Search found 1523 matches
- Sun Jun 08, 2025 10:44 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398045
Re: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
it has been fixed in this special version of of 3.2.7 https://github.com/sirjuddington/SLADE/issues/1766#issuecomment-2794097207 that I guess the download page was not updated with. Thanks. I am currently not in a pressing need for the feature I was requesting, so I'll just wait for the official 3 ...
- Wed Jun 04, 2025 7:40 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398045
Re: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
I originally took this to mean that the issue had been fixed and v3.2.8 had been released. However, the SLADE downloads page only shows up to v3.2.7. I take it you meant that the issue will be fixed in the next version., correct?
- Sun Jun 01, 2025 10:00 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398045
Re: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Thank you, sir.
- Fri Mar 14, 2025 3:48 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 398045
Re: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
I just acquired and started using v3.2.7. When I try to pull up any .jpg format image I get the following error: "Error loading entry: Unable to read image data (unsupported format?)" Many years ago I had reported a similar issue with JPEG files . sirjuddington had offered a solution, which I just ...
- Wed Nov 06, 2024 7:00 pm
- Forum: Scripting
- Topic: How to Set up a "Perpetual" Up/Down Elevator? [HeXen Format]
- Replies: 2
- Views: 201
Re: How to Set up a "Perpetual" Up/Down Elevator? [HeXen Format]
@Blue Shadow: Thanks for the guidance. I'm off to implement it.
- Mon Nov 04, 2024 10:24 am
- Forum: Scripting
- Topic: How to Set up a "Perpetual" Up/Down Elevator? [HeXen Format]
- Replies: 2
- Views: 201
How to Set up a "Perpetual" Up/Down Elevator? [HeXen Format]
It's been a while since I created scripts and I'm a little rusty. Using HeXen format I need to create an elevator that moves up and down perpetually, while stopping at the various floors. Here's what I am trying to set up: 1. An elevator that moves between 4 levels (call them L0, L1, L2, L3) 2. The ...
- Mon Mar 18, 2024 9:26 am
- Forum: Requests
- Topic: Model of a burnt out car
- Replies: 5
- Views: 5025
Re: Model of a burnt out car
If you're interested, I'll extract the relevant resources and send them to you. @Magnus1972: My profuse apologies for this long delay in properly responding to your request. Since mid-December I have been swamped with job responsibilities that have left me no time for my hobbies. I will make every ...
- Fri Dec 15, 2023 10:26 am
- Forum: Requests
- Topic: [Request]Models of Pumps and Industrial Equipment
- Replies: 0
- Views: 5555
[Request]Models of Pumps and Industrial Equipment
I'm looking for models of pumps, turbines, engines, duct-work, flanges, valves, etc. Ideally, they would be be in md2 or md3 format. Even more ideally, they will have the relevant GZDooM entries, such as MODELDEF & DECORATE. Yes, yes, I'm still in the 20th Century, otherwise I'd use ZScript or ...
- Fri Dec 15, 2023 10:13 am
- Forum: Requests
- Topic: [Request] Model for street lamp & for sloped glass
- Replies: 20
- Views: 9358
Re: [Request] Model for street lamp & for sloped glass
Paranoiac has both the models you're looking for. Let me know if you still need them and I'll extract them and send them to you. (I just saw this post today.) [NOTE 1: The sloped glass is actually 64 x 64, but the model can be modified to make it 64 x 32] [NOTE 2: The sloped glass model is ...
- Fri Dec 15, 2023 9:57 am
- Forum: Requests
- Topic: Model of a burnt out car
- Replies: 5
- Views: 5025
Re: Model of a burnt out car
Paranoid has a burnt-out SUV (Sport Utility Vehicle). If you're interested, I'll extract the relevant resources and send them to you. (I realize it's been 3 months since you posted your request.)
- Tue May 09, 2023 7:54 pm
- Forum: Scripting
- Topic: Code for a Stun Attack?
- Replies: 7
- Views: 1064
Re: Code for a Stun Attack?
Daniel! It's good to hear from you.
Considering what a beast (and I mean that in the best possible way) of a mod Stronghold is, would you please narrow down the enemy with the stun attack? Better yet, copy & paste the code here, if it's not too much trouble.
- Sun May 07, 2023 7:37 am
- Forum: Scripting
- Topic: Code for a Stun Attack?
- Replies: 7
- Views: 1064
Re: Code for a Stun Attack?
@Enjay: You've made a completely valid point about the potential for a stun attack to become very frustrating. One way to make it less so, is (as you suggested) to limit the duration of the player's incapacitation. Another way, is to set up the map so that the player is not required to engage with ...
- Sat May 06, 2023 9:01 am
- Forum: Scripting
- Topic: Code for a Stun Attack?
- Replies: 7
- Views: 1064
Code for a Stun Attack?
Would someone please point me to a mod that includes a stun attack? Specifically, I'm trying to develop an attack, wielded by an enemy, that momentarily freezes (or, preferably, slows down) the player, while also reducing the player's health by a small amount. If the player gets hit by multiple ...
- Thu Apr 27, 2023 4:03 pm
- Forum: General
- Topic: Player Jump Height is Now 64?
- Replies: 4
- Views: 799
Re: Player Jump Height is Now 64?
Perhaps there is something unusual about the crates/surrounding landscape/gravity/player definition in your map Rex? Crate = 64 units tall Surrounding landscape = flat Gravity = "normal" Player Definition = Player.JumpZ 9.5 The JumpZ of 9.5 must be what's causing this. [EDIT: I reviewed the wiki ...
- Wed Apr 26, 2023 2:50 pm
- Forum: General
- Topic: Player Jump Height is Now 64?
- Replies: 4
- Views: 799
Player Jump Height is Now 64?
I haven't been regular on these (and other forums) for a while, and I might have missed this. On GZD v4.10.0 (and v4.7.1, for that matter) the player jump height is 64. If I remember correctly, it used to 60. What prompted the change?
(No complaints, by the way.)
(No complaints, by the way.)