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by edward850
Fri Sep 05, 2025 3:34 pm
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 209
Views: 28419

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

Hello, I'm trying to extract music from the remaster to use it in gzdoom. I managed for D1 and D2 but I can't find the remixed tracks for both parts of Final Doom. Anyone knows where they are ? You are quite confused, Final Doom doesn't have a remixed soundtrack. Plutonia is just reusing tracks out ...
by edward850
Mon Aug 11, 2025 6:54 am
Forum: Feature Suggestions [GZDoom]
Topic: HeXen update
Replies: 26
Views: 2461

Re: HeXen update

I was adjacent to it but not personally involved, I was working on Quake2 and then Doom+DoomII at the time, and it didn't have multiplayer.
Though indeed it was different as Lucasfilm were providing guidelines for art and lore, amongst others. Even the achievement names.
by edward850
Sun Aug 10, 2025 8:36 pm
Forum: Feature Suggestions [GZDoom]
Topic: HeXen update
Replies: 26
Views: 2461

Re: HeXen update

It rather depends, for something like Quake 1 & 2 everything we did went through approvals by Kevin Cloud, given he was the director. For Doom, Heretic and Hexen we basically proposed our expectations for the project to id Software ahead of time, but the technical aspects of how to implement them ...
by edward850
Sun Aug 10, 2025 6:25 pm
Forum: Feature Suggestions [GZDoom]
Topic: HeXen update
Replies: 26
Views: 2461

Re: HeXen update

Much as I appreciate what NightDive et al does, I do wonder why they have a tendency to re-invent the wheel and introduce new systems to do the work of well-established standards with (as far as I can see it) little or no advantage, that simply increase the work for port authors and serve to ...
by edward850
Mon Jan 17, 2022 5:56 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.7.0 released
Replies: 126
Views: 58058

Re: GZDoom 4.7.0 released

Oh hey, my account does still work. Seems a couple of pieces of confusion is floating around, let's clear those up; Not really. There are exceptions to this, such as Doom 64's bilinear filter which, based on what some devs said, actually really pushed GL to its limits, but not Vulkan and apparently ...
by edward850
Wed Aug 07, 2019 8:18 pm
Forum: Off-Topic
Topic: Blood: Fresh Supply (Blood remaster) RIP 2019-2019
Replies: 44
Views: 10854

Re: Blood: Fresh Supply (Blood remaster) RIP 2019-2019

I don't know. To me it seems more of "this game didn't make as much money as we thought it would (certainly not near the amount people suggested it would) so we're diverting the amount of funding going into this". Nope, it's exactly as Kinsie said. Just returning the game back to the natural order ...
by edward850
Thu Dec 13, 2018 4:30 pm
Forum: General
Topic: Is it legal to link GZDoom to Steamworks API?
Replies: 39
Views: 6198

Re: Is it legal to link GZDoom to Steamworks API?

I'd like to know more about those circumstances. There is no indication anywhere that id software, the copyright holders for Linux Doom 1.10 GPL code, on which Chocolate Doom and Chocolate Strife are based, provided a GPL linking exception for Steamworks API. Only Simon Howard did. Moreover, the ...
by edward850
Thu Dec 13, 2018 12:26 pm
Forum: General
Topic: Is it legal to link GZDoom to Steamworks API?
Replies: 39
Views: 6198

Re: Is it legal to link GZDoom to Steamworks API?

To get such an exception for GZDoom, you need permission from idsoftware, as well as every single person who has worked on GZDoom. That is not even possible given the death of at least one member. Strife Veteran Edition is legally cleared and under very different circumstances. There is no way ...
by edward850
Sat May 26, 2018 3:28 pm
Forum: Off-Topic
Topic: Using Unity to create a Quake port?
Replies: 20
Views: 2271

Re: Using Unity to create a Quake port?

hardcore_gamer wrote:I am well aware of having to reprogram the game, but that doesn't sound very difficult vs the other challenges.
Nothing amuses me more than people who think my job amounts to typing #import quake.
by edward850
Sat May 19, 2018 11:54 pm
Forum: Off-Topic
Topic: Split-Screen Multiplayer is Dying
Replies: 27
Views: 3825

Re: Split-Screen Multiplayer is Dying

That's interesting. I thought the publisher did have something to do with it as some games have had shoehorned multiplayer for the sake of it. Could that be because of behind the scenes feedback, though? It can do if they are the publisher for a particular title and that's what was negotiated, but ...
by edward850
Sat May 19, 2018 8:57 pm
Forum: Off-Topic
Topic: Split-Screen Multiplayer is Dying
Replies: 27
Views: 3825

Re: Split-Screen Multiplayer is Dying

Just because they aren't on those two consoles doesn't mean local multiplayer is dying/dead. As far as I can tell, both Sony and Microsoft focus on online multiplayer. Can't speak for the PS4, but the Xbox One has a good chunk of splitscreen/couch co-op games. Here's some: https://www.gamespew.com ...
by edward850
Wed Feb 01, 2017 4:12 pm
Forum: Off-Topic
Topic: Select multiple images and not print them
Replies: 18
Views: 1272

Re: Select multiple images and not print them

I tried with 56 PNGs and again 100+ JPGs (so all of the same type each time) and no matter what, I get the option to open. It almost seems to me like you've uninstalled something you shouldn't have.
by edward850
Wed Feb 01, 2017 4:01 pm
Forum: Off-Topic
Topic: Select multiple images and not print them
Replies: 18
Views: 1272

Re: Select multiple images and not print them

I tried with 100 and it still showed me open.
by edward850
Wed Feb 01, 2017 3:56 pm
Forum: Off-Topic
Topic: Select multiple images and not print them
Replies: 18
Views: 1272

Re: Select multiple images and not print them

Mikk- wrote:Nope. I have the same problem as Enjay. I dunno why windows 10 did this but it sure is dumb
Image
It's not Windows 10.
by edward850
Sat Jan 28, 2017 6:22 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896069

Re: The "How do I..." Thread

The Second wrote:
ZZYZX wrote:no
Seems to be wrong in the case of actors that don't leave corpses on death. Can anyone confirm?
If an actor doesn't leave a corpse on death, it flat out doesn't exist anymore. You can't have a TID, or anything really, if you don't exist.

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