Search found 5454 matches
- Fri Sep 05, 2025 3:34 pm
- Forum: Off-Topic
- Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
- Replies: 209
- Views: 28419
Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Hello, I'm trying to extract music from the remaster to use it in gzdoom. I managed for D1 and D2 but I can't find the remixed tracks for both parts of Final Doom. Anyone knows where they are ? You are quite confused, Final Doom doesn't have a remixed soundtrack. Plutonia is just reusing tracks out ...
- Mon Aug 11, 2025 6:54 am
- Forum: Feature Suggestions [GZDoom]
- Topic: HeXen update
- Replies: 26
- Views: 2461
Re: HeXen update
I was adjacent to it but not personally involved, I was working on Quake2 and then Doom+DoomII at the time, and it didn't have multiplayer.
Though indeed it was different as Lucasfilm were providing guidelines for art and lore, amongst others. Even the achievement names.
Though indeed it was different as Lucasfilm were providing guidelines for art and lore, amongst others. Even the achievement names.
- Sun Aug 10, 2025 8:36 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: HeXen update
- Replies: 26
- Views: 2461
Re: HeXen update
It rather depends, for something like Quake 1 & 2 everything we did went through approvals by Kevin Cloud, given he was the director. For Doom, Heretic and Hexen we basically proposed our expectations for the project to id Software ahead of time, but the technical aspects of how to implement them ...
- Sun Aug 10, 2025 6:25 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: HeXen update
- Replies: 26
- Views: 2461
Re: HeXen update
Much as I appreciate what NightDive et al does, I do wonder why they have a tendency to re-invent the wheel and introduce new systems to do the work of well-established standards with (as far as I can see it) little or no advantage, that simply increase the work for port authors and serve to ...
- Mon Jan 17, 2022 5:56 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.7.0 released
- Replies: 126
- Views: 58058
Re: GZDoom 4.7.0 released
Oh hey, my account does still work. Seems a couple of pieces of confusion is floating around, let's clear those up; Not really. There are exceptions to this, such as Doom 64's bilinear filter which, based on what some devs said, actually really pushed GL to its limits, but not Vulkan and apparently ...
- Wed Aug 07, 2019 8:18 pm
- Forum: Off-Topic
- Topic: Blood: Fresh Supply (Blood remaster) RIP 2019-2019
- Replies: 44
- Views: 10854
Re: Blood: Fresh Supply (Blood remaster) RIP 2019-2019
I don't know. To me it seems more of "this game didn't make as much money as we thought it would (certainly not near the amount people suggested it would) so we're diverting the amount of funding going into this". Nope, it's exactly as Kinsie said. Just returning the game back to the natural order ...
- Thu Dec 13, 2018 4:30 pm
- Forum: General
- Topic: Is it legal to link GZDoom to Steamworks API?
- Replies: 39
- Views: 6198
Re: Is it legal to link GZDoom to Steamworks API?
I'd like to know more about those circumstances. There is no indication anywhere that id software, the copyright holders for Linux Doom 1.10 GPL code, on which Chocolate Doom and Chocolate Strife are based, provided a GPL linking exception for Steamworks API. Only Simon Howard did. Moreover, the ...
- Thu Dec 13, 2018 12:26 pm
- Forum: General
- Topic: Is it legal to link GZDoom to Steamworks API?
- Replies: 39
- Views: 6198
Re: Is it legal to link GZDoom to Steamworks API?
To get such an exception for GZDoom, you need permission from idsoftware, as well as every single person who has worked on GZDoom. That is not even possible given the death of at least one member. Strife Veteran Edition is legally cleared and under very different circumstances. There is no way ...
- Sat May 26, 2018 3:28 pm
- Forum: Off-Topic
- Topic: Using Unity to create a Quake port?
- Replies: 20
- Views: 2271
Re: Using Unity to create a Quake port?
Nothing amuses me more than people who think my job amounts to typing #import quake.hardcore_gamer wrote:I am well aware of having to reprogram the game, but that doesn't sound very difficult vs the other challenges.
- Sat May 19, 2018 11:54 pm
- Forum: Off-Topic
- Topic: Split-Screen Multiplayer is Dying
- Replies: 27
- Views: 3825
Re: Split-Screen Multiplayer is Dying
That's interesting. I thought the publisher did have something to do with it as some games have had shoehorned multiplayer for the sake of it. Could that be because of behind the scenes feedback, though? It can do if they are the publisher for a particular title and that's what was negotiated, but ...
- Sat May 19, 2018 8:57 pm
- Forum: Off-Topic
- Topic: Split-Screen Multiplayer is Dying
- Replies: 27
- Views: 3825
Re: Split-Screen Multiplayer is Dying
Just because they aren't on those two consoles doesn't mean local multiplayer is dying/dead. As far as I can tell, both Sony and Microsoft focus on online multiplayer. Can't speak for the PS4, but the Xbox One has a good chunk of splitscreen/couch co-op games. Here's some: https://www.gamespew.com ...
- Wed Feb 01, 2017 4:12 pm
- Forum: Off-Topic
- Topic: Select multiple images and not print them
- Replies: 18
- Views: 1272
Re: Select multiple images and not print them
I tried with 56 PNGs and again 100+ JPGs (so all of the same type each time) and no matter what, I get the option to open. It almost seems to me like you've uninstalled something you shouldn't have.
- Wed Feb 01, 2017 4:01 pm
- Forum: Off-Topic
- Topic: Select multiple images and not print them
- Replies: 18
- Views: 1272
Re: Select multiple images and not print them
I tried with 100 and it still showed me open.
- Wed Feb 01, 2017 3:56 pm
- Forum: Off-Topic
- Topic: Select multiple images and not print them
- Replies: 18
- Views: 1272
Re: Select multiple images and not print them
Mikk- wrote:Nope. I have the same problem as Enjay. I dunno why windows 10 did this but it sure is dumb

It's not Windows 10.
- Sat Jan 28, 2017 6:22 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896069
Re: The "How do I..." Thread
If an actor doesn't leave a corpse on death, it flat out doesn't exist anymore. You can't have a TID, or anything really, if you don't exist.The Second wrote:Seems to be wrong in the case of actors that don't leave corpses on death. Can anyone confirm?ZZYZX wrote:no