Search found 4 matches
- Mon Jun 05, 2006 11:44 pm
- Forum: General
- Topic: DoomGuy II - Difficulty Test Ready
- Replies: 67
- Views: 5613
Heh. I was wondering when a project like this would come along. Just finished the sample wad, and I have to say, it really does an excellent job of mixing elements from both Doom and Megaman. The successful implementation of the rock-paper-scissors aspect of the Megaman games literally made me piss ...
- Tue Nov 01, 2005 2:28 pm
- Forum: Gameplay Mods
- Topic: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution
- Replies: 674
- Views: 66036
I meant to ask this a while ago, but it must've slipped my mind. Well, now it's back... What's the name of the tune that plays when you first get the Bloodsphere? I couldn't find it anywhere within the wad file itself. By the way, this is one of the best wads I've played in a while. I only managed ...
- Fri Aug 26, 2005 1:20 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Weaknesses in DECORATE monsters
- Replies: 0
- Views: 264
Weaknesses in DECORATE monsters
From what I got out of my last topic, it sounds like something similar to this is already being worked on, but I'll post it here just in case. Basically, what I'm thinking about is this: Allowing for "weakness projectiles" in DECORATE monsters. For example, a monster could shrug off rockets or BFG ...
- Mon Aug 22, 2005 12:42 am
- Forum: Editing (Archive)
- Topic: Question about DECORATE monsters
- Replies: 7
- Views: 435
Question about DECORATE monsters
First of all, I just want to say hi since I'm new here. Now that we got that out of the way, I have a question about DECORATE monsters. You see, I just had this interesting idea for a ZDoom wad a few days ago, and once I explain what my problem is, you'll probably see where I'm going with this ...