Search found 55 matches
- Sun Nov 13, 2005 2:06 am
- Forum: General
- Topic: What type of weapon do you prefer?
- Replies: 25
- Views: 1293
- Mon Nov 07, 2005 7:08 pm
- Forum: General
- Topic: Something interesting I noticed
- Replies: 77
- Views: 3800
- Sun Nov 06, 2005 9:11 pm
- Forum: General
- Topic: Simplicity is stupid.
- Replies: 39
- Views: 1682
- Sun Nov 06, 2005 3:19 pm
- Forum: Editing (Archive)
- Topic: Technical Darkness -- LOOKING FOR MAPPERS!!!
- Replies: 108
- Views: 6230
- Sun Oct 30, 2005 9:55 pm
- Forum: Editing (Archive)
- Topic: [Project] Urban Decay - A city themed Mod
- Replies: 37
- Views: 2032
- Sat Oct 29, 2005 6:19 pm
- Forum: Editing (Archive)
- Topic: Simplicity Megawad Released
- Replies: 62
- Views: 3271
Normally, and pretty much in general, I agree with Deathsong in the use of scripting and decorate and whatnot. The game is 12 years old, and im always on the verge of being burnt out on it. But as far as simplicity is concerned, it's the most fun i've had playing doom in a while. I think that a wad ...
- Mon Oct 24, 2005 9:17 pm
- Forum: Editing (Archive)
- Topic: [Project] Megaman Legends (don't have a subtitle yet)
- Replies: 12
- Views: 1314
- Fri Oct 21, 2005 1:42 pm
- Forum: Editing (Archive)
- Topic: [Project] Megaman Legends (don't have a subtitle yet)
- Replies: 12
- Views: 1314
- Tue Oct 18, 2005 3:27 pm
- Forum: General
- Topic: What do I download?
- Replies: 9
- Views: 586
Don't sweat it. Great thing about this particular port is that there isn't a bunch of files you have to download separately. Download the latest version the above poster mentioned, extract it to a folder, and run the .exe file. If you want an easier time loading up custom wads, you might want to ...
- Tue Oct 18, 2005 3:13 pm
- Forum: General
- Topic: [KDiZD] Community Information Thread (Update Page 18)
- Replies: 374
- Views: 44814
- Sat Oct 01, 2005 6:05 pm
- Forum: Editing (Archive)
- Topic: Italian DooM - Episode 1: The Lost Colony
- Replies: 31
- Views: 1691
- Sat Oct 01, 2005 5:29 pm
- Forum: Editing (Archive)
- Topic: Italian DooM - Episode 1: The Lost Colony
- Replies: 31
- Views: 1691
Hehe, well finding the first level generator was kind of a fluke for me actually. Anyway, I assume you're talking about the room through the glass window. I go to the top of that structure thing (pretty sure it's where i turn on the emergency power if i recall correctly). The switch turns on for a ...
- Sat Oct 01, 2005 4:21 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: [MAPINFO] Seamless level transition
- Replies: 14
- Views: 1961
- Sat Oct 01, 2005 3:33 pm
- Forum: Editing (Archive)
- Topic: Italian DooM - Episode 1: The Lost Colony
- Replies: 31
- Views: 1691
Ah, sorry Ismaele, I didn't realize how vague my post had been. What I meant was on the 3rd level, you first have to turn on the emergency power, and repair controls to something. After you repair the controls it says you can now restore the generator or something. Im not sure where this generator ...
- Sat Oct 01, 2005 1:31 pm
- Forum: Editing (Archive)
- Topic: Italian DooM - Episode 1: The Lost Colony
- Replies: 31
- Views: 1691