Search found 14 matches
- Tue Feb 22, 2005 12:50 am
- Forum: General
- Topic: It's the hype your inferior mod because KDiZD rules thread!
- Replies: 114
- Views: 15637
- Wed Nov 26, 2003 4:17 am
- Forum: General
- Topic: [Feature Request] Platform Interruption
- Replies: 5
- Views: 470
Re: [Feature Request] Platform Interruption
Ahem... I realize there are methods you could use to try and simulate this. But depending on the situation, they may fail. I tried something very similar to what you suggested (using both a for loop and a simple restart with a var decrementation). It was in a stuation where the player could use ...
- Wed Nov 26, 2003 1:55 am
- Forum: General
- Topic: [Feature Request] Platform Interruption
- Replies: 5
- Views: 470
[Feature Request] Platform Interruption
I dont know how difficult (or possible) it is to implemet this. But I think it would be really great if there were some way to interrupt a raising or lowering sector before it finishes its movement. I realize there are methods you could use to try and simulate this. But depending on the situation ...
- Thu Oct 23, 2003 1:49 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Stuttering in 48.cab
- Replies: 13
- Views: 1443
I played with vid_fps on to see what was happening. The framerate doesnt change at all when this "bug" occurs. It stays at about 50 (in map01, which is where I was testing) the entire time. And as I said before, this only happens with the keyboard. The mouse still works perfectly. Edit: I decided to ...
- Thu Oct 23, 2003 2:31 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Stuttering in 48.cab
- Replies: 13
- Views: 1443
- Thu Oct 23, 2003 1:22 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Stuttering in 48.cab
- Replies: 13
- Views: 1443
Stuttering in 48.cab
Well, I downloaded cab48 just a few moments ago, and I exerienced a problem. When I turn using the arrow keys, there's a sort of "stuttering". It doesnt occur when I turn using the mouse, nor does it happen when I walk forwards or backwards. It looks almost as if the game is fighting to turn in the ...
- Fri Sep 12, 2003 9:54 pm
- Forum: Editing (Archive)
- Topic: Help with making fake 3D stuff.
- Replies: 20
- Views: 1765
- Fri Sep 12, 2003 9:29 pm
- Forum: Editing (Archive)
- Topic: Help with making fake 3D stuff.
- Replies: 20
- Views: 1765
- Fri Sep 12, 2003 8:00 pm
- Forum: Editing (Archive)
- Topic: Help with making fake 3D stuff.
- Replies: 20
- Views: 1765
- Fri Sep 12, 2003 7:50 pm
- Forum: Editing (Archive)
- Topic: Help with making fake 3D stuff.
- Replies: 20
- Views: 1765
Help with making fake 3D stuff.
Here is what Im trying to accomplish: I would like to make a table that looks like an actual table. In other words, you would be able to see both above and below it. And of course, the table would have a flat surface (no "crossbeams" or anything like that). At no point would the player be walking ...
- Wed Aug 06, 2003 3:20 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Not a bug] Palette
- Replies: 1
- Views: 1184
Palette
This isnt really a bug, but I didnt know where else to post this. I often play Zdoom while downloading files. It's a good way to pass the time. My problem is that when another program requests attention (for example, a new download window pops up) zdooms palette gets all mucked up. Hitting alt+tab ...
- Wed Aug 06, 2003 2:18 am
- Forum: General
- Topic: Unlocked 35 FPS
- Replies: 45
- Views: 9210
- Wed Aug 06, 2003 2:12 am
- Forum: General
- Topic: REALLY stupid Zdoom Question.
- Replies: 23
- Views: 4933