Search found 13 matches

by Dittohead
Tue Mar 30, 2010 6:34 pm
Forum: Launchers
Topic: ZDoom Multiplayer Launcher
Replies: 5
Views: 11433

Re: ZDoom Multiplayer Launcher

Thanks for the suggestions, I will definitely reference these for the next release.
by Dittohead
Sun Mar 28, 2010 8:51 am
Forum: Launchers
Topic: ZDoom Multiplayer Launcher
Replies: 5
Views: 11433

ZDoom Multiplayer Launcher

I posted this over at the Doomworld forums, and I thought I'd give it a quick plug here as well. I've developed a simple program that allows ZDoom and GZDoom users to launch multiplayer games from an easy-to-use console GUI as opposed to using the command line. All of the basic options are there ...
by Dittohead
Mon Sep 11, 2006 9:53 am
Forum: General
Topic: What`s wrong with W.I.P.
Replies: 18
Views: 1404

Yes I've been having the same problems as well. I posted up a wad yesterday but it has yet to show up in my pending wads list.
by Dittohead
Sun Oct 30, 2005 7:07 pm
Forum: Editing (Archive)
Topic: [Project] Urban Decay - A city themed Mod
Replies: 37
Views: 2032

[Project] Urban Decay - A city themed Mod

Some of you may remember that I posted an idea for a city .wad a few weeks ago. Since then I have fleshed out my ideas a little more and have formed a more concise vision. The only problem I am faced with now is what port to base it off of - and see if anyone who's handy with weapon mods would like ...
by Dittohead
Mon Oct 17, 2005 10:40 pm
Forum: Editing (Archive)
Topic: [Project Idea] City maps, anyone?
Replies: 13
Views: 789

I'm sorry, but what is this mythical city map for WWE? And more importantly, what is WWE?
by Dittohead
Mon Oct 17, 2005 8:14 pm
Forum: Editing (Archive)
Topic: [Project Idea] City maps, anyone?
Replies: 13
Views: 789

Also, a suggestion: Try to go for the open ended city instead of just linear 8 maps. A hub is good for making different areas, maybe allowing the city to be even larger if different parts are sectioned off in different maps. Also, if you can, <blatent plug> I'd definitely suggest usign GZDoom, to ...
by Dittohead
Mon Oct 17, 2005 7:34 pm
Forum: Editing (Archive)
Topic: [Project Idea] City maps, anyone?
Replies: 13
Views: 789

[Project Idea] City maps, anyone?

Doom lacks intriguing and well designed city levels. For the most part, atleast. And I've been kicking an idea around for a while now for a ZDoom specific wad that concentrates on city themes and ideas. I have included a reference guide for ideas that I have come up with for this wad. I have written ...
by Dittohead
Wed Mar 16, 2005 4:48 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413042

Still slated for a march release?
by Dittohead
Thu Mar 03, 2005 10:50 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413042

Congrats. Glad you guys could pull this through. I'm curious to see this guy in action.
by Dittohead
Mon Feb 28, 2005 7:41 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413042

I still don't think you guys have anything to worry about. Just release it and if they say something, then so be it. But you won't know until then anyway. And I also highly doubt there will be any lawsuits involved for a game that is 11 years old, that nobody is hardly paying for anymore these days ...
by Dittohead
Wed Feb 23, 2005 8:57 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413042

How is that C++ rewrite coming, anyway? I heard that once that's finished, its going to blow the doors off of Legacy editing.

Also, is it true that Doomsday is based off Legacy?
by Dittohead
Tue Feb 22, 2005 12:50 am
Forum: General
Topic: It's the hype your inferior mod because KDiZD rules thread!
Replies: 114
Views: 15593

8-)
by Dittohead
Wed Feb 16, 2005 6:26 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413042

Let me just say I think this project is truly awesome and I am very much anticipating it. Way to go, NMN and crew :) And let me just say this: All this hooplah over the copyright stuff is BOGUS. You have nothing to fear. You have the right to parody and you are not using the original levels as a ...

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