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by MartinHowe
Tue Nov 25, 2025 2:26 pm
Forum: Scripting
Topic: Unknown rumble mapping
Replies: 3
Views: 71

Re: Unknown rumble mapping

Yeah, I have the same issue and the same feeling. Modders should not have to make disproportionate effort to support niche edge cases. At the very least there should be default mappings in the stock SNDINFOs for the stock sounds, and any that *ZDoom defines. For custom sounds, perhaps warnings for ...
by MartinHowe
Mon Nov 24, 2025 3:49 pm
Forum: Gameplay Mods
Topic: HeXen Weapons for All (HexenAll)
Replies: 1
Views: 624

Re: HeXen Weapons for All (HexenAll)

It's official - the Mage now scratches demons like a feral cat* :D https://i.postimg.cc/L4Q4C9V4/Mage-Preview-800.png Version 1.01 is now available. The Mage has a melee attack at last. There is also a docs subfolder with information generated from each class to aid people using them. Dropbox: PK3 ...
by MartinHowe
Sat Nov 15, 2025 3:26 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5973
Views: 664759

Re: Resource Request thread *Read 1st post*

IMCR8Z wrote: Sat Nov 15, 2025 10:15 am Requesting dynamite from Blood being held by and thrown by the Hexen Fighter's hand.
I have a feeling such a thing does exist, and am sure I've seen it recently. I'm cherry picking stuff from a lot of HeXen mods right now, so will post it here if it shows up again.
by MartinHowe
Wed Nov 12, 2025 3:41 pm
Forum: Scripting
Topic: Add a message to an in-use item (Scanner)?
Replies: 5
Views: 193

Re: Add a message to an in-use item (Scanner)?

Probably have a static (variable that is shared by the entire class, not per instance) boolean variable that says if one is in use; or even an actor pointer to it. Set it (after checking it) in Use, clear it in EndEffect . Default value for bool/pointer is zero (i.e., false/null) so it won't need ...
by MartinHowe
Sat Nov 08, 2025 12:21 pm
Forum: Gameplay Mods
Topic: HeXen Weapons for All (HexenAll)
Replies: 1
Views: 624

HeXen Weapons for All (HexenAll)

Shock news: Parias the Cleric draws blood and KILLS AN ETTIN with the fist of bloody violence! The Church elders are reeling in horror, as Parias responds "Tough. I always wanted to do this. Suck it down." https://i.postimg.cc/25YkLnh5/hexenall-preview.png As some of you may have seen on DoomWorld ...
by MartinHowe
Tue Oct 21, 2025 4:17 pm
Forum: General
Topic: Texture filtering default discussion
Replies: 77
Views: 2241

Re: Texture filtering default discussion

I hated it because it was on by default as soon as GZDoom took over from ZDoom and made it look awful, sloppy, yuck, as if somebody has smeared grease all over the screen. For me, it should never have been on by default ; GZDoom was supposed to be a "better" ZDoom, not a worse one. That, I think, is ...
by MartinHowe
Mon Oct 20, 2025 5:11 am
Forum: Feature Suggestions [GZDoom]
Topic: Expand A_TossGib to take a class name?
Replies: 2
Views: 129

Re: Expand A_TossGib to take a class name?

A_TossGib is already scriptified (in [ug]zdoom.pk3/actors/strife/strifefunctions.zs ) so you could just copy the code and roll your own as a workaround: void A_TossGib() { class <Actor> gibtype; if (bNoBlood) gibtype = "Junk"; else gibtype = "Meat"; Actor gib = Spawn (gibtype, pos + (0,0,24), ALLOW ...
by MartinHowe
Fri Oct 17, 2025 3:00 am
Forum: Scripting
Topic: Commanding Custom Friendly Monsters With ZScript! [UNRESOLVED]
Replies: 2
Views: 97

Re: Commanding Custom Friendly Monsters With ZScript!

This is five years old and stopped due to Real Life taking over. But it still should work. Feel free to learn from the code, copy it if you like. I hope to restart it some day, but as a total rewrite due to experience gained in the intervening years. https://forum.zdoom.org/viewtopic.php?p=1175886 ...
by MartinHowe
Tue Oct 14, 2025 2:46 am
Forum: Resources
Topic: Quake's stuff - Code and placeholders for inspiration
Replies: 6
Views: 403

Re: Quake's stuff - Code and placeholders for inspiration

I tried it with the latest official GZDoom (4.14.2) and the only error was the Mjolnir one, which is easily fixed. That sort of error is always because in an anonymous function, if you return anything from a branch, the function as a whole has to return something of the same type, even if it's just ...
by MartinHowe
Sun Oct 12, 2025 2:19 am
Forum: Feature Suggestions [GZDoom]
Topic: Metal renderer
Replies: 23
Views: 1154

Re: Metal renderer

Hard math means actually the maths behind things considering you feel the need to use AI to help you instead of learning the entire thing yourself. But judging by this and your other response i also feel you are overly ambitious and won't accept anything other than ''i can make it happen'' so ...
by MartinHowe
Fri Oct 03, 2025 2:04 am
Forum: Graphic/Audio Patches
Topic: [WIP] Hexen Reimagined
Replies: 9
Views: 3542

Re: [WIP] Hexen Reimagined

This is amazing :o Beautiful work. Kinda defeats the purpose of HeXen, but using the engine for a non-evil world setting is an interesting idea.

(Now of course, we need cyberdemons and archviles in MLP:FM :P )
by MartinHowe
Thu Oct 02, 2025 2:37 am
Forum: Bugs [GZDoom]
Topic: ZScript parser doesn't notice missing state label
Replies: 5
Views: 259

Re: ZScript parser doesn't notice missing state label

phantombeta wrote: Wed Oct 01, 2025 2:40 pm Either you'd have to hardcode it to only warn you if it inherits directly from Actor (which makes it significantly less useful), or you'd get useless warning spam that'd just encourage people to ignore warnings.
Thanks phantombeta; that explains it for me :thumb:
by MartinHowe
Wed Oct 01, 2025 4:24 am
Forum: Off-Topic
Topic: Imgur not viewable in the UK
Replies: 13
Views: 639

Re: Imgur not viewable in the UK

Jimmy wrote: Wed Oct 01, 2025 3:44 am Apparently even getting a VPN might not circumvent this change.
Opera's built-in VPN works, at least for now.
by MartinHowe
Wed Oct 01, 2025 2:38 am
Forum: Bugs [GZDoom]
Topic: ZScript parser doesn't notice missing state label
Replies: 5
Views: 259

Re: ZScript parser doesn't notice missing state label

OK thanks, Blue Shadow. Though states existing with no label and Actor having a dummy spawn state is counter intuitive, and I would argue even illogical; for me this seems like it should be an error, as such an actor is useless in practice. But since we're stuck with it in order to not break ...
by MartinHowe
Tue Sep 30, 2025 12:28 pm
Forum: Off-Topic
Topic: Imgur not viewable in the UK
Replies: 13
Views: 639

Re: Imgur not viewable in the UK

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