Search found 24 matches
- Mon Nov 28, 2011 2:03 pm
- Forum: Levels
- Topic: [release] The Phobos Directive, direct to you
- Replies: 152
- Views: 18696
Re: [release] The Phobos Directive, direct to you
I think this could be pretty good if the major problems were squashed. A lot of stuff was already pointed out by others here so I'll try to keep this brief. It's not so much that this is terrible or ugly or anything, but that things could easily be fixed with a little elbow grease. Try not to take ...
- Mon Dec 06, 2010 10:04 am
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147540
Re: Explain Your Avatar
heyy leave me out of this! I hereby relinquish it to the public domainXenaero wrote:Graf giraffe property of Infurnus corp. 2010.
Anyways to keep things from getting off topic, I made my avatar myself years ago in MSPaint and MS Gif Animator.
Keep on marchin' little guy.
- Fri Nov 12, 2010 7:05 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1531250
Re: The New What Did You Last Do Thread
Good riddance. I'm not quite sure I'd say that. There wasn't whining so much as there was a debate about criticism and the like, and a few blatantly offtopic posts. The whole thread was about 7 years old, I'm not sure why Cutman didn't just go to the end and read the newest posts. On the last page ...
- Fri Oct 01, 2010 11:41 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom 64 Stuff (Update. 10/1/2010)
- Replies: 136
- Views: 20420
Re: Doom 64 Stuff (Update. 10/1/2010)
What he's saying isn't crap. It's what he's doing is crap. He came in from an argument that was already well on in Skulltag which ended and then he insists on bringing the drama over here. You clearly believe whole-heartedly what I'm saying is crap, since you've made your opinion noted that you ...
- Fri Oct 01, 2010 11:15 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom 64 Stuff (Update. 10/1/2010)
- Replies: 136
- Views: 20420
- Fri Oct 01, 2010 10:49 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom 64 Stuff (Update. 10/1/2010)
- Replies: 136
- Views: 20420
- Fri Oct 01, 2010 10:13 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom 64 Stuff (Update. 10/1/2010)
- Replies: 136
- Views: 20420
Re: Doom 64 Stuff (Update. 10/1/2010)
You should try Doom64EXwildweasel wrote:Well bloody hell then, put it back up! I wanted to play it! =P
- Tue Aug 17, 2010 2:00 pm
- Forum: Abandoned/Dead Projects
- Topic: [Stronghold] Final version 1.0 out!
- Replies: 1559
- Views: 56376
Re: [Stronghold] Release-Party (RC1 is out! - p.63)
Double check that you're using the OpenGL renderer and not software mode.blueoyster wrote:I completed the training map anddddd the hub is super laggy, way past the point of unplayable, I'm using GZdoom btw. Any ideas?
- Sun Aug 15, 2010 6:40 am
- Forum: Editing (Archive)
- Topic: [Stronghold] Your advertisment base! (closed)
- Replies: 99
- Views: 3927
Re: [Stronghold] Your advertisment base! (closed)
Bitter, or hilarious?
I regret not finding this thread earlier, a bunch of these are great, and I'd love to have made something hilarious too
I regret not finding this thread earlier, a bunch of these are great, and I'd love to have made something hilarious too

- Sun May 09, 2010 12:13 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2151953
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
http://sl4.poned.com/emot/emot-words.gif Your untested concept ideas about what might theoretically make bad map design be "worth it" are not actually worth fighting for. And Sonnyboy, I know this is early, but is it me or does your map have no light changes at all? Also, I don't think Printz said ...
- Wed Mar 03, 2010 11:50 am
- Forum: Abandoned/Dead Projects
- Topic: Boredomdai Fortress - A Class+Team TC for Skulltag (Updated)
- Replies: 23
- Views: 2798
Re: Boredomdai Fortress Classic - A Class Based TC for Skulltag
I.... I'm scared 

- Sun Jan 03, 2010 3:18 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2151953
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Ghastly_dragon wrote:Edit: Okay, can someone shade this thing properly, in the middle? I can take care of the rest of the weapon, when that's done, but I can't do it myself.

I got a bit carried away.
- Fri Nov 27, 2009 10:56 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!
- Replies: 101
- Views: 10990
Re: [WIP] Attack of the Anatomically Correct Charmanders!
Wait until you have more work done than some crappy pokemon sprites and a logo
- Fri Jun 19, 2009 12:43 pm
- Forum: General
- Topic: New Monster Weapon Mapping Website!
- Replies: 309
- Views: 15439
- Wed May 06, 2009 12:31 pm
- Forum: Abandoned/Dead Projects
- Topic: Kaiser's Doom64 EX 1.1 (Feedback Build)
- Replies: 152
- Views: 14131
Re: Kaiser's Doom64 EX 1.1 (Feedback Build)
I think Fallout Beta's posting is what sucks tbhGez wrote:Okay, so you're saying that Doom 64 sucks
...also he bumped a 7-month old thread just to tell everyone that the thread was pointless.
