Search found 786 matches

by ace
Thu Jul 16, 2009 7:10 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Dead Rain (follow-up to Cold as Hell)
Replies: 23
Views: 2057

Re: [WIP] Dead Rain (follow-up to Cold as Hell)

He never mentioned the use of models in his post, only hi-res sprites. Could have fooled me, though.

This looks awesome. Very much less Doomish than CaH, but CaH was superb anyway so you have a good track record going for you. Looking forward to this. :)
by ace
Thu Jul 16, 2009 7:03 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30880
Views: 2147336

Re: WHAT THE HELL are you working on

by ace
Wed Jul 15, 2009 8:01 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30880
Views: 2147336

Re: WHAT THE HELL are you working on

Hehe, this is actually pretty neat, especially the 3rd piece. I so want to make a map with this now. ;) Keep it up! That would be awesome, heh! Though as it is it's an interlude and not a full song, but I've been tempted to flesh it out to something as a standalone because I like it a lot. @essel ...
by ace
Wed Jul 15, 2009 3:00 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30880
Views: 2147336

Re: WHAT THE HELL are you working on

Experiencing the bliss of Portals. This is my first. :) http://www.tfuture.org/kristus/portals_FTW.gif Dammit I am so jealous right now. Well I haven't opened up DB in about three weeks, but I've still been relatively productive with an album-in-progress. And since I haven't shown it off to anyone ...
by ace
Wed Jul 15, 2009 11:05 am
Forum: General
Topic: DooM Sound Effects in Other Media
Replies: 83
Views: 10879

Re: DooM Sound Effects in Other Media

It's interesting to see how many places these sounds have been used. They're really everywhere.

I will say, though, that DSBOSPIT (the Icon spawn sound) is the most goddamn overused sound effect ever. I just heard it in a commercial a week or two ago.
by ace
Sat Jul 11, 2009 10:17 pm
Forum: Abandoned/Dead Projects
Topic: VAPORWARE: Eternity map pack announcement!
Replies: 88
Views: 4708

Re: VAPORWARE: Eternity map pack announcement!

Nash wrote:Amazing. I will download Eternity just to play this map pack.
Sentiments duly echoed!

I am so goddamn jealous right now that it hurts.

Please please PLEASE don't let this project live up to its title.
by ace
Fri Jun 26, 2009 9:08 pm
Forum: Resources
Topic: [Graphics/Sounds] THE WORKS (Moved to Doomworld)
Replies: 191
Views: 39761

Re: [Weapons] Marty Kirra's Stuff

YOU ARE MY HERO

No really. Some of these are perfect for what I've been needing; I've seen a handful of them before but having them all in one nice little package is great.

The new weapons are looking even better, on top of that; the Erasus and Obliterator look amazing. I salute you, good sir!
by ace
Sun Jun 21, 2009 8:22 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30880
Views: 2147336

Re: WHAT THE HELL are you working on

Some concept art for a side-scroller my friend is programming. He said he wanted something "different than pixel art", so this is what I gave him. http://i112.photobucket.com/albums/n185/s4seband/Finalcomposite.png Sweet! Reminds me very much of the original Rayman. I'd love to see another ...
by ace
Thu Jun 18, 2009 1:40 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30880
Views: 2147336

Re: WHAT THE HELL are you working on

Is it Night? :) EDIT: Yeah, it is. :D Right you are! Well the hellish arena is actually my entry for a team DM project called Mega5, but the bottom shots are indeed Night. Cool to see someone remembers it, heh. Sadly I haven't worked on it regularly for almost a year, but that's changing right here ...
by ace
Wed Jun 17, 2009 10:11 pm
Forum: Levels
Topic: [RELEASED] Titan 2
Replies: 167
Views: 20519

Re: [RELEASED] Titan 2

Damn, I can't believe I missed this! The first was a blast and this one looks just as awesome, I'm gonna check this out ASAP.
by ace
Wed Jun 17, 2009 10:08 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30880
Views: 2147336

Re: WHAT THE HELL are you working on

Oh, hello. So I opened DB again. http://img208.imageshack.us/img208/1638/screenshotdoom200906171o.th.png http://img151.imageshack.us/img151/1228/screenshotdoom200906171.th.png http://img155.imageshack.us/img155/1228/screenshotdoom200906171.th.png http://img208.imageshack.us/img208/1228 ...
by ace
Sat Jun 13, 2009 11:43 am
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 333991

Re: Cool mods people might have missed.

I don't know if anything more ever came from it, but Cutty's Walljumping minimod (Download here) from a while ago was pretty awesome. I still have that on autoload.
by ace
Fri Jun 12, 2009 2:16 pm
Forum: General
Topic: Is there a downside to useing launchers?
Replies: 17
Views: 1300

Re: Is there a downside to useing launchers?

I personally set up WADs and PK3s to open with any program I please upon right-clicking. I can easily edit with DB, XWE, or SLumpEd or run them in (G)ZDoom that way. Of course, it doesn't work if I'm opening multiple WADs/PK3s with (G)ZDoom that way (causes separate instances of the program to ...
by ace
Wed Mar 04, 2009 2:25 pm
Forum: ZDoom (and related) News
Topic: ZDoom 2.3.0 released
Replies: 115
Views: 42580

Re: ZDoom 2.3.0 released

FROCK YEAH!

*scurries back into dark corner*
by ace
Tue Aug 26, 2008 5:21 pm
Forum: TCs, Full Games, and Other Projects
Topic: Action Doom 2 ReRelease
Replies: 148
Views: 19420

Re: Action Doom 2 Bugs

Aye, if the portal HOMs are indeed caused by lower textures used in the upper portal, it's a very easy fix, although it is very tedious as far as aligning goes. Aside from that and other various visual glitches (all caused by portals or mirrors), I found a few bugs. 1. For some reason, the first ...

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