Search found 13 matches
- Tue Mar 30, 2010 6:34 pm
- Forum: Launchers
- Topic: ZDoom Multiplayer Launcher
- Replies: 5
- Views: 11433
Re: ZDoom Multiplayer Launcher
Thanks for the suggestions, I will definitely reference these for the next release.
- Sun Mar 28, 2010 8:51 am
- Forum: Launchers
- Topic: ZDoom Multiplayer Launcher
- Replies: 5
- Views: 11433
ZDoom Multiplayer Launcher
I posted this over at the Doomworld forums, and I thought I'd give it a quick plug here as well. I've developed a simple program that allows ZDoom and GZDoom users to launch multiplayer games from an easy-to-use console GUI as opposed to using the command line. All of the basic options are there ...
- Mon Sep 11, 2006 9:53 am
- Forum: General
- Topic: What`s wrong with W.I.P.
- Replies: 18
- Views: 1404
- Sun Oct 30, 2005 7:07 pm
- Forum: Editing (Archive)
- Topic: [Project] Urban Decay - A city themed Mod
- Replies: 37
- Views: 2032
[Project] Urban Decay - A city themed Mod
Some of you may remember that I posted an idea for a city .wad a few weeks ago. Since then I have fleshed out my ideas a little more and have formed a more concise vision. The only problem I am faced with now is what port to base it off of - and see if anyone who's handy with weapon mods would like ...
- Mon Oct 17, 2005 10:40 pm
- Forum: Editing (Archive)
- Topic: [Project Idea] City maps, anyone?
- Replies: 13
- Views: 789
- Mon Oct 17, 2005 8:14 pm
- Forum: Editing (Archive)
- Topic: [Project Idea] City maps, anyone?
- Replies: 13
- Views: 789
Also, a suggestion: Try to go for the open ended city instead of just linear 8 maps. A hub is good for making different areas, maybe allowing the city to be even larger if different parts are sectioned off in different maps. Also, if you can, <blatent plug> I'd definitely suggest usign GZDoom, to ...
- Mon Oct 17, 2005 7:34 pm
- Forum: Editing (Archive)
- Topic: [Project Idea] City maps, anyone?
- Replies: 13
- Views: 789
[Project Idea] City maps, anyone?
Doom lacks intriguing and well designed city levels. For the most part, atleast. And I've been kicking an idea around for a while now for a ZDoom specific wad that concentrates on city themes and ideas. I have included a reference guide for ideas that I have come up with for this wad. I have written ...
- Wed Mar 16, 2005 4:48 pm
- Forum: Levels
- Topic: [Project] "Knee-Deep in ZDoom"
- Replies: 5267
- Views: 413042
- Thu Mar 03, 2005 10:50 pm
- Forum: Levels
- Topic: [Project] "Knee-Deep in ZDoom"
- Replies: 5267
- Views: 413042
- Mon Feb 28, 2005 7:41 pm
- Forum: Levels
- Topic: [Project] "Knee-Deep in ZDoom"
- Replies: 5267
- Views: 413042
I still don't think you guys have anything to worry about. Just release it and if they say something, then so be it. But you won't know until then anyway. And I also highly doubt there will be any lawsuits involved for a game that is 11 years old, that nobody is hardly paying for anymore these days ...
- Wed Feb 23, 2005 8:57 pm
- Forum: Levels
- Topic: [Project] "Knee-Deep in ZDoom"
- Replies: 5267
- Views: 413042
- Tue Feb 22, 2005 12:50 am
- Forum: General
- Topic: It's the hype your inferior mod because KDiZD rules thread!
- Replies: 114
- Views: 15593
- Wed Feb 16, 2005 6:26 pm
- Forum: Levels
- Topic: [Project] "Knee-Deep in ZDoom"
- Replies: 5267
- Views: 413042
Let me just say I think this project is truly awesome and I am very much anticipating it. Way to go, NMN and crew :) And let me just say this: All this hooplah over the copyright stuff is BOGUS. You have nothing to fear. You have the right to parody and you are not using the original levels as a ...