Search found 26 matches
- Wed Dec 27, 2006 2:49 pm
- Forum: General
- Topic: [Done] Austerity 2.0 is finished!
- Replies: 228
- Views: 13512
Very nice Torm. I like the new palette and the gameplay more than kept my interest (got killed once - in the yard after I picked up the red key - actually "mauled" is more like it :wink: ). I think you got the ammo balance spot on ... I only had 10 shotgun shells and nothing else left at the end ...
- Sun Sep 24, 2006 6:47 pm
- Forum: Editing (Archive)
- Topic: SLumpEd (v0.5 release page 12)
- Replies: 331
- Views: 20944
Works fine for me using winrar, 7zip and the default windows xp 'zipped folders' thing, so it must be that program. Or something's screwing up your download. Strange ... I tried redownloading and extracting it with 7zip and still could not get the slumped.exe to run (windows error slumped.exe is ...
- Sun Sep 24, 2006 10:52 am
- Forum: Editing (Archive)
- Topic: SLumpEd (v0.5 release page 12)
- Replies: 331
- Views: 20944
ALZip 6.32SlayeR wrote:that_guy: What are you using to extract it?
- Sun Sep 24, 2006 9:11 am
- Forum: Editing (Archive)
- Topic: SLumpEd (v0.5 release page 12)
- Replies: 331
- Views: 20944
- Sat May 27, 2006 7:29 am
- Forum: Editing (Archive)
- Topic: Decorate Editor.NET 1.0 Released!
- Replies: 130
- Views: 12641
- Fri Jun 24, 2005 5:25 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: New features (last update 8.8.2005)
- Replies: 1153
- Views: 86006
- Tue May 31, 2005 5:37 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Actor Mover and decorate actors with 2.0.96
- Replies: 2
- Views: 205
Actor Mover and decorate actors with 2.0.96
I did a search for this problem and since I found no reference to I figure it's a bug ... As best I can tell actor mover is not working with decorate actors in 2.0.96; I've set up paths that do work when using stock doom2 actors but when a decorate actor is used nothing happens. I've not tried ...
- Mon May 30, 2005 5:40 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: [idea] Official Unofficial ZDoom Build
- Replies: 49
- Views: 5479
I can't see where fixing problems and adding what are probably planned features to ZDoom while Randy works on his "rewrite" and deals with Real Life can be anything but helpful in the long run. However the problem I do forsee is handling editing questions for the releases (crashes are not going to ...
- Mon May 30, 2005 2:28 pm
- Forum: Editing (Archive)
- Topic: Actor mover and Decorate
- Replies: 3
- Views: 285
OK when I said in my first post the decorate actor would move to the first interpolation point I was wrong; it does not move at all. Have you specified next interpolation point? Yes the path is set up correctly; if I use an actor from the game (such as hanging leg or bloody mess) it works. It uses 6 ...
- Mon May 30, 2005 6:07 am
- Forum: Editing (Archive)
- Topic: Actor mover and Decorate
- Replies: 3
- Views: 285
Actor mover and Decorate
Another question :? I'm trying to use an actor mover to move (heh) a decorate actor. The actor will move to the first interpolation point but then stays there. However if I use a thing in Doom (experimented with Bloody Mess as defined in DoomBuilder) then it works ie the actor will follow the path ...
- Sat May 28, 2005 4:19 pm
- Forum: Editing (Archive)
- Topic: Decorate Editor.NET 1.0 Released!
- Replies: 130
- Views: 12641
Doomguy0505, This is really coming along well; please keep on improving it. I'm new to the decorate.lmp so I'm still not even sure what needs to be added to this :wink: but this lets even rookies get in the game easily so thx :) . On another note maybe you can tell me; are we limited to 26 frames ...
- Thu May 26, 2005 6:06 pm
- Forum: Editing (Archive)
- Topic: skybox, double skies or both?
- Replies: 11
- Views: 657
Why thx instead of cute?! I didn't request anything ;) Torm, I was saying " I guess I should say thx" because you called it "cute"; of all the descriptions of it (the skybox) I actually didn't think it was anything particularly special but "cute" was not the description I envisioned for it ... :lol:
- Thu May 26, 2005 5:16 pm
- Forum: Creation, Conversion, and Editing
- Topic: [Util] ZDoom Terrain Generator
- Replies: 202
- Views: 54403
sounds like you're having the same problem I was ...Richard213 wrote:when i download it doesnt come with a wad file ???


- Thu May 26, 2005 5:00 pm
- Forum: Creation, Conversion, and Editing
- Topic: [Util] ZDoom Terrain Generator
- Replies: 202
- Views: 54403