Search found 96 matches
- Tue Aug 08, 2006 1:44 pm
- Forum: Abandoned/Dead Projects
- Topic: Submerged
- Replies: 84
- Views: 9357
Looks pretty spiffy :) Maybe it's a matter of preference, but I'm not so fond of the infinite horizon line to fill up a background/skybox. It just looks dull and ugly. Perhaps you could use the terrain generator (zterrain) to make some underwater mountains or something? There's plenty of interesting ...
- Tue Jul 25, 2006 8:14 am
- Forum: ZDoom (and related) News
- Topic: ZDoom 2.1.3
- Replies: 24
- Views: 14726
- Fri Jul 07, 2006 8:03 am
- Forum: Editing (Archive)
- Topic: dehacked :(
- Replies: 21
- Views: 1034
- Fri Jul 07, 2006 7:30 am
- Forum: ZDoom (and related) News
- Topic: ZDoom 2.1.0
- Replies: 103
- Views: 31287
Wow, glad I decided to check the site for what must be the first time in months :) I can finally get rid of (at least some of) my different versions of ZDoom when I get home- I have about 3 or 4 (plus GZDoom)- I think it's the last official version, 0.96x for the custom weapons etc, and the version ...
- Fri Apr 21, 2006 12:26 am
- Forum: Editing (Archive)
- Topic: Decorate
- Replies: 9
- Views: 452
- Thu Dec 22, 2005 2:00 am
- Forum: Editing (Archive)
- Topic: My levels: Convert?
- Replies: 15
- Views: 793
Just finished playing it through (difficulty 2)- it was good fun indeed :). I would agree that it would be a waste to force ZDoom features into maps they were never designed for, and these are good as they are- though they could do with a bit of tidying up ;) The Tower of Babel was definitely better ...
- Mon Dec 19, 2005 3:53 am
- Forum: Editing (Archive)
- Topic: What are the different Endlevel options?(Example:"suckt
- Replies: 12
- Views: 743
In the Wiki:
http://www.zdoom.org/wiki/index.php?title=MAPINFO
All the info on the MAPINFO lump is there
. Never heard of "sucktime" though...
http://www.zdoom.org/wiki/index.php?title=MAPINFO
All the info on the MAPINFO lump is there

- Sun Dec 18, 2005 2:10 am
- Forum: Editing (Archive)
- Topic: 3d gun bullets?
- Replies: 18
- Views: 818
- Sun Dec 18, 2005 1:34 am
- Forum: Editing (Archive)
- Topic: 3d gun bullets?
- Replies: 18
- Views: 818
I can't see why anyone would want this myself... 1) As Wills said- at realistic speeds, bullets are too fast to notice anyway 2) Since a bullet is so small... it's easier to mimic a real 3D object with Dooms 8 way sprites 3) Every other object in ZDoom uses a sprite and it would look well out of ...
- Sun Dec 18, 2005 1:27 am
- Forum: Editing (Archive)
- Topic: conversation scripts?
- Replies: 30
- Views: 1284
Anyway, aside from the bashing...
You may want to look at this thread
http://forum.zdoom.org/potato.php?t=8404&highlight=kssc
It's very easy to learn. More so, methinks, than DECORATE or ACS.
EDIT: Which you'd have found by a search for "conversation"...
You may want to look at this thread
http://forum.zdoom.org/potato.php?t=8404&highlight=kssc
It's very easy to learn. More so, methinks, than DECORATE or ACS.
EDIT: Which you'd have found by a search for "conversation"...
- Thu Dec 15, 2005 1:53 pm
- Forum: Editing (Archive)
- Topic: zdoom font-making troubleshooting fun!
- Replies: 17
- Views: 782
- Thu Dec 15, 2005 1:50 pm
- Forum: Editing (Archive)
- Topic: Some script-type questions...
- Replies: 27
- Views: 1031
- Mon Dec 12, 2005 1:20 pm
- Forum: Editing (Archive)
- Topic: Some script-type questions...
- Replies: 27
- Views: 1031
-A pop up message box that can display whatever I want--Mission objectives, "This door isn't opened here" type messages, etc. That IS possible... but if, as you say, you want to avoid learning to script too much, I don't think you'll manage it. it would probably require quite a bit of doing, more ...
- Thu Dec 08, 2005 12:53 pm
- Forum: Editing (Archive)
- Topic: How Do I do Collisoin Actions
- Replies: 15
- Views: 718
- Tue Nov 15, 2005 2:06 pm
- Forum: General
- Topic: Compile ZDoom -- How?
- Replies: 32
- Views: 2058