dummy spawn state is counter intuitive, and I would argue even illogical; for me this seems like it should be an error, as such an actor is useless in practice. But since we're stuck with it in order to not break ...
- Tue Sep 30, 2025 12:28 pm
- Forum: Off-Topic
- Topic: Imgur not viewable in the UK
- Replies: 13
- Views: 639
Re: Imgur not viewable in the UK
More on this here (BBC): https://www.bbc.co.uk/news/articles/c4gzxv5gy3qo