Search found 21 matches

by Aquashark
Fri Jul 05, 2013 6:02 pm
Forum: Resources
Topic: Classic DOOM Motherdemon (WIP and gonna need some help)
Replies: 43
Views: 3578

Re: Classic DOOM Motherdemon (WIP and gonna need some help)

A few years ago, I tried to frankensprite this... needless to say, I didn't get too far:

Image
by Aquashark
Sun Dec 09, 2012 9:03 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55775

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

Now that I think about it, it probably has something to do with a randomizer I'm loading. It's been great fun thus far and given me no problems, but I'd venture to say it's to blame here. :<
by Aquashark
Sun Dec 09, 2012 4:46 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55775

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

EDIT: I found the cyberdemon, but I don't know how to get it out of it's room... Go into the corner with the dead body. A cage with a Baron of Hell will pop up. Shoot the Baron to lure the Cyberdemon to you. (In fact the Cyberdemon will hear the shooting, that's what makes him come out for you ...
by Aquashark
Mon Nov 22, 2010 10:23 pm
Forum: Levels
Topic: Dawn of Reality - new version release
Replies: 244
Views: 31637

Re: Dawn of Reality - new version release

I really enjoyed this; very nice scenery and effects!I found the combat challenging while not frustratingly so (although I'm not a good Doom player by any stretch of the imagination). Some of the atmosphere "scare" effects were done really well. The beginning part where you have to survive the horde ...
by Aquashark
Wed May 07, 2008 5:27 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 682996

Re: Demon Eclipse (WIP) - Nightshade Monster Up (p.77)

I like the Nightshade's look... very jack-o-lanterny. His death frames remind me of the Phantom's ultimate demise in David Lynch's Inland Empire :>
by Aquashark
Mon Apr 28, 2008 6:26 pm
Forum: Resources
Topic: Flesh Wizard
Replies: 7
Views: 3123

Re: Flesh Wizard

A very cool monster! Although it doesn't have many animation frames, the way the monster behaves more than makes up for it. Great job!

Do you think you'll put your Trite up anytime soon :>?

Edit: Hah, I saw your reply on the other thread. I'm anticipating!
by Aquashark
Tue Apr 08, 2008 9:34 pm
Forum: Abandoned/Dead Projects
Topic: [DISCUSSION] The Community Beastiary (on hold!)
Replies: 910
Views: 59311

Re: [DISCUSSION] The Community Beastiary (no contributions here)

I just downloaded the Incubus monster, and noticed a little problem... it seems that when playing with the WAD, it also changes the player's rockets... all that needs to be done to fix it is to delete the rocket sprites (MISLAx) from the file, and your rockets are normal again, with no change to the ...
by Aquashark
Thu Feb 14, 2008 9:12 pm
Forum: General
Topic: wi_totaltime and wi_sucks
Replies: 20
Views: 1775

Re: wi_totaltime and wi_sucks

Since these two are together, wasn't there something where if your time was too high, the game would display "Time sucks" instead of the actual time you took?

I'm just grasping in the dark here, but it sounds familiar...
by Aquashark
Wed Jun 27, 2007 11:20 pm
Forum: Abandoned/Dead Projects
Topic: [DISCUSSION] The Community Beastiary (on hold!)
Replies: 910
Views: 59311

Umm, why? The Hell's Battery was frikkin' incredible! I think that Tormentor has said in the past that LWM's monsters, although really well-done, just don't fit in Doom since they are made from 3D models and have a different "look" about them. I have to wonder if this is the reason that the Deimos ...
by Aquashark
Thu Jun 21, 2007 8:39 pm
Forum: Abandoned/Dead Projects
Topic: [DISCUSSION] The Community Beastiary (on hold!)
Replies: 910
Views: 59311

I like it! Perhaps someday I'll submit something, if I ever get things done... A suggestion on the Arachnophyte, though... In Xaser's Zen Dynamics, the monster is featured, but it's a black brain instead of the normal Spider-Mastermind colors. I liked it as it differentiated the monster a little bit ...
by Aquashark
Mon May 07, 2007 1:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 682996

The green is nice for a classic Baron/Knight sort of look, but I think that with the new "flaming hands" sprites Eriance made, the orange looks better. (They sort of remind me of Doom64 for some reason!) And I suppose if he's an upgraded sort of Baron from the molten pits of hell, why not have him ...
by Aquashark
Sat Oct 07, 2006 2:31 pm
Forum: General
Topic: How hard do you like your Doom levels?
Replies: 43
Views: 2372

To be honest, even though I've been playing Doom since '95 or '96, I'm still not a very good player. I can't take on HR or any of the very difficult maps that have been released. I mostly play mid-difficulty level wads, and as long as they remain interesting to me, I'll continue to attempt to beat ...
by Aquashark
Thu May 04, 2006 6:56 pm
Forum: General
Topic: Hellspawn final
Replies: 78
Views: 6068

I discovered the older versions of Hellspawn about a month ago, and was really impressed with them then... I'd never expected a final version! It plays wonderfully, and I was finally able to play through completely without getting stuck or confused at one point or another. I noticed something small ...
by Aquashark
Wed Aug 31, 2005 2:48 am
Forum: General
Topic: OPEN CASTING CALL (At least hear me out...)
Replies: 96
Views: 4278

Deathsong, it looks like I probably won't have my sprites ready by tomorrow. I apologize sincerely... Of course, right when I got back into the Doom world, Real Life had to come and smite me with an infatuation. (I won't complain, though! :>) I was able to get the x2x8 frames done and start on the ...
by Aquashark
Sat Aug 27, 2005 2:25 pm
Forum: Editing (Archive)
Topic: Decorate Question #426 - Melee Attack Related
Replies: 9
Views: 444

Thank you, Graf Zahl and chaoscentral! I had never known that the radius had any bearing on the melee attack. I need to go back and read the wiki until my eyes fall out... And Deathsong12, I'm unable to post it to a WAD, sadly. I obtained all the graphics and information from the QDOOM wad... in its ...

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