Search found 2433 matches
- Sat Jul 05, 2025 4:29 pm
- Forum: Scripting
- Topic: Changing thing spawns based on player class?
- Replies: 2
- Views: 76
Re: Changing thing spawns based on player class?
This looks like precisely what I need, and a lot easier to decipher than some of the code from other mods I've looked at. Much appreciated! Glad you've enjoyed Shuffle in the past - suffice to say that a full rebuild is a lot of work given the sheer amount of content to migrate over, so the new ...
- Wed Jul 02, 2025 2:21 pm
- Forum: Scripting
- Topic: Changing thing spawns based on player class?
- Replies: 2
- Views: 76
Changing thing spawns based on player class?
I know this is possible, but as a complete ZScript (and ACS for that matter) novice I'm struggling to get my head around how to implement it myself. Ever since the migration to ZScript, the wiki is somewhat light on examples I can learn from (unless I'm looking in the wrong place, which is entirely ...
- Tue Jun 17, 2025 10:24 am
- Forum: Scripting
- Topic: Swapping Things Based on Wad Detected - any way to do it?
- Replies: 2
- Views: 108
Re: Swapping Things Based on Wad Detected - any way to do it?
Thanks, I'll take a look.
- Sat Jun 14, 2025 4:23 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4641289
Re: [SPRITES] Spriting Carnival!!
Correct.
Granted it could still use some work - this was entirely from memory.
EDIT: Getting there - I decided to go with the yellow shoulder pads a la Doom Eternal as the red ones just looked like bloodstains.
Granted it could still use some work - this was entirely from memory.
EDIT: Getting there - I decided to go with the yellow shoulder pads a la Doom Eternal as the red ones just looked like bloodstains.
- Sat Jun 14, 2025 11:36 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4641289
Re: [SPRITES] Spriting Carnival!!
The head comes from the PSX Guy skin, but the armour/fatigues are the main thing here. It's more obvious than you think.

Slight edit to bring it a bit more in line. I will be finishing this.

Slight edit to bring it a bit more in line. I will be finishing this.
- Fri Jun 13, 2025 1:25 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4641289
Re: [SPRITES] Spriting Carnival!!

Surprised nobody else has done this yet (at least that I'm aware of)...
- Fri May 30, 2025 4:00 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2143348
Re: The WIP Thread

I am so screwed...
- Fri May 30, 2025 12:06 pm
- Forum: Scripting
- Topic: Swapping Things Based on Wad Detected - any way to do it?
- Replies: 2
- Views: 108
Swapping Things Based on Wad Detected - any way to do it?
Hi guys, it's been a while, and I'm slowly getting back into modding again. I am currently working on implementing ID24 support into Shuffle - I hadn't touched it for a while and was daunted by the prospect of trying to include the new assets in such a way that the mod could actually be played with ...
- Wed May 14, 2025 11:44 am
- Forum: Off-Topic
- Topic: PSA: Massive Steam data breach (or not...)
- Replies: 2
- Views: 218
Re: PSA: Massive Steam data breach (or not...)
Yeah, looks like it's been debunked. I changed my password all the same.
- Wed May 14, 2025 9:43 am
- Forum: Off-Topic
- Topic: PSA: Massive Steam data breach (or not...)
- Replies: 2
- Views: 218
PSA: Massive Steam data breach (or not...)
89 million Steam user account passwords just got leaked: https://www.xda-developers.com/89-million-steam-account-details-leak/ Linked to a supply chain issue, not a direct breach of Steam itself. If you're on 2FA you should be good, but it's probably a good time to change your passwords. EDIT: Looks ...
- Fri Oct 04, 2024 2:49 pm
- Forum: Rules and Forum Announcements
- Topic: Regarding the use of Legacy of Rust assets — UPDATE
- Replies: 12
- Views: 4968
Re: Regarding the use of Legacy of Rust assets — UPDATE
Already done, check local press for detailspainedanomaly wrote: ↑Sun Sep 29, 2024 1:50 pm Now, does this mean that we'd have to write our own DEHACKED, DECORATE, or ZSCRIPT file for the resources contained in id24res.wad?

- Mon Aug 26, 2024 7:45 am
- Forum: Off-Topic
- Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
- Replies: 206
- Views: 27293
- Sun Aug 25, 2024 6:36 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1524171
Re: The Still New What Did You Last Do Thread
Yeah, BNG is ace, I've been playing it since it was still freeware and let you rip the Wipeout ships from the PS1 discs.
Just a shame they had to shitcan the Switch port thanks to Unity's lark.
Just a shame they had to shitcan the Switch port thanks to Unity's lark.
- Sun Aug 25, 2024 9:17 am
- Forum: Off-Topic
- Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
- Replies: 206
- Views: 27293
Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Yeah, turns out I was looking at the wrong wiki page. That one's on me.
- Sun Aug 25, 2024 8:54 am
- Forum: Off-Topic
- Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
- Replies: 206
- Views: 27293
Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
It's certainly doable, on both fronts; the DEC conversion I've got with SilentZorah has the head spawn and fall correctly. I don't know how SZ did it at the moment, as I haven't looked at the code as of writing. The issue for me is translating the speed/direction values from A_SpawnObject to A ...