Search found 14 matches

by Assmaster
Tue Feb 22, 2005 12:50 am
Forum: General
Topic: It's the hype your inferior mod because KDiZD rules thread!
Replies: 114
Views: 15637

THE FUTURE OF DOOM
by Assmaster
Wed Nov 26, 2003 4:17 am
Forum: General
Topic: [Feature Request] Platform Interruption
Replies: 5
Views: 470

Re: [Feature Request] Platform Interruption

Ahem... I realize there are methods you could use to try and simulate this. But depending on the situation, they may fail. I tried something very similar to what you suggested (using both a for loop and a simple restart with a var decrementation). It was in a stuation where the player could use ...
by Assmaster
Wed Nov 26, 2003 1:55 am
Forum: General
Topic: [Feature Request] Platform Interruption
Replies: 5
Views: 470

[Feature Request] Platform Interruption

I dont know how difficult (or possible) it is to implemet this. But I think it would be really great if there were some way to interrupt a raising or lowering sector before it finishes its movement. I realize there are methods you could use to try and simulate this. But depending on the situation ...
by Assmaster
Thu Oct 23, 2003 1:49 pm
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] Stuttering in 48.cab
Replies: 13
Views: 1443

I played with vid_fps on to see what was happening. The framerate doesnt change at all when this "bug" occurs. It stays at about 50 (in map01, which is where I was testing) the entire time. And as I said before, this only happens with the keyboard. The mouse still works perfectly. Edit: I decided to ...
by Assmaster
Thu Oct 23, 2003 2:31 am
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] Stuttering in 48.cab
Replies: 13
Views: 1443

Oh it's definetely not that. Im accustomed to the "speed-up" you mention, as well as the uncapped framerate. This effect is more like seeing an earthquake whenever I turn.
by Assmaster
Thu Oct 23, 2003 1:22 am
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] Stuttering in 48.cab
Replies: 13
Views: 1443

Stuttering in 48.cab

Well, I downloaded cab48 just a few moments ago, and I exerienced a problem. When I turn using the arrow keys, there's a sort of "stuttering". It doesnt occur when I turn using the mouse, nor does it happen when I walk forwards or backwards. It looks almost as if the game is fighting to turn in the ...
by Assmaster
Fri Sep 12, 2003 9:54 pm
Forum: Editing (Archive)
Topic: Help with making fake 3D stuff.
Replies: 20
Views: 1765

Thanks for the email. I was originally trying to avoid using sprites due to the "jerkiness". But perhaps if i do it just right, it'll work. It's also nice to have a good decorate reference on hand instead of combing through all the old forum pages that I had saved. Thanks again =)
by Assmaster
Fri Sep 12, 2003 9:29 pm
Forum: Editing (Archive)
Topic: Help with making fake 3D stuff.
Replies: 20
Views: 1765

Ah well, I guess Im stuck using big solid "wooden" tables :/

Edit: I still wonder if there's some really complex illusion I could try to use....
by Assmaster
Fri Sep 12, 2003 8:00 pm
Forum: Editing (Archive)
Topic: Help with making fake 3D stuff.
Replies: 20
Views: 1765

Meaning that they would be able to see beneath it (and possibly see some errors)? Doesnt bother me.
by Assmaster
Fri Sep 12, 2003 7:50 pm
Forum: Editing (Archive)
Topic: Help with making fake 3D stuff.
Replies: 20
Views: 1765

Help with making fake 3D stuff.

Here is what Im trying to accomplish: I would like to make a table that looks like an actual table. In other words, you would be able to see both above and below it. And of course, the table would have a flat surface (no "crossbeams" or anything like that). At no point would the player be walking ...
by Assmaster
Wed Aug 06, 2003 3:20 am
Forum: Closed Bugs [GZDoom]
Topic: [Not a bug] Palette
Replies: 1
Views: 1184

Palette

This isnt really a bug, but I didnt know where else to post this. I often play Zdoom while downloading files. It's a good way to pass the time. My problem is that when another program requests attention (for example, a new download window pops up) zdooms palette gets all mucked up. Hitting alt+tab ...
by Assmaster
Wed Aug 06, 2003 2:18 am
Forum: General
Topic: Unlocked 35 FPS
Replies: 45
Views: 9210

Heh, I cant use those bindings. Z is my left strafe. A is my jump key :P

What's the cvar to show your framerate?
by Assmaster
Wed Aug 06, 2003 2:12 am
Forum: General
Topic: REALLY stupid Zdoom Question.
Replies: 23
Views: 4933

Im more curious about the name JDoom. That's the one that really doesnt make any sense.
by Assmaster
Wed Aug 06, 2003 2:02 am
Forum: General
Topic: railguns
Replies: 30
Views: 4925

Xaser wrote:It could lead to some interesting results, such as a superfast machinegun firing weak railgun shots. (Randy, hint, hint...)
I got that effect by giving monsterrail to odd things like barrels. The shots barely did anydamage either. So maybe someone could muck around with that?

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