Search found 2433 matches

by scalliano
Sat Jul 05, 2025 4:29 pm
Forum: Scripting
Topic: Changing thing spawns based on player class?
Replies: 2
Views: 76

Re: Changing thing spawns based on player class?

This looks like precisely what I need, and a lot easier to decipher than some of the code from other mods I've looked at. Much appreciated! Glad you've enjoyed Shuffle in the past - suffice to say that a full rebuild is a lot of work given the sheer amount of content to migrate over, so the new ...
by scalliano
Wed Jul 02, 2025 2:21 pm
Forum: Scripting
Topic: Changing thing spawns based on player class?
Replies: 2
Views: 76

Changing thing spawns based on player class?

I know this is possible, but as a complete ZScript (and ACS for that matter) novice I'm struggling to get my head around how to implement it myself. Ever since the migration to ZScript, the wiki is somewhat light on examples I can learn from (unless I'm looking in the wrong place, which is entirely ...
by scalliano
Sat Jun 14, 2025 4:23 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4641289

Re: [SPRITES] Spriting Carnival!!

Correct.

Granted it could still use some work - this was entirely from memory.

EDIT: Getting there - I decided to go with the yellow shoulder pads a la Doom Eternal as the red ones just looked like bloodstains.
by scalliano
Sat Jun 14, 2025 11:36 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4641289

Re: [SPRITES] Spriting Carnival!!

The head comes from the PSX Guy skin, but the armour/fatigues are the main thing here. It's more obvious than you think.

Image
Slight edit to bring it a bit more in line. I will be finishing this.
by scalliano
Fri Jun 13, 2025 1:25 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4641289

Re: [SPRITES] Spriting Carnival!!

Image
Surprised nobody else has done this yet (at least that I'm aware of)...
by scalliano
Fri May 30, 2025 4:00 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143348

Re: The WIP Thread

Image
I am so screwed...
by scalliano
Fri May 30, 2025 12:06 pm
Forum: Scripting
Topic: Swapping Things Based on Wad Detected - any way to do it?
Replies: 2
Views: 108

Swapping Things Based on Wad Detected - any way to do it?

Hi guys, it's been a while, and I'm slowly getting back into modding again. I am currently working on implementing ID24 support into Shuffle - I hadn't touched it for a while and was daunted by the prospect of trying to include the new assets in such a way that the mod could actually be played with ...
by scalliano
Wed May 14, 2025 11:44 am
Forum: Off-Topic
Topic: PSA: Massive Steam data breach (or not...)
Replies: 2
Views: 218

Re: PSA: Massive Steam data breach (or not...)

Yeah, looks like it's been debunked. I changed my password all the same.
by scalliano
Wed May 14, 2025 9:43 am
Forum: Off-Topic
Topic: PSA: Massive Steam data breach (or not...)
Replies: 2
Views: 218

PSA: Massive Steam data breach (or not...)

89 million Steam user account passwords just got leaked: https://www.xda-developers.com/89-million-steam-account-details-leak/ Linked to a supply chain issue, not a direct breach of Steam itself. If you're on 2FA you should be good, but it's probably a good time to change your passwords. EDIT: Looks ...
by scalliano
Fri Oct 04, 2024 2:49 pm
Forum: Rules and Forum Announcements
Topic: Regarding the use of Legacy of Rust assets — UPDATE
Replies: 12
Views: 4968

Re: Regarding the use of Legacy of Rust assets — UPDATE

painedanomaly wrote: Sun Sep 29, 2024 1:50 pm Now, does this mean that we'd have to write our own DEHACKED, DECORATE, or ZSCRIPT file for the resources contained in id24res.wad?
Already done, check local press for details ;)
by scalliano
Mon Aug 26, 2024 7:45 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27293

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

yum13241 wrote: Mon Aug 26, 2024 5:23 am like playing your GameCube games with a GameCube
This will be a weird statement to anyone not versed in emulation.

For the record I still use my Gamecube, and I use Dolphin for the stupidly expensive games.
by scalliano
Sun Aug 25, 2024 6:36 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1524171

Re: The Still New What Did You Last Do Thread

Yeah, BNG is ace, I've been playing it since it was still freeware and let you rip the Wipeout ships from the PS1 discs.

Just a shame they had to shitcan the Switch port thanks to Unity's lark.
by scalliano
Sun Aug 25, 2024 9:17 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27293

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

Yeah, turns out I was looking at the wrong wiki page. That one's on me.
by scalliano
Sun Aug 25, 2024 8:54 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27293

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

It's certainly doable, on both fronts; the DEC conversion I've got with SilentZorah has the head spawn and fall correctly. I don't know how SZ did it at the moment, as I haven't looked at the code as of writing. The issue for me is translating the speed/direction values from A_SpawnObject to A ...

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