Search found 1139 matches
- Wed Jan 22, 2020 4:02 pm
- Forum: Levels
- Topic: Control inspired map
- Replies: 10
- Views: 2386
Re: Control inspired map
@GooberMan: Regards to your colleagues! Loved the architecture and theme but it was really hard to play on a PS4 pad for a PC-gamer like myself... just sayin' *Kb/M-support finally?* *cough* ;) It doesn't already support it? The engine very definitely has had it through Alan Wake and Quantum Break ...
- Wed Jan 22, 2020 11:54 am
- Forum: Levels
- Topic: Control inspired map
- Replies: 10
- Views: 2386
Re: Control inspired map
Also. I worked on the engine before I left Remedy in December 2017. This has started doing the rounds on my Facebook with former/current Remedy developers.
You're on the internet, of course people will take notice
You're on the internet, of course people will take notice

- Sun Dec 30, 2018 12:30 pm
- Forum: Closed Bugs [GZDoom]
- Topic: MAPINFO - checkswitchrange no longer accounts for 3D floors
- Replies: 4
- Views: 895
Re: MAPINFO - checkswitchrange no longer accounts for 3D flo
Compatibility + new MAPINFO flag would be preferred. I was testing PD because a colleague wants to play it, I'm inclined to do some more bugfixes while I'm there and upload a new version. If I recall, the compat system worked off file name and/or file hash? I'd rather preserve the behavior in any ...
- Tue Dec 25, 2018 8:45 am
- Forum: Closed Bugs [GZDoom]
- Topic: MAPINFO - checkswitchrange no longer accounts for 3D floors
- Replies: 4
- Views: 895
MAPINFO - checkswitchrange no longer accounts for 3D floors
Worked at the time of Prime Directive's release in June 2015. Fairly early recognisable break with this behavior: Console - map ge5map02 Press J to skip the cutscene Run forward to the landing pad. Notice door on left of brick wall ahead of you. Run to it. Attempt to use the door The door is a 3D ...
- Sun Apr 02, 2017 7:42 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Paranoiac Released [2017-03-31]: Download Page 1
- Replies: 127
- Views: 29724
Re: Paranoiac Released [2017-03-31]: Download Page 1
Time for a download then. But given my insanely busy upcoming month, I'm not entirely sure when I'll get to play through it.
- Sat Mar 25, 2017 12:27 pm
- Forum: General
- Topic: An official ACC release
- Replies: 24
- Views: 1921
Re: An official ACC release
Writing a technical spec by looking at Raven's code is still technically deriving from Raven's code.Marrub wrote:So is Eternity Engine's, both its old and new ACS VMs, and it hasn't ever had any of the issues ZDoom's has.
- Sat Mar 25, 2017 12:15 pm
- Forum: General
- Topic: An official ACC release
- Replies: 24
- Views: 1921
Re: An official ACC release
I'm going to have to play the devil's advocate here. It's common knowledge that ZDoom's ACVM is written from scratch and not derived from Raven's code. It's been this way literally since ZDoom first implemented it. If you want a replacement for ACC, the replacement absolutely needs to take this in ...
- Thu Mar 16, 2017 2:45 pm
- Forum: Off-Topic
- Topic: Visual Studio 2015 sucks
- Replies: 14
- Views: 1141
Re: Visual Studio 2015 sucks
They have gotten better. It's true. But they're still not good enough. Maybe constexpr will finally work properly in 2017, but given their history I'm not expecting to get the C++17 constexpr if feature until at least 2020. Mind you, I'm committing more to D with each day. Even with constexpr if, C ...
- Thu Mar 16, 2017 2:12 pm
- Forum: Off-Topic
- Topic: Visual Studio 2015 sucks
- Replies: 14
- Views: 1141
Re: Visual Studio 2015 sucks
I've not used a better IDE than Visual Studio. Curious to see what CLion is like, but I asked the Jet Brains guys last year at GDCE if they were planning on supporting D and got a negative answer. So that rules that out of the question for now. My main gripes, however, are not with the IDE. The MSVC ...
- Tue Mar 14, 2017 5:00 pm
- Forum: Off-Topic
- Topic: The new Doomworld Layout
- Replies: 98
- Views: 6785
Re: The new Doomworld Layout
I can only repeat myself: As an administrator he's in a position of responsibility, and one of the things to do is to clearly communicate one's intentions and not give ambiguous or dismissive responses like the one I quoted. If you have to ask him behind the scenes to get a proper answer he's not ...
- Tue Mar 14, 2017 4:17 pm
- Forum: Off-Topic
- Topic: The new Doomworld Layout
- Replies: 98
- Views: 6785
Re: The new Doomworld Layout
22:50 <GooberMan> are the old hosted sites surviving? I should probably grab and upload doom arcade to /idgames for historical purposes if not 22:51 <Linguica> everything still exists 22:51 <Linguica> thats down on the list of shit to reinstate 22:51 <GooberMan> cool 22:51 <Linguica> first i need ...
- Sun Mar 05, 2017 2:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-Kart Community Project - Sprite slots now open.
- Replies: 294
- Views: 46965
Re: Z-Kart Community Project - Sprite slots now open.
Nah, just Quantum Break. I joined Remedy in July 2012 after they shipped American Nightmare.
- Sat Mar 04, 2017 6:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-Kart Community Project - Sprite slots now open.
- Replies: 294
- Views: 46965
Re: Z-Kart Community Project - Sprite slots now open.
Necrobumping to say that, yes, when I get the time I can finish up the physics/AI to a point where people can make finalised maps for this thing. But finding the time is difficult. I have two hour-long talks to prepare over the next couple of months, for example (the speaker list is somewhat ...
- Wed Sep 28, 2016 7:11 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1527026
Re: The New What Did You Last Do Thread
*sticks head in* I took a sabatical from all Internet things for a bit after Quantum Break shipped. On release, I'd basically been working for 7 months a minimum of 12 hours a day 7 days a week. Switching off from everything was required. I've been busy since I stopped hiding from the world. I ...
- Sat Mar 26, 2016 4:44 am
- Forum: Off-Topic
- Topic: in zdoom What dose the Z stand for
- Replies: 23
- Views: 1609
Re: in zdoom What dose the Z stand for
You missed the chance to call it AASHITTYDoom.