Search found 26 matches

by that_guy
Wed Dec 27, 2006 2:49 pm
Forum: General
Topic: [Done] Austerity 2.0 is finished!
Replies: 228
Views: 13512

Very nice Torm. I like the new palette and the gameplay more than kept my interest (got killed once - in the yard after I picked up the red key - actually "mauled" is more like it :wink: ). I think you got the ammo balance spot on ... I only had 10 shotgun shells and nothing else left at the end ...
by that_guy
Sun Sep 24, 2006 6:47 pm
Forum: Editing (Archive)
Topic: SLumpEd (v0.5 release page 12)
Replies: 331
Views: 20944

Works fine for me using winrar, 7zip and the default windows xp 'zipped folders' thing, so it must be that program. Or something's screwing up your download. Strange ... I tried redownloading and extracting it with 7zip and still could not get the slumped.exe to run (windows error slumped.exe is ...
by that_guy
Sun Sep 24, 2006 10:52 am
Forum: Editing (Archive)
Topic: SLumpEd (v0.5 release page 12)
Replies: 331
Views: 20944

SlayeR wrote:that_guy: What are you using to extract it?
ALZip 6.32
by that_guy
Sun Sep 24, 2006 9:11 am
Forum: Editing (Archive)
Topic: SLumpEd (v0.5 release page 12)
Replies: 331
Views: 20944

Hey Slayer I'm getting a bad archive when I download 0.5 binaries ... the file extracts but the extraction log shows these files are corrupted and SlumpEd.exe will not run: FreeImage.dll ....................................CRC error \res\toolbar\new_lump_file_d.png ...CRC error SlumpEd.exe ...
by that_guy
Sat May 27, 2006 7:29 am
Forum: Editing (Archive)
Topic: Decorate Editor.NET 1.0 Released!
Replies: 130
Views: 12641

Only had a couple minutes to look at this so far but looking good to me ... the interface is much improved. Can't comment to much on functionality as I've yet to delve very deep into what can be done in the decorate.lmp.
by that_guy
Sun May 21, 2006 5:34 am
Forum: General
Topic: Yay me!
Replies: 52
Views: 2299

Congratulations to you Risen ... many happy years to both of you :D
by that_guy
Fri Jun 24, 2005 5:25 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: New features (last update 8.8.2005)
Replies: 1153
Views: 86006

Try A_MonsterRail and A_MonsterRailAttack ...
by that_guy
Tue May 31, 2005 5:37 pm
Forum: Closed Bugs [GZDoom]
Topic: Actor Mover and decorate actors with 2.0.96
Replies: 2
Views: 205

Actor Mover and decorate actors with 2.0.96

I did a search for this problem and since I found no reference to I figure it's a bug ... As best I can tell actor mover is not working with decorate actors in 2.0.96; I've set up paths that do work when using stock doom2 actors but when a decorate actor is used nothing happens. I've not tried ...
by that_guy
Mon May 30, 2005 5:40 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: [idea] Official Unofficial ZDoom Build
Replies: 49
Views: 5479

I can't see where fixing problems and adding what are probably planned features to ZDoom while Randy works on his "rewrite" and deals with Real Life can be anything but helpful in the long run. However the problem I do forsee is handling editing questions for the releases (crashes are not going to ...
by that_guy
Mon May 30, 2005 2:28 pm
Forum: Editing (Archive)
Topic: Actor mover and Decorate
Replies: 3
Views: 285

OK when I said in my first post the decorate actor would move to the first interpolation point I was wrong; it does not move at all. Have you specified next interpolation point? Yes the path is set up correctly; if I use an actor from the game (such as hanging leg or bloody mess) it works. It uses 6 ...
by that_guy
Mon May 30, 2005 6:07 am
Forum: Editing (Archive)
Topic: Actor mover and Decorate
Replies: 3
Views: 285

Actor mover and Decorate

Another question :? I'm trying to use an actor mover to move (heh) a decorate actor. The actor will move to the first interpolation point but then stays there. However if I use a thing in Doom (experimented with Bloody Mess as defined in DoomBuilder) then it works ie the actor will follow the path ...
by that_guy
Sat May 28, 2005 4:19 pm
Forum: Editing (Archive)
Topic: Decorate Editor.NET 1.0 Released!
Replies: 130
Views: 12641

Doomguy0505, This is really coming along well; please keep on improving it. I'm new to the decorate.lmp so I'm still not even sure what needs to be added to this :wink: but this lets even rookies get in the game easily so thx :) . On another note maybe you can tell me; are we limited to 26 frames ...
by that_guy
Thu May 26, 2005 6:06 pm
Forum: Editing (Archive)
Topic: skybox, double skies or both?
Replies: 11
Views: 657

Why thx instead of cute?! I didn't request anything ;) Torm, I was saying " I guess I should say thx" because you called it "cute"; of all the descriptions of it (the skybox) I actually didn't think it was anything particularly special but "cute" was not the description I envisioned for it ... :lol:
by that_guy
Thu May 26, 2005 5:16 pm
Forum: Creation, Conversion, and Editing
Topic: [Util] ZDoom Terrain Generator
Replies: 202
Views: 54403

Richard213 wrote:when i download it doesnt come with a wad file ???
sounds like you're having the same problem I was ... :wink: ; try a download manager such as http://www.leechget.net/en/ and pause when the download slows to a stop then resume it 'till it finishes (about 486kb) :roll:
by that_guy
Thu May 26, 2005 5:00 pm
Forum: Creation, Conversion, and Editing
Topic: [Util] ZDoom Terrain Generator
Replies: 202
Views: 54403

'tis alright Grubber ... got it :? ... had to finally use LeechGet and pause it whenever it slowed down and then resume :roll: Are you planning a method to specify different flats for different floor and/or ceiling heights? This would allow flat changes and transitions between differing heights ...

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