
Search found 21 matches
- Fri Jul 05, 2013 6:02 pm
- Forum: Resources
- Topic: Classic DOOM Motherdemon (WIP and gonna need some help)
- Replies: 43
- Views: 3578
- Sun Dec 09, 2012 9:03 pm
- Forum: Levels
- Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
- Replies: 128
- Views: 55775
Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Now that I think about it, it probably has something to do with a randomizer I'm loading. It's been great fun thus far and given me no problems, but I'd venture to say it's to blame here. :<
- Sun Dec 09, 2012 4:46 pm
- Forum: Levels
- Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
- Replies: 128
- Views: 55775
Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
EDIT: I found the cyberdemon, but I don't know how to get it out of it's room... Go into the corner with the dead body. A cage with a Baron of Hell will pop up. Shoot the Baron to lure the Cyberdemon to you. (In fact the Cyberdemon will hear the shooting, that's what makes him come out for you ...
- Mon Nov 22, 2010 10:23 pm
- Forum: Levels
- Topic: Dawn of Reality - new version release
- Replies: 244
- Views: 31637
Re: Dawn of Reality - new version release
I really enjoyed this; very nice scenery and effects!I found the combat challenging while not frustratingly so (although I'm not a good Doom player by any stretch of the imagination). Some of the atmosphere "scare" effects were done really well. The beginning part where you have to survive the horde ...
- Wed May 07, 2008 5:27 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 682996
Re: Demon Eclipse (WIP) - Nightshade Monster Up (p.77)
I like the Nightshade's look... very jack-o-lanterny. His death frames remind me of the Phantom's ultimate demise in David Lynch's Inland Empire :>
- Mon Apr 28, 2008 6:26 pm
- Forum: Resources
- Topic: Flesh Wizard
- Replies: 7
- Views: 3123
Re: Flesh Wizard
A very cool monster! Although it doesn't have many animation frames, the way the monster behaves more than makes up for it. Great job!
Do you think you'll put your Trite up anytime soon :>?
Edit: Hah, I saw your reply on the other thread. I'm anticipating!
Do you think you'll put your Trite up anytime soon :>?
Edit: Hah, I saw your reply on the other thread. I'm anticipating!
- Tue Apr 08, 2008 9:34 pm
- Forum: Abandoned/Dead Projects
- Topic: [DISCUSSION] The Community Beastiary (on hold!)
- Replies: 910
- Views: 59311
Re: [DISCUSSION] The Community Beastiary (no contributions here)
I just downloaded the Incubus monster, and noticed a little problem... it seems that when playing with the WAD, it also changes the player's rockets... all that needs to be done to fix it is to delete the rocket sprites (MISLAx) from the file, and your rockets are normal again, with no change to the ...
- Thu Feb 14, 2008 9:12 pm
- Forum: General
- Topic: wi_totaltime and wi_sucks
- Replies: 20
- Views: 1775
Re: wi_totaltime and wi_sucks
Since these two are together, wasn't there something where if your time was too high, the game would display "Time sucks" instead of the actual time you took?
I'm just grasping in the dark here, but it sounds familiar...
I'm just grasping in the dark here, but it sounds familiar...
- Wed Jun 27, 2007 11:20 pm
- Forum: Abandoned/Dead Projects
- Topic: [DISCUSSION] The Community Beastiary (on hold!)
- Replies: 910
- Views: 59311
Umm, why? The Hell's Battery was frikkin' incredible! I think that Tormentor has said in the past that LWM's monsters, although really well-done, just don't fit in Doom since they are made from 3D models and have a different "look" about them. I have to wonder if this is the reason that the Deimos ...
- Thu Jun 21, 2007 8:39 pm
- Forum: Abandoned/Dead Projects
- Topic: [DISCUSSION] The Community Beastiary (on hold!)
- Replies: 910
- Views: 59311
I like it! Perhaps someday I'll submit something, if I ever get things done... A suggestion on the Arachnophyte, though... In Xaser's Zen Dynamics, the monster is featured, but it's a black brain instead of the normal Spider-Mastermind colors. I liked it as it differentiated the monster a little bit ...
- Mon May 07, 2007 1:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 682996
The green is nice for a classic Baron/Knight sort of look, but I think that with the new "flaming hands" sprites Eriance made, the orange looks better. (They sort of remind me of Doom64 for some reason!) And I suppose if he's an upgraded sort of Baron from the molten pits of hell, why not have him ...
- Sat Oct 07, 2006 2:31 pm
- Forum: General
- Topic: How hard do you like your Doom levels?
- Replies: 43
- Views: 2372
To be honest, even though I've been playing Doom since '95 or '96, I'm still not a very good player. I can't take on HR or any of the very difficult maps that have been released. I mostly play mid-difficulty level wads, and as long as they remain interesting to me, I'll continue to attempt to beat ...
- Thu May 04, 2006 6:56 pm
- Forum: General
- Topic: Hellspawn final
- Replies: 78
- Views: 6068
I discovered the older versions of Hellspawn about a month ago, and was really impressed with them then... I'd never expected a final version! It plays wonderfully, and I was finally able to play through completely without getting stuck or confused at one point or another. I noticed something small ...
- Wed Aug 31, 2005 2:48 am
- Forum: General
- Topic: OPEN CASTING CALL (At least hear me out...)
- Replies: 96
- Views: 4278
Deathsong, it looks like I probably won't have my sprites ready by tomorrow. I apologize sincerely... Of course, right when I got back into the Doom world, Real Life had to come and smite me with an infatuation. (I won't complain, though! :>) I was able to get the x2x8 frames done and start on the ...
- Sat Aug 27, 2005 2:25 pm
- Forum: Editing (Archive)
- Topic: Decorate Question #426 - Melee Attack Related
- Replies: 9
- Views: 444
Thank you, Graf Zahl and chaoscentral! I had never known that the radius had any bearing on the melee attack. I need to go back and read the wiki until my eyes fall out... And Deathsong12, I'm unable to post it to a WAD, sadly. I obtained all the graphics and information from the QDOOM wad... in its ...