Search found 4 matches

by 0x29a
Thu Jun 11, 2015 3:30 pm
Forum: Gameplay Mods
Topic: [WIP/Release] Brutal Doom SE
Replies: 630
Views: 146418

Re: [WIP/Release] Brutal Doom SE

And yeah, sorry for being harsh, but I'd like to see this guy making the game for me and others, rather then spending time on "teaching" someone skills that anyone could pick up themselves, only if persistent enough ;-) You're trying to break already opened doors, dude ;-) Try to make something on ...
by 0x29a
Mon Jun 08, 2015 11:27 am
Forum: Gameplay Mods
Topic: [WIP/Release] Brutal Doom SE
Replies: 630
Views: 146418

Re: [WIP/Release] Brutal Doom SE

And good ol' v19SE chainsaw, please... Can't play v20 without it. And without grenade-launcher alt-fire. Also, have you thought about integrating Ultimate DooM Visor HUD into SE? I'm playing SEv19 with UDV HUD, NiceWallBlood, and some hi-res texture packs. I'd be mega-happy if you'd concider ...
by 0x29a
Sun Dec 15, 2013 7:24 am
Forum: Gameplay Mods
Topic: BD Enhanced Edition v19g (UPDATED 25 oct 2014)
Replies: 125
Views: 59096

Re: Brutal Doom v19 Enhanced Edition (Updated 1 nov 2013)

There are three things that would make this Enhanced Edition an ULTIMATE ENHANCED EDITION 1) SSG for UDoom 2) Pistol with laser sights ( like in Infernal BD ] 3) Grenade launcher alt-fire for a rocket launcher. Besides, I've seen stamina indicator in an alternative HUD, but it seems that it's ...

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