Search found 55 matches

by Killionaire
Sun Nov 13, 2005 2:06 am
Forum: General
Topic: What type of weapon do you prefer?
Replies: 25
Views: 1293

Hitscan I guess. Probably due more to disliking projectiles than liking hitscan though. Hitscan forces you to use tactics, it is not hard at all to dodge any of the projectiles, and after a while it just gets boring.
by Killionaire
Mon Nov 07, 2005 7:08 pm
Forum: General
Topic: Something interesting I noticed
Replies: 77
Views: 3800

I'm with the majority on this one. Graf seems to be pretty actively improving GZDoom, the port is stable, has (appears to me) a faster GL renderer than ZDoom GL, and all the features that I really care about at the moment. Legacy support doesn't hurt either.
by Killionaire
Sun Nov 06, 2005 9:11 pm
Forum: General
Topic: Simplicity is stupid.
Replies: 39
Views: 1682

I agree ammo was pretty tight the first few levels, but I would just run past the revenants, get the shotgun shells, come back, and kill them.

If you got discouraged after the first few levels, give it time man, I thought the later levels (4/5 and on) were fantastic.
by Killionaire
Sun Nov 06, 2005 3:19 pm
Forum: Editing (Archive)
Topic: Technical Darkness -- LOOKING FOR MAPPERS!!!
Replies: 108
Views: 6230

Awesome, and hows the project actually progressing?
by Killionaire
Sun Oct 30, 2005 9:55 pm
Forum: Editing (Archive)
Topic: [Project] Urban Decay - A city themed Mod
Replies: 37
Views: 2032

I'd go with GZDoom, if nothing else that i can't stand EDGE's hud.

As far as editing goes, hell if i know (but the others comments gives a few clues).
by Killionaire
Sat Oct 29, 2005 6:19 pm
Forum: Editing (Archive)
Topic: Simplicity Megawad Released
Replies: 62
Views: 3271

Normally, and pretty much in general, I agree with Deathsong in the use of scripting and decorate and whatnot. The game is 12 years old, and im always on the verge of being burnt out on it. But as far as simplicity is concerned, it's the most fun i've had playing doom in a while. I think that a wad ...
by Killionaire
Mon Oct 24, 2005 9:17 pm
Forum: Editing (Archive)
Topic: [Project] Megaman Legends (don't have a subtitle yet)
Replies: 12
Views: 1314

I really hope you get this going man, best of luck to you and your project.
by Killionaire
Fri Oct 21, 2005 1:42 pm
Forum: Editing (Archive)
Topic: [Project] Megaman Legends (don't have a subtitle yet)
Replies: 12
Views: 1314

I had a blast with MML, good stuff, never could find all the secrets though, as that was a time before I was aware of gamefaqs, strategy guides, or the internet in general.

As long as this version doesn't have the horrible voice acting MML had, im game :wink: .
by Killionaire
Tue Oct 18, 2005 3:27 pm
Forum: General
Topic: What do I download?
Replies: 9
Views: 586

Don't sweat it. Great thing about this particular port is that there isn't a bunch of files you have to download separately. Download the latest version the above poster mentioned, extract it to a folder, and run the .exe file. If you want an easier time loading up custom wads, you might want to ...
by Killionaire
Tue Oct 18, 2005 3:13 pm
Forum: General
Topic: [KDiZD] Community Information Thread (Update Page 18)
Replies: 374
Views: 44814

skadoomer wrote:it is, i remember it having one of the best and well balanced new set of weapons for the time.
A well balanced *weapons* mod? Now I have to check it out.
by Killionaire
Sat Oct 01, 2005 6:05 pm
Forum: Editing (Archive)
Topic: Italian DooM - Episode 1: The Lost Colony
Replies: 31
Views: 1691

I don't use or really care about Strife. Actually im using GZDoom.96 right now. Still im not sure what exactly is supposed to be happening once i hit the switch.
by Killionaire
Sat Oct 01, 2005 5:29 pm
Forum: Editing (Archive)
Topic: Italian DooM - Episode 1: The Lost Colony
Replies: 31
Views: 1691

Hehe, well finding the first level generator was kind of a fluke for me actually. Anyway, I assume you're talking about the room through the glass window. I go to the top of that structure thing (pretty sure it's where i turn on the emergency power if i recall correctly). The switch turns on for a ...
by Killionaire
Sat Oct 01, 2005 4:21 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: [MAPINFO] Seamless level transition
Replies: 14
Views: 1961

As far as if it was possible I don't know, as i have no editing experience.

However, I would definitely like something like this implemented, possiblity of making several maps seem like one well-divided thing (ie. RTC-3057) instead of a group of maps connected only by a txt file's story.
by Killionaire
Sat Oct 01, 2005 3:33 pm
Forum: Editing (Archive)
Topic: Italian DooM - Episode 1: The Lost Colony
Replies: 31
Views: 1691

Ah, sorry Ismaele, I didn't realize how vague my post had been. What I meant was on the 3rd level, you first have to turn on the emergency power, and repair controls to something. After you repair the controls it says you can now restore the generator or something. Im not sure where this generator ...
by Killionaire
Sat Oct 01, 2005 1:31 pm
Forum: Editing (Archive)
Topic: Italian DooM - Episode 1: The Lost Colony
Replies: 31
Views: 1691

After you repair the controls, where the hell do you go to "restart the generator" or whatever? Been looking for close to a half hour.

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